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bgbennyboy

Latest Posts

Page: 18 of 31
Posted in: What happened to SCUMM IDE?
 bgbennyboy
05-03-2003, 12:40 PM
#4
No, Serge is quietly working away on ScummIde, or not as the fancy takes him, the site wont really be updated until there's something to release, which as Serge himself says, might be never :)...  [Read More]
Posted in: What happened to SCUMM IDE?
 bgbennyboy
05-03-2003, 5:53 AM
#2
ScummIde is still under (slow) development as far as I know. Its never been released and might not ever be. Dont hold your breath waiting for it :)...  [Read More]
Posted in: Costume ripper - where is that damn thing?
 bgbennyboy
05-02-2003, 7:32 PM
#4
I think you might be referring to Tomas' old costume ripper, he removed it when costrip came out. I recently asked him about putting it back up again but he said it would need reworking entirely from scratch. So stick with costrip....  [Read More]
Posted in: MI1 & 2 - No sound
 bgbennyboy
04-28-2003, 4:30 PM
#3
With MI2 selecting either adlib or midi will give you music, pick adlib though. With MI1 you may need to specify what drive your cd is in, from the 'cd drive' drop-down box....  [Read More]
Posted in: ScummVm and Amiga Games
 bgbennyboy
04-27-2003, 3:39 PM
#2
Yes, but without music. Its exactly the same except for one additional option. Use the -a command line option with ScummVM to enable the amiga palette option. If you use ScummVM Q+E make sure the amiga palette option is ticked....  [Read More]
Posted in: EMI Resource Viewer 2.6 released
 bgbennyboy
04-24-2003, 10:59 PM
#4
Yes specs, if not source we want specs! 'We' being me of course, its always nice to have the stuff documented....  [Read More]
Posted in: EMI Resource Viewer 2.6 released
 bgbennyboy
04-24-2003, 10:14 PM
#2
I both love and hate you :p I was starting to knock up an EMI ripper mainly as a test thing and because you seemed to have stopped yours. Excellent stuff! I havent found any problems with it, perhaps make the code public this time so you dont loose...  [Read More]
Main post updated with debug codes for Loom, LoomCd, Last Crusade Ega, Last Crusade Vga, Monkey Island 2, Fate of Atlantis and Day of the Tentacle, found by an annoymous source. Monkey Island 1 ega has debug functions in some of its scripts: "....  [Read More]
The screenshots were just playing around with skipping rooms....  [Read More]
-d0 enables debug mode in ScummVM as the readme says "-d[<num>] - Set debug verbosity to <num>" You can also enter bootparams from the command line with the original interpreter, eg: Monkey1.exe 4 This is only for mi1cd though...  [Read More]
Main post updated with new keys for Maniac Mansion and Zak found by Tomas....  [Read More]
First post updated with Zak for Pc (Tomas found the activation key) and the code for Maniac Mansion - again found by Tomas....  [Read More]
Bootparam's start the game from a specific point. Use the method in the first post to use them, hit control+L and enter one of the numbers below. This will restart the game and take you to the selected point. You can also use bootparams in ScummVM,...  [Read More]
Like I said, I didnt find it, Endy did. I dont know about CMI but there is in MI4, like the Grim Fandango one, i've tried but I cant enable it though....  [Read More]
I hate quoting, but I am doing it from an impeccable source here ¬ Remember this will work only with the original interpreter (.exe) not ScummVM You run the game normally, with the .exe that shipped with the game, ie. you dont use ScummVM. You c...  [Read More]
Endy (Ender), project leader of ScummVM has recently discovered how to enable debug mode in a few Lec games and in a big money deal has agreed to reveal it exclusively to the Mojo forums.* Other people have added additional info and codes. Remember...  [Read More]
Posted in: Action Full Throttle 2
 bgbennyboy
04-22-2003, 7:10 PM
#10
SMUSH is used for cutscenes in CMI and the Grim rolling trailer. INSANE is a bit weird and is used for rolling video and cutscenes in various lec games, its also used for arcade-y sorta bits like the bike riding in FT....  [Read More]
Posted in: Action Full Throttle 2
 bgbennyboy
04-22-2003, 6:59 PM
#8
Yeah I think so, not sure, they might use the new Indy engine, if they were gonna use sumt from sputm for the bike sequences they'd probably use INSANE...  [Read More]
Posted in: Action Full Throttle 2
 bgbennyboy
04-22-2003, 6:41 PM
#6
I think you've got your wires crossed a little Neil. LUA isnt the engine, its the scripting language, GRIME is the engine. With older games SCUMM isnt the engine, thats the scripting language SPUTM is the engine of which SCUMM, INSANE, CYST, IMUSE a...  [Read More]
Posted in: Launch Pad Broken Link
 bgbennyboy
04-22-2003, 8:45 AM
#2
For some reason the sourceforge links are broken, i'll mirror them on the q+e site for the time being. Fixed links here (http://www.lucasforums.com/showthread.php?s=&threadid=79875)...  [Read More]
Posted in: Quick and Easy 3.7
 bgbennyboy
04-26-2003, 8:16 AM
#5
VdmSound mode requires the copying of the files to hd to run a mixed version, the installation wipes all the files in the Quick and Easy folder so yes you will have to re-copy them....  [Read More]
Posted in: Quick and Easy 3.7
 bgbennyboy
04-22-2003, 8:32 AM
#2
No, just install it and choose the game paths in setup as before....  [Read More]
Posted in: No Vocal Sound!
 bgbennyboy
04-23-2003, 8:18 AM
#4
Floppy versions of Sam and Max have talkie in the intro but not the rest of the game....  [Read More]
Posted in: Where to go?
 bgbennyboy
04-20-2003, 5:08 AM
#2
ScummRev wont be updated again for the forseeable future. LucasHacks is down while Tomas does a redesign (he may put it back up in the meantime I believe). Gamefileformats (http://gamefileformats.netfirms.com/) is another resource. If you are lookin...  [Read More]
Posted in: load-up problems in Q&E
 bgbennyboy
04-25-2003, 8:23 PM
#5
I cant, sorry....  [Read More]
Page: 18 of 31