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e-varmint

Latest Threads

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Posted in: Scripting A Force Power "Recharge Time"
 e-varmint
08-28-2010, 10:56 AM
#1
Does anyone know how to script a "recharge time" for a force power? I want to restrict a particular power to one use every 2 minutes....  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-21-2010, 8:30 PM
#1
I'm pretty sure I can reactivate 3CFD and have it follow T3 around Peragus for a while. I'm going to spare the player the trauma of the hapless droid getting blown up by having it go off on some quest or another which will result in it escaping on th...  [Read More]
Posted in: TSL-Creating "Witcher"-Style Books
 e-varmint
08-20-2010, 8:40 PM
#1
This is how I create "books" that give spells/feats/experience, similar to those in The Witcher computer game. Screenie: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/082010.jpg 1) Use the KOTOR Tool to extract plc_datapad .utp...  [Read More]
Posted in: TSL Ubese Melee Weapons Mod
 e-varmint
08-15-2010, 12:14 PM
#1
This incorporates the Ubese Disguise Fix, which fixes appearance.2da to allow you to wear a Ubese disguise. ***Note This only fixes the Ubese disguise. See this thread if you want others that I have fixed: http://www.lucasforums.com/showthread.php?...  [Read More]
Posted in: Ubese Disguise Fix
 e-varmint
08-14-2010, 2:30 AM
#1
08/29/2010: Version 1.2 This will update the Appearance.2da to allow you to use several Sith disguises that previously caused the game to crash. The screenshots below show what these disguises look like. Female: http://kotormods.oldhickorystix.com/H...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-13-2010, 2:59 PM
#1
This one is pretty simple, now that I figured out my lighting issues. This is a secret balcony mounted on the side of the cliffs of Korriban. You get to it via a "trap door" that you notice while Kreia is telling you about one of the Sith t...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 e-varmint
08-12-2010, 2:42 PM
#1
OK, I opened up the skybox model for the Docks, and re-mapped it so that it would accept another texture without ugly seams. I've been able to alter, and even switch, skyboxes for other modules without issue, but this one has me stumped. No matter wh...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-08-2010, 6:55 AM
#1
Edit: This mod is now done, and has been released: http://www.lucasforums.com/showthread.php?t=205158 Original WIP: This all started a while back when I wanted a Ubese disguise. Since this (and some others) makes the game crash, I decided to make...  [Read More]
Posted in: TSL Hold Out Blaster Replacements
 e-varmint
08-07-2010, 7:13 PM
#1
Name K2_Hold Out_Pistols Filename: k2_HoldOutBlasters.zip File Size: ~2mb Date Released: 08/07-2010 1. Description: Replaces the following models that come with the game: Field Survival Pistol Scout Enforcer Watchman Blaste Elite Watchman Blaster...  [Read More]
Posted in: TSL Ion Blaster Pack
 e-varmint
07-31-2010, 6:51 PM
#1
Replaces the following models that come with the game: Ion Blaster Aratech Droid Oxidizer (previously released, but included in this pack anyway. Aratech Ionmaster Screenshots: http://kotormods.oldhickorystix.com/IWscreen01.jpg http://kotormods.old...  [Read More]
Posted in: TSL Offhand Blaster Model Issue
 e-varmint
07-30-2010, 6:11 PM
#1
Does anyone know why the "offhand" blasters sit back farther in the hand? http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/offhand.jpg Is there some way to fix this, or are we stuck with the quirk?...  [Read More]
Posted in: District 9-Style Mandalorian Heavy Blaster
 e-varmint
07-30-2010, 12:07 PM
#1
Thanks to Sith Holocron for giving me the idea: http://kotormods.oldhickorystix.com/w_hvyblstr_004a.jpg Name K2 Mandalorian Heavy Blaster V1.0 Filename: MandalorianHeavyBlaster1-0.zip File Size: 890 kb Date Released: 07-30-2010 1. Description: Rep...  [Read More]
Posted in: K2 Sonic Pistol Pack
 e-varmint
07-25-2010, 5:16 AM
#1
***Replaced w/V1.1 to correct an invisible texture issue*** The Dashade Sonic models were partially transparent. The part of the Dashade Sonic Blaster that appears white in the screenshot below is actually gold in the game: This mod replaces all si...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 e-varmint
07-23-2010, 9:02 PM
#1
My plan is to replace all the pistols as I play through the game again. I'll release an Ion Pack, a Sonic Pack, and a Blaster Pack. At least some will have UTIs for use with Beancounter's Hardcore Mod, since the base weapons are not quite powerful en...  [Read More]
Posted in: K2 w_SonicPstl_001 Replacement
 e-varmint
07-23-2010, 9:12 AM
#1
Replaces the w_SonicPstl_001 model with this: http://kotormods.oldhickorystix.com/w_SonicPstl_001.jpg ~and~ Replaces the w_SonicPstl_002 model with this: http://kotormods.oldhickorystix.com/w_SonicPstl_002b.jpg It also provides the Corulag Sonic Bl...  [Read More]
Posted in: Peragus ReTexture
 e-varmint
07-22-2010, 10:07 PM
#1
This mod retextures walls and floors. The walls are now (mostly) constructed from..errr....structurally suspicious....and very old.....wooden beams. These look like they are probably extremely dry and flammable. I replaced the main grating with a s...  [Read More]
Posted in: M107 For TSL!
