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bgbennyboy

Latest Posts

Page: 5 of 31
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 10:51 AM
#7
For those who are lazy like me, here's a gui version of counting_pine's dumper - Bone ttarch Dumper (http://quick.mixnmojo.com/files/BoneTtarchDumper.exe) (hope you dont mind counting_pine :)). One odd thing I noticed about the archive is that there...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 8:29 AM
#6
Could somebody write a program that cuts the first 126 bytes from the *.aud files so that one can listen to the OGGs in the "StreamedData" folder? Here you go: Bone Music Extractor (http://quick.mixnmojo.com/files/BoneMusicExtractor.exe)...  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
09-16-2005, 9:04 AM
#3
If you ever manage to view the models then perhaps we could also view the levels, assuming that they share a similar format :)...  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
09-14-2005, 2:30 PM
#1
I've been trying to work out the file format for the PS2 version (1 huge 3.2GB file RESOURCE.PAK). I doubt I'm going to be able to make an extractor for it but I did find some interesting stuff inside the archive: An uncompiled lua script (http://qu...  [Read More]
Posted in: Explorer help needed.
 bgbennyboy
09-11-2005, 10:31 AM
#2
Previously you needed the xbox codec. Get the latest version (http://quick.mixnmojo.com) and rip the files again. They will be normal .wav files which you can then play in any music player of your choice. If you've got the pc version the music trac...  [Read More]
Posted in: Curse of Monkey Island Problem (swapping CD's)
 bgbennyboy
09-04-2005, 7:11 PM
#2
Copy the files from the cd's to hard drive and use scummvm to play it from there. You need: RESOURCE folder COMI.LA0 COMI.LA1 COMI.LA2...  [Read More]
Posted in: Poo :(
 bgbennyboy
09-01-2005, 6:06 AM
#10
Behold (http://www.mixnmojo.com/behind/)...  [Read More]
Posted in: Hey, guys.
 bgbennyboy
08-27-2005, 2:04 PM
#2
You know what happened the last time we played that though. Yes we do....  [Read More]
Posted in: Saving problem...
 bgbennyboy
08-19-2005, 1:30 PM
#2
Have you got the latest patch (http://www.psychonauts.com/psychic.htm)?...  [Read More]
Posted in: Curse of monkey island error in window mode
 bgbennyboy
08-19-2005, 6:51 AM
#3
Thats a known problem with CMI and windowed mode in XP (as it says in the CMI launcher readme). As far as I know it doesnt do it in fullscreen mode though....  [Read More]
Posted in: Psychonauts conversation scripts
 bgbennyboy
08-19-2005, 6:54 AM
#7
I'm sorry but I really cant see how you find it so difficult. Load Psychonauts Explorer Open the files in psychonauts\workresource\sounds Click 'Save Audio File' or 'Save all audio files' As I said, you cant extract the actual dialog text yet....  [Read More]
Posted in: Psychonauts conversation scripts
 bgbennyboy
08-17-2005, 6:12 AM
#5
Everyone (pc users too) should use that temporary version, for now. I was going to release another version to replace it but I cant be arsed at the moment. That temporary version lets you dump 99% of the xbox audio and 100% of the pc audio to normal...  [Read More]
Posted in: Sound Explorer Problem
 bgbennyboy
08-14-2005, 6:37 AM
#2
Its needed for pc and xbox versions, or rather it was. In the next release you wont need the codec. Try this WIP version (http://quick.mixnmojo.com/temp/PsychonautsExplorerXboxFix.exe) - this doesnt require the codec....  [Read More]
Posted in: LEGO Star Wars modding / skinning
 bgbennyboy
09-17-2005, 5:38 AM
#7
I really like Inno Setup. (http://www.jrsoftware.org/isinfo.php) If you dont fancy doing it yourself, I can make you an installer :)...  [Read More]
Posted in: PsychoAdvice
 bgbennyboy
07-19-2005, 5:07 PM
#2
http://www.razputin.net/?page=razputin/tracker...  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
09-05-2005, 5:50 AM
#17
There are still a couple of types of dds image that arent supported. Those figments must be one of those. It'll probably be fixed in the next version....  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
09-04-2005, 6:14 AM
#15
Can you give me an example? Which resource file are they in and whats the filename of the figment?...  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
08-29-2005, 6:39 AM
#13
Most probably - look at the images in the level files....  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
08-26-2005, 1:51 PM
#9
The cutscenes are just bink files. You can play them with the Rad Video Tools. (http://www.radgametools.com/bnkdown.htm)...  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
08-26-2005, 11:27 AM
#7
Version 1.1 released! See the first post for more....  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
07-19-2005, 5:06 PM
#6
No...  [Read More]
Posted in: Psychonauts .PKG File Format Specs
 bgbennyboy
07-22-2005, 5:18 AM
#38
Ok, no problem....  [Read More]
Posted in: Psychonauts .PKG File Format Specs
 bgbennyboy
07-20-2005, 11:11 AM
#36
Attached to this post are examples of some of the other texture id's. The type of texture is in the filename: eg. (6)arial_swz.dds ID 6 is xbox only and seems (only?) to be used in the font dds files. ID14 are the palleted files ID12 are (only?) in...  [Read More]
Posted in: Psychonauts .PKG File Format Specs
 bgbennyboy
07-19-2005, 11:23 AM
#35
Psychonauts .PPF File Format: By Benjamin Gorman (bgbennyboy) and Benjamin Haisch (John_Doe) 4 bytes: Header 'PPAK' Texture section Contains .dds files without the standard header. 2 bytes - Number of DDS files Repeat for each file: 40 bytes...  [Read More]
Posted in: ridiculously large cover scans etc
 bgbennyboy
08-21-2005, 8:46 AM
#188
For a MI2 'cleaned' image this (http://www.scummbar.com/index.php?newssniffer=readcomment&news=804) is pretty good....  [Read More]
Page: 5 of 31