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SithRevan

Latest Posts

Page: 2 of 17
Posted in: Genetics...
 SithRevan
08-11-2007, 2:44 AM
#3
Well, I'd need to hear more of your perspective from the other side of the issue before I can offer any arguments/rebutalls. Why do you think it would/could be immoral? I don't know, it's just every time I think of that subject I get this overwhelmin...  [Read More]
Posted in: Genetics...
 SithRevan
08-11-2007, 1:43 AM
#1
Well I've been thinking lately, a lot I may add, about genetics and the future evolution of our race. I am wondering whether or not it is immoral to want to change the way our species functions, giving us longer life or opening up parts of the brain...  [Read More]
Posted in: ]Trayus Academy Clothing Fix v2.0 (TAC-F v2.0)
 SithRevan
08-04-2007, 8:48 PM
#3
Nice mod SithRevan! :thmbup1: The robes look great. Thanks Siralos, I made it a point to spend a little while on them.:D...  [Read More]
Posted in: ]Trayus Academy Clothing Fix v2.0 (TAC-F v2.0)
 SithRevan
08-04-2007, 7:36 PM
#1
.:Trayus Academy Clothing Fix v2.0 (TAC-F v2.0):. As you all may or may not remember on 8.4.06 last year I released a mod called the "Trayus Academy Clothing Fix" which was in my opinion one of my finest mods. It changed the way you percei...  [Read More]
Posted in: Lightspeed
 SithRevan
08-11-2007, 3:41 PM
#34
Those things you mentioned were only thought impossible to achieve with current technology, not theoretically impossible. The difference in traveling faster than light is that the theory of relativity clearly places a speed limit on particles with ma...  [Read More]
Posted in: Lightspeed
 SithRevan
08-11-2007, 1:30 AM
#32
I think I may have to disagree with Achilles, I think it is more plausable then impossible. We just haven't figured it out yet. I see it this way, they said when we were trying to split the atom it was impossible, they said when we were trying to bui...  [Read More]
Posted in: Adding new cheat codes
 SithRevan
07-08-2007, 4:30 PM
#2
Is this possible? Or can you at least edit the existing? I am pretty sure those are hard-coded in game and if so, No, there is no way. Sorry I can't be more help....  [Read More]
Posted in: Music in a conversation?
 SithRevan
07-06-2007, 3:28 PM
#2
I would have to say no, though I am not sure. I think the music would have to be in the actual characters VO sound file and even then it probably would not sound flawless as it does when you are walking around in an area. Sorry I couldn't be of more...  [Read More]
Posted in: Some scripts
 SithRevan
07-06-2007, 3:48 PM
#2
Well lets see if I can get some of these... This script here, I think, will killl one NPC whether it is hostile or not void KillCreature(object oCreature, int nDelay ) { if ( nDelay > 0 ) { DelayCommand(IntToFloat(nDelay), KillCreature( oCreatur...  [Read More]
Posted in: kotor tools dialog editor
 SithRevan
06-29-2007, 11:02 PM
#3
Your best bet is to not even use the editor in there at all. I would recommend downloading DLGEditor here (http://www.starwarsknights.com/tools.php#de) if you want to be able able to do some serious Dialog Editing.;)...  [Read More]
Posted in: Transition ModuleA --> ModuleB
 SithRevan
06-29-2007, 11:20 PM
#2
Well first off is this new module you made a new planet or an addon to a pre-existing planet in the game? If it is an addon to a pre-existing planet in the game I would recommend linking the transition to that new module to a door using the .git fil...  [Read More]
That's a bit over-the-top, don't ya think? That sounds like a Durga the Hutt re-skin. Hell, that's a good idea. If I remember the Hutt texture correctly, the 2 sides of the face are unique, unlike most of the head models in the game, so a scar goi...  [Read More]
So, what would you suggest me to do a reskin of? Come on, challenge me :D Okay... I got a good one, do a DS reskin of Mission. Make sure though that the Lekku on her head look right and that she looks like she has a PC DS transition.;) You told me t...  [Read More]
Well, I don't know if these can count as samples, but I have made a few re-skinning mods, all of which re-skin characters to some degree or another. In one mod I released, called the K1 "Lots of Little Things Mod," I changed Komad Fortuna's...  [Read More]
That sounds good, I'm especially skilled at skinning characters, so if you need my help, you got me. Awesome, send me a sample of what you can do and we'll go from there.;)...  [Read More]
If you're still looking for re-skinners, I would like to hear more about what such a job entails. Pretty much being able to skin things like levels, charcters, ect. The job is probably one of the more unsed positions in the project although that coul...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-09-2007, 10:24 PM
#68
Thank you both for answering so promptly. I'll gladly contribute to the project as an extra hand. If Quanon’s adding his exceptional artistic skills, I will add my writing. I desire this project to succeed, and I feel that it could enhance an alr...  [Read More]
To be honest, I’m torn between strong urges to help and the stark realism. I love what you are doing here, regardless. If I may, I’d like to ask a few questions to clarify the situation for me. - From what I understand, assets from Sleheyron are...  [Read More]
Don't know if I still need to sign-up somewhere . And not sure if Glove-Master mentioned I would glady join the team , as some-sort texture / 3D artist ( you'll have to take random chaos and madness aswell :lol: ) And I'm almost finished working on...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-09-2007, 12:58 PM
#61
ehh, "Voice Actors: (You must be able to imitate the characters from the game WELL) 5 or more spots availible"... Don't go there please, it won't be good in the end to try to imitate the voices. That's my opinion at least, but it's your mo...  [Read More]
Alright then, I'll send a PM with a few renders when I'm finished :) Awesome, I look forward to seeing them.;)...  [Read More]
Buildings, statues, etc? I think I could handle that. since I have some time right now, and max is open lol Is there anything you'd like to see in particular as an example? Pretty much. Also, grounds and stuff like that... but I guess that is a give...  [Read More]
Well I know how to model and have successfully exported my work into Kotor before. I'd be very interested in taking a modeling position if you'd take me, but first I'd like to know what is required of the position? Well the position may require you t...  [Read More]
Well I know it been a while since there has been a post or really anything coming out of this project... but I do want to assure you that we are still doing this and I have come here to ask if any of you would be interested in helping. After seeing s...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
07-27-2007, 12:12 AM
#19
Is this mod still under construction? Yes, infact, it is. I just haven't had too much time to give it with working on K1RP and all. Don't worry though I do still plan to put it out.;) (Yay! This is my 750th post, I'm now a Veteran of these boards!)...  [Read More]
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