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Ender

Latest Posts

Page: 4 of 6
Posted in: Zak McKracken - FM-Towns
 Ender
08-10-2002, 6:23 AM
#13
And Zak256 is of course totally playable under ScummVM. But none of have the ISO, so don't ask. :P Seriously, in my next communique with LEC Legal I'll ask if they can re-release this. But I suspect, as with LoomCD, they didn't retain the rights to...  [Read More]
Posted in: 3d Game Development Project
 Ender
07-28-2002, 1:33 AM
#2
Yes, but the question is... Are you coding it in SCUMM? :P Originally posted by Nilrem2 Check out http://www.accessroot.com/ or http://www.accessroot.com/ for more information on the Medevil 3D adventure/roleplaying game that is under development....  [Read More]
Posted in: The Dig Music!!!
 Ender
07-20-2002, 9:08 PM
#10
Originally posted by ServantOfGlaaki Is this everything? Nope, each wav file is it's own individual song. So something screwed up. What error did you get? Anyway, I'm not really supporting this code, I just posted it here for other people to play w...  [Read More]
Posted in: The Dig Music!!!
 Ender
07-20-2002, 9:04 PM
#9
Originally posted by Serge I believe I described the IACT (the cutscene audio) format to Endy once. Yeah, ScummVM can play SMUSH movies with audio from either Full Throttle or The Dig - however (besides the fact it can't quite read fast enough to r...  [Read More]
Posted in: The Dig Music!!!
 Ender
07-20-2002, 4:30 PM
#8
One of the ScummVM coders (Pawel) was busy, and I hereby present - under the GPL - the fruits of his labor ;) http://www.enderboi.com/digmusic.zip Please note the GPL license, if you create something using this code it must also be GPL'ed. This cod...  [Read More]
As I've said before, this is a really bad idea. LucasArts will be most unhappy with you, when they find out about this fan project :P...  [Read More]
Posted in: DOTT in win98
 Ender
06-29-2002, 11:17 AM
#2
Originally posted by movieclockstar Anyone have any luck getting Day of the Tentacle to run in Windows 98? I just dusted off my copy of DOTT (cd version) and it crashes in 98SE about the point where the LucasArts logo pops up in the intro, due to ap...  [Read More]
Posted in: iMUSE patent...
 Ender
07-02-2002, 5:12 PM
#4
I believe the patent can be found at this address here (http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,315,057'.WKU.&OS=PN/5,315,057&RS=P...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Ender
06-26-2002, 9:23 PM
#11
Originally posted by jannar85 Well.... Does this mean that ScummVM will NOT be cancelled? Cheers! :D Nobody said it would be. LEC havn't actually threatened legal action yet. Give 'em a few days :P...  [Read More]
Posted in: Programs used to create Lucasarts games?
 Ender
06-25-2002, 10:22 AM
#7
Originally posted by Serge And I don't want to be spreading crazy rumours, so I'll just add, no, I sincerely doubt LEC will ever use the SCUMM tools again. - Serge *grumble grumble* Well, if anyone else is going to use them they'll have to pry th...  [Read More]
Posted in: LIXOO is on the roadmap!
 Ender
06-18-2002, 9:55 PM
#12
Sorry. Bloat means, basically overly large. GTK is very big for a toolkit that provides the features it does - just like Windows :) I LIKE the look-and-feel, and it's nice to code with. But it's just too big. That's not a problem on linux/bsd becaus...  [Read More]
Posted in: LIXOO is on the roadmap!
 Ender
06-18-2002, 1:01 PM
#10
Well, there is a Win32 port of GTK - I'm not sure if there is a Mac port. Personally I detest GTK, for a UI toolkit - it's bloatier than Windows :P Originally posted by moebius Thanks Endy, I'll take a look at them after the exams :), but I think...  [Read More]
Posted in: LIXOO is on the roadmap!
 Ender
06-16-2002, 11:25 AM
#8
Look at wxWindows and FLTK - both are cross-platform GUI apis...  [Read More]
Posted in: How do you hack?
 Ender
06-07-2002, 11:27 PM
#19
Originally posted by Drigo Zoxx hmm.... I thought Microsoft made a cause to Wine... or was it Lindows?.... Or am I totally wrong? :) That was Lindows - and only because they said it was too close to 'Windows' and may have caused name confusion :P...  [Read More]
Posted in: How do you hack?
 Ender
06-07-2002, 7:32 AM
#17
Yep, as Serge said, the license cannot override the laws allowing reverse engineering for interoperability or study. Australia and the US both have similiar laws (of course, they can always get you with the DMCA :). If LEC are planning, as Simon sai...  [Read More]
Posted in: How do you hack?
 Ender
06-05-2002, 9:17 AM
#13
Originally posted by Drigo Zoxx talking about reverse enginering, there's a compiled sputm engine v 7 on Mac enclosed with an Humongous software game which includes function names into the code (that's rare as you know) but it might really be useful...  [Read More]
Posted in: How do you hack?
 Ender
06-03-2002, 2:42 PM
#10
ScummVM was not created with inside information or help :) ludde was just a machine, disassembling like a madman. Actually, most of the original disassembly work was done by Sander Buskens, with Ludde filling in the rather large blanks. Most of the...  [Read More]
Posted in: Scumm, macs and pcs.
 Ender
05-26-2002, 9:33 AM
#8
Originally posted by Vanhal Can anyone help me? Sorry, I can't remember who wrote the rescumm code. Although I -know- it has sucessfully been used on DOTT.......  [Read More]
Posted in: Scumm, macs and pcs.
 Ender
05-19-2002, 11:08 AM
#4
Originally posted by Drigo Zoxx As far as I know, ScummVm doesn't support DOTT and all mac games after it, but does support Indy, monkey, etc. ScummVM -can- play DOTT, et al... There is a program in the tools module called 'rescumm' that splits th...  [Read More]
Posted in: editit
 Ender
05-16-2002, 1:25 PM
#14
Originally posted by Drigo Zoxx I'll be glad to send you the source, just let me know how (by email?) Since that's the first time i work on a sourceforge project i don't know how to talk with other developers. Is there a chat or developers forum av...  [Read More]
Posted in: editit
 Ender
05-16-2002, 6:35 AM
#12
Originally posted by Drigo Zoxx Endy: mine are Mac specific C sources. What exactly do you need? Are you talking about sound blocks or what? About that CVS question i can't believe i've done that :( Please explain me what happened. Mostly I'm just...  [Read More]
Posted in: editit
 Ender
05-15-2002, 6:07 PM
#10
Any chance of getting the source for that tool, btw (the debundler/rebundler). Assuming you forgive me for removing your CVS access to ScummVM, but everyone was quite peeved that you broke all their ports with nasty commits ;P...  [Read More]
Posted in: Akos...
 Ender
06-10-2002, 3:49 AM
#22
john_doe/serge: Yeah, your right - it uses the shadow palette in mirror mode falling back to the normal palette. It doesn't look particually huffman'ish - in fact, it looks like Yet Another Hack on the LZSS algo. I should look into this a little mor...  [Read More]
Posted in: Akos...
 Ender
05-07-2002, 4:53 PM
#2
If you work out Codec 16, the scummvm team will be very happy. *grin* :) - Ender Developer, ScummVM...  [Read More]
Posted in: Altering MI1 to run better in Windows
 Ender
05-04-2002, 9:03 PM
#5
Originally posted by A_Lee_N But im having faith in the guys behind ScummVM (great work you're doing there..). We try :) Monkey 1 Enhanced CD works fine in ScummVM... Monkey 1 VGA floppy works sorta-okay-ish with the 'monkeyvga' game target. The...  [Read More]
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