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goldberry

Latest Threads

Page: 1 of 1
Posted in: Quick Question(s)
 goldberry
04-27-2008, 8:42 PM
#1
Hey everyone; it's been a while since I've been around (much less posted something significant), so I wanted to get back on the modding scene shortly after the Team Gizka release (obviously so that anything I make is fully compatible). I have a (semi...  [Read More]
Posted in:  Skip Peragus Turret Game
 goldberry
10-25-2006, 12:29 PM
#1
I have had a lot of complaints that people dislike the turret games, and as such, I have made it so that the only mandatory one is now skipped. In acordance with Darkguardian98's request, it simple simply skips the game therefore making it so that yo...  [Read More]
Posted in:  Khoonda Militia Armour
 goldberry
10-25-2006, 12:26 PM
#1
Yes I know there are alot of these in circulation right now, but basically mine puts a single suit on the corpse of Gerevick in the Enclave Sublevel. I emphasize a "single" because by default the stack size is 99. I also added a description...  [Read More]
Posted in:  Ebon Hawk History
 goldberry
10-25-2006, 12:23 PM
#1
This mod simply gives a description of the Ebon Hawk's previous owners on the security console on the Hawk. It's nothing special, just half hour's work on Wikipedia :P. I also added a few lines to do with a future mod, although you'll only see them i...  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 goldberry
10-25-2006, 12:20 PM
#1
Since these two mods of mine use the same dialog file as a trigger, I decided to cut out the middle man and release them as a pack. If you want to just have one of them, feel free to change the dialog yourself :P Okay, so basically, in the talk with...  [Read More]
Posted in: WIP: Developer's Module
 goldberry
09-13-2006, 2:46 PM
#1
On the side of my Grey Jedi project, I am making a single module that will allow modders to test things in game easier, so that they don't have to check and re-check animations, effects, etc. Basically, this will be a group of people in a cantina mod...  [Read More]
Posted in: Stream Voice
 goldberry
09-09-2006, 2:27 PM
#1
I have miles sound system, so I can listen to the stream voice files and by extention use them in my mods accordingly, but I would like to know what files can edit them (or convert them into a usable file type so they can be edited in the future). C...  [Read More]
Posted in: Handmaiden Losing Temper
 goldberry
09-06-2006, 4:55 AM
#1
When the handmaiden loses her temper and will only say "leave me alone", how can I make her speak to me again? I don't care if it's a modding solution, or an in-game solution, but it's BUGGING me....  [Read More]
Posted in: [TSL] New Planets on Galaxy Map
 goldberry
08-27-2006, 9:20 AM
#1
This is as much a request as it is a plea for help. I have been working on a secret project (No details to be revealed), which is the real reason for me cancelling the Holowan Academy project. The thing is, the modules are just about finished (Again,...  [Read More]
Posted in: Vash Dialog
 goldberry
08-24-2006, 10:27 AM
#1
Check this out. Navigate to TSL/Streamvoice/804/vash01 play file 804vash01008.wav M4-78? Guardian droid of the central zone? That doesn't sound like korriban to me....  [Read More]
Posted in: Script Question: Multiple Dialogs
 goldberry
08-22-2006, 1:19 PM
#1
How can I make it so that the first time the PC holds a conversation with an NPC, it does one dialog file, and then from then on it does another depending on the answers given in the first conversation? Thanks alot for any help....  [Read More]
Posted in: TSL Doors in KOTOR Tool
 goldberry
08-16-2006, 5:55 PM
#1
I confess, I am STUMPED! How do I make it so that the player cannot use his/her lightsaber on a door? Not blastable stops mines, key required stops security, plot item does bugger all, how do I do it??? I'm sure I've done it before, but six months...  [Read More]
Posted in: [WIP] Holowan Telosian Council
 goldberry
08-13-2006, 7:36 AM
#1
To get myself back into modding after my six month absence, I am going to create a holowan council at the telosian academy. I would like to ask the following people if they would like to be included, and what appearance they would like to have: Achi...  [Read More]
Posted in: Kotor Tool's TSL Dialog Problem?
 goldberry
02-20-2006, 3:21 PM
#1
Ok, I keep hearing about how Kotor Tool doesn't support TSL Dialog files, but I make my own in it all the time, and they work fine. What is wrong with it that I should know about?...  [Read More]
Posted in: Module Editor Won't Save or Build.
 goldberry
02-14-2006, 1:41 PM
#1
Ok, I've been working on a private mod for a while now, and without any problems. I opened up my mod in the module editor to build the .mod file to test it. That's all I did today- tried to build the .mod file. It gave me the following message: See...  [Read More]
Posted in: Module Editor Map Requests
 goldberry
01-25-2006, 4:48 PM
#1
Fred has pretty much left altogether as far as anyone can tell so this topic is kind of redundant. I'm keeping it updated now that I'm shadowing again, but it's simply out of the thought to finish what I started. This has been here for over two years...  [Read More]
As I said, this topic has been discussed before, but i'm tired, and don't want to search. How do I make the lips of characters move in custom dialogs in custom areas?...  [Read More]
Posted in: Pick a planet, any planet.
 goldberry
01-14-2006, 9:45 AM
#1
If anybody is having trouble picking a worthy star wars planet for them to add to KOTOR or TSL, I found this: http://www.kolumbus.fi/antti.lusila/starwars/pics/galaxyl.jpg Before anyone tells me that Nar Shadda and Dxun aren't on there, they are mo...  [Read More]
Posted in: Dialog Option To Appear After The Leviathan
 goldberry
01-13-2006, 3:49 PM
#1
Because I can't say when I want someone to visit a custom planet I have made, I want to give the player different dialog options depending on if the Leviathan has been completed or not. What would I put in a script (as short as possible) for this to...  [Read More]
Posted in: Picture this scene...
 goldberry
12-24-2005, 5:56 PM
#1
I have two Sith standing in the middle of Tarris Upper City South (Renamed Yavin 4 Slums), a master, and an apprentice. The master is a "Predator", and the apprentice is "neutral". I have it so that when you talk to the apprentice...  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 goldberry
12-23-2005, 5:26 AM
#1
How would I make doors un-bashable in KOTOR Tool. This is for KOTOR 1, and I want to make it so you can still use security on the door, but not bash it. I ask for it quickly because it is the last part of the first area of my first mod (Try saying th...  [Read More]
Posted in: Is it possible (in reality or in theory)?
 goldberry
12-19-2005, 3:41 PM
#1
Is it possible (in reality or in theory) to use modules from KOTOR in TSL mods or TSL in KOTOR?...  [Read More]
Posted in: Doors in KOTOR Tool's Module Editor
 goldberry
12-15-2005, 3:53 PM
#1
Doors (and most placeables for that matter) show up invisible in game when added with KOTOR Tool. Does anyone know why?...  [Read More]
Posted in: Help with Fight-Surrender (KOTOR 1)
 goldberry
12-15-2005, 11:04 AM
#1
How do I get someone to fight you (hostile), and when they get to half health, talk to you, then depending on your answer, they either become hostile or freidnly depending on your answer? I'd rather use only Kotor tool to do this if possible as im n...  [Read More]
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