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Problem with importing mdl-file into 3d max 8.0

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 Quanon
08-25-2006, 4:52 PM
#1
I wonder if anyone can help me with this ; I extracted the of helmet 10 with kotortool and now I want to import in 3d max , I've got NWmax running in 3d max and I use it to import the mdl file . But when I click import I got the following error : Binary mdl file not decompiled . check file is valid or NWNmdlcomp is present .

So I gues I'm skipping an important step some where or I'm missing a tool ????

I've looked around the forum .... but didn't really found an anwser

So please help , I really want to make a model for kotor , even if it is a box
 Quanon
08-25-2006, 5:07 PM
#2
Ok , sorry I've found out what needed to be done , I forgot that I have to use mdlops .

Sorry !!! You can destroy this thread !!

Okey-dokey... :lock: per request. ;) -RH
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