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rderveloy

Latest Activity

Posted in: Land Camera Unlock Free Mod
 rderveloy
02-23-2006, 3:11 PM
#12
Yes, there is that option, I have it on. My middle mouse wheel will not zoom properly and makes it very difficult to zoom in and out, that is why I use that option myself. There was no other key to bind the zoom function to I found. But sadly, that...  [Read More]
Posted in: Land Camera Unlock Free Mod
 rderveloy
02-23-2006, 2:02 PM
#9
Under the options menu, there is a box that you can put an 'x' in that will enable you to use both mouse buttons to pan the camera around 360 degrees without modding the xml file. I haven't tested to see if this will let you tilt the camera as well,...  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 rderveloy
02-22-2006, 10:28 AM
#16
I seriously disagree with the following: 1) Disable TIE Maulers’ ability to run over infantry. 2) Reduce TIE Maulers’ attack damage made by their auto-destruction ability. The tie maulers are incredably weak vs any sort of tank or anti-vehicle u...  [Read More]
Posted in: Imperial Campaign: What's good vs 85 corvettes?
 rderveloy
02-21-2006, 10:05 AM
#1
I've been playing the Imperial campaign and I've been planet-hopping as I get ready for Geonosis. I recently had to combat a rebel fleet with 85 corvettes in it! I can only build acclimator (sp?) and tartan (sp?) cruisers. It eventually took 3 space...  [Read More]
Posted in: Empire mission
 rderveloy
02-21-2006, 9:47 AM
#6
Is this the full retail version of the game or a demo mod? If it's the full retail version, try clicking the retreat button and then click auto-resolve. Also, there is a new patch for the game, make sure your installation is up to date....  [Read More]
Yeah, me too. I also hate it when games play part of a musical score that I already know then abruptly end it on a whim because the game's sountrack only contains that segment of the score. The music fragment builds up an expectation then just ends u...  [Read More]
I'm beginning development on a soundtrack editor program for Empire at War. This is intended to provide an easy tool to help out the modding community in the development of more engrossing and engaging mods. It is also intended to provide an easy too...  [Read More]
Posted in: Nightly Lessons Learned
 rderveloy
02-14-2006, 4:14 PM
#2
Interesting. What target do you send to your bombers and what do you do to protect them? Keep in mind that you only have a limited number of bomber "waves" at your disposal....  [Read More]
Posted in: Demo Soundtrack Editor v1.1
 rderveloy
02-16-2006, 3:33 PM
#7
Yeah, the SDK is a software development kit that includes a bunch of stuff that you probably don't need. I'll be suprised if the sdk actually includes the .net framework installer. I'm glad you like the program....  [Read More]
Posted in: Demo Soundtrack Editor v1.1
 rderveloy
02-15-2006, 12:12 PM
#5
Ouch, where did you download the .net installer from? Was it at: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en ? What version of Windows are you running? Try cleaning out your temp...  [Read More]
Posted in: Demo Soundtrack Editor v1.1
 rderveloy
02-14-2006, 10:05 PM
#3
Sorry to hear that. All I can say is to make sure you grab your windows updates. At least the soundtrack editor is a nice and small download though....  [Read More]
Posted in: Demo Soundtrack Editor v1.1
 rderveloy
02-13-2006, 9:52 PM
#1
Need something to tie you over until the retail version hits store shelves? This program will allow you to create custom sountracks for the demo. Download it at filefront: http://files.filefront.com/EAWD_Soundtrack_Editorzip/;4759395;;/fileinfo.html...  [Read More]
Posted in: TIE Scouts - what are they good for?
 rderveloy
02-22-2006, 2:54 PM
#19
I only build 2 tie scouts for my fleets and they just sit back near my broadside missile cruisers. I alternate between them using their special ability to reveal the rebel starbase long enough for my broadside cruisers to unleash their special abilit...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-16-2006, 11:44 PM
#25
Is that the one for the full retail release? If so, that's a bit more than 26 songs. It'll probably take me a little while to add all the music to the program. Unfortunately, I won't be able to test anything until my copy comes in. It's supposed to...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-16-2006, 9:56 PM
#23
That's good to hear. You should be warned that it will only work with some of the full version's music events. You will not be able to replace all of the music in the full game since I didn't have time to program all of the full version's music event...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-16-2006, 3:27 PM
#21
Sithman, have you encountered any problems with the program?...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-14-2006, 10:02 AM
#16
If you encounter any issues let me know. Due to the very limited development time I had to put into this program, some software bugs are bound to creep up. Also, I cannot predict what all of the various mods have done to your eaw demo installation....  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-13-2006, 9:46 PM
#14
It's up! Version 1.1 is availiable at filefront. Check out the version 1.1 thread for details: http://www.lucasforums.com/showthread.php?p=2020225#post2020225 Please keep development discussions in this thread to help keep the forums clean. I have...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-08-2006, 11:50 PM
#12
Some good news and some bad news... Good news is I figured out how to greatly reduce the install program's size as well as clean up a lot of bugs that the inital debug release has been having. Bad news is that you're gonna have to wait a little lon...  [Read More]
Posted in: Hyper velocity gun
 rderveloy
02-14-2006, 4:47 PM
#11
Building more than 1 hypervelocity cannon should help the recharge on that planet rate as well for those who prefer not to modify xml files....  [Read More]
Posted in: problems running on laptop
 rderveloy
02-15-2006, 1:16 PM
#4
As always, make sure your laptop's bios, display drivers, and sound drivers are up to date. If you have already done these things, or if you continue having problems after doing them, post your laptop specs. Some laptop manufacturers, like Dell, ha...  [Read More]
Posted in: Imperial Tatics : AkA imperial black list
 rderveloy
02-14-2006, 3:13 PM
#13
Why would you blow up planets ? Isn't much better to have them since bonuses are only effective if the rebellion hold the planet. As far as I'm concerned there will be no planet destruction in my galaxy. However massive blockades will be in place....  [Read More]
Posted in: Order of hardpoint destruction.
 rderveloy
02-14-2006, 4:44 PM
#13
If I'm fighting something with a hanger, I swarm my bombers at that first while using fighters and any hero fighters (aka han or boba) to keep the enemy fighters away from the bombers. Bombers bypass shields anyways, so taking out that makes sure yo...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 rderveloy
02-14-2006, 11:49 AM
#70
A simular mod was created for the Star Trek Armada games. It'll be good if you can pull off a well balanced game especially since the Star Trek technology is supposed to be far more advanced than Star Wars. Best of luck....  [Read More]
Posted in: What moves do you want to be able to pull off?
 rderveloy
02-14-2006, 4:29 PM
#36
I think having the ability to have smaller cap ships ram larger ones and large ships ram space stations would be cool. The ram command should re-direct power from the ship's shields to it's engines making it faster, but easier to destroy. If shield g...  [Read More]