 e-varmint
07-21-2010, 11:39 PM
#1
Finally: http://kotormods.oldhickorystix.com/w_brifle_83.jpg http://kotormods.oldhickorystix.com/w_brifle_83a.jpg Download: http://kotormods.oldhickorystix.com/k2m107.zip Installation: Place the contents of the zip file in your C:\Program Files\Luc...  [Read More]
Posted in: Vibrocutter Replacement
 e-varmint
07-21-2010, 10:21 PM
#1
Replaces the Vibrocutter with this: http://kotormods.oldhickorystix.com/vibrocutter062.jpg http://kotormods.oldhickorystix.com/vibrocutter062a.jpg If you have Ulic's Prolog, Peragus, and Harbinger Issue Correction Mod, you'll get this during the gam...  [Read More]
Posted in: Type 1 Ion Blaster Replacement
 e-varmint
07-21-2010, 8:02 PM
#1
Replaces the w_blstrpstl_010 model (Aratek Droid Oxidizer) with this: http://kotormods.oldhickorystix.com/k2ionbltr1.jpg***Update*** This new model is MUCH better: http://kotormods.oldhickorystix.com/w_IonBlstr_001.jpg The download file below repla...  [Read More]
Posted in: North Korea
 e-varmint
05-26-2010, 7:15 AM
#1
Tensions are mounting between the Koreas, and I am starting to suspect that North Korea, not domestic engineering, may well end up being Obama's defining issue. If you were suddenly to find yourself the President of the United States of America, wh...  [Read More]
Posted in: H3 Disruptor Pistol
 e-varmint
04-26-2009, 9:44 AM
#1
Another creation I found in my override. This is a Halo H3 pistol replica with a longer barrel. http://kotormods.oldhickorystix.com/ev_dsrptpstl070.jpg Download: http://kotormods.oldhickorystix.com/ev_dsrptpstl070.zip Installation: The contents o...  [Read More]
Posted in: Mandalorian Axe
 e-varmint
04-26-2009, 1:38 AM
#1
This is, without question, the best axe ever created in the entire history of KOTOR modding. I have no reasonable excuse for not posting it here before. http://kotormods.oldhickorystix.com/k1axe34.jpg http://kotormods.oldhickorystix.com/g_w_waraxe03...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 e-varmint
08-29-2008, 12:43 AM
#1
Since several people liked the Jedi Academy saber I made, I am going to make (or at least attempt to make) the rest of them. I think it is better to discuss the new ones here than in the TUCE thread. This one is a deviation of the Consular saber: h...  [Read More]
Posted in: K1/TSL Simplified MG42 Blaster Cannon
 e-varmint
07-29-2008, 6:51 PM
#1
I want to take a shot at this: http://www.e-varmint.net/mg42scrn.png because it is Star-Warsy and I like the way it looks. I want to replace one of the in-game models, maybe the Blaster Cannons (K1) or the Charric (TSL). It will be a simplified ver...  [Read More]
Posted in: Question About Model Lighting
 e-varmint
07-20-2008, 4:19 PM
#1
I added an item to room m02ae_01a by merging it into the model in NWMAX. Once I got it positioned/trimeshed/linked/resetxformed, I exported the geometry and compiled it using mdlops 5.0. I dropped the .mdl and .mdx into override. I was able to get...  [Read More]
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