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Addlcove

Latest Posts

Page: 1 of 2
Posted in: Imperial Agent for Dummies
 Addlcove
02-22-2012, 4:50 AM
#18
those two and the one at the front gate. 3 right there together make no sense to me, efficient? I call it a waste of credits. :xp: I believe it's to avoid having to fight the annoying streetgangs that is all over the place, you can run around Ord Ma...  [Read More]
Posted in:  Drug Dealer
 Addlcove
06-13-2007, 9:06 PM
#7
It was made for NWN, not Kotor :) atleast I think that is the reason...  [Read More]
Posted in: TOATAL REMAKE.
 Addlcove
01-07-2007, 9:02 AM
#35
If you have the time and desire to do so you can go back in the many ancient threads in Holowan Labs and you will find them. My favorite one was one that can not be named because of all the drama it caused, but I'm sure that if you look back far enou...  [Read More]
Using modified StrRef of the "Text" field for entry at index 56 found in first file. Using new entry Categories\56\EntryList\21\ found in first file. Using new entry Categories\56\EntryList\22\ found in first file. Using new entry Categorie...  [Read More]
will test when I come home. could you do a fast step by step on how to extract the unaltered file? <grins>...  [Read More]
<mutters> bugger when I saw your name I thought you would have a solution for me <laughs> sorry about the misplacement...  [Read More]
As I have absolutely no idea how to do this I am requesting help as it is I am using the holowan plugin, but I crash when entering the visionquest on Koriban because the data needed from global.jrl that came with the mod obviously isnt in the global...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
11-06-2006, 1:48 PM
#108
you should make Kreias eyes either all black or all white, anything else will look like enhanced pupils (sp?) and not like blindness...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-13-2006, 7:57 AM
#76
normal. mind, my sith lords are specced for damage not defense but vrook took me down in 3 hits max if I didnt use energyshields...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-12-2006, 6:07 PM
#74
I got my arse whooped as a sith lord by the first jedi master I encountered, special items or not :)...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-10-2006, 6:19 PM
#68
not on telos, but when telos module is supposed to be loaded. Torthane and Nema did you have the "escaped criminals" fix installed? that is the only mod I can think of that will affect telos. will try a playthrough tomorrow without that...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-10-2006, 3:41 PM
#64
crashed on DS playthrough as well, harddisk sounds like its searching for something when the game does crash, maybe there is an error with the Baodur skin links for the module? (dont know if that makes sense)...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-10-2006, 12:43 PM
#61
well torthane, what is different between our games and goldberries? if he's been talking to jedimasters on dantooine he got past telos, so there most be something different...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-10-2006, 4:19 AM
#57
trying playthrough with non canon char (male DS) want to see if that will cause a crash as well (first play was female LS) although the gender and force alignment really shouldnt effect the crashing, but how did goldberry get past it?...  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-09-2006, 3:05 PM
#54
getting same problem as Nema, game crash after cutscenes of shutdown, basicly when it's supposed to start loading the telos planet. does not even get to the loadscene....  [Read More]
Posted in: Veridian Echo Mod part 1
 Addlcove
10-09-2006, 8:41 AM
#51
playing through it as well, will mail you complete review when done (and a list of the mods that fixes stuff I can't do without, none has files colliding with your mod though)...  [Read More]
Posted in: CORUSCANT
 Addlcove
10-12-2006, 7:25 AM
#19
I am not nervous, what on earth gives you that idea....  [Read More]
Posted in: CORUSCANT
 Addlcove
10-11-2006, 6:27 PM
#15
acb we are talking a planet mod here, these can takes months, if they are ever completed...  [Read More]
Posted in:  ABCoLD's Skip Peragus
 Addlcove
09-09-2006, 4:05 PM
#9
don't know if it's related but the "Nihvis intro" wont fire since I installed this, rendering me unable to select the special class...  [Read More]
Posted in:  FULLNAME'S CAPITAL SHIP PROJECT v1.1
 Addlcove
09-12-2006, 2:01 AM
#50
there was a problem with the winzip thging that says the file should be named something else or whatever work tech support for a large company, and I have to say, that statement is the single most useless information to provide if you want help. S...  [Read More]
Posted in: Pure Pazaak: Standalone Multiplayer Pazaak!
 Addlcove
09-09-2006, 4:27 PM
#92
I have a problem, some buttons are missing text, and the computed total is missing from the game, or am I supposed to keep track of that myself? :)...  [Read More]
Posted in: [REL]Holowan Plugin
 Addlcove
09-12-2006, 5:12 PM
#310
ok, how? :)...  [Read More]
Posted in: [REL]Holowan Plugin
 Addlcove
09-12-2006, 2:26 PM
#308
still getting booted in the visions cave on koriban, any ideas? Okay found the error. Is there any way to combine the global.jrl from Holowan with the global.jrl from Lonna Vash mod Version 1.2 Author: Sikon ? please tell me yes :)...  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 Addlcove
09-22-2006, 5:35 PM
#33
Stoffe, if anchorhead is the first place visited after jedi training complete it will also be the first place where a shortsaber is encountered, am quite certain they do not show up at any point on dantoine....  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 Addlcove
09-20-2006, 5:39 AM
#25
well in this case hilts are supposed to be like those on a bastard sword and claymore, for two hands (well 1Ѕ on the bastard)...  [Read More]
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