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Ender

Latest Activity

Posted in: A majestic tale
 Ender
03-03-2003, 2:31 PM
#124
.. write *coughcrappilycough* like Brent Spiner".. (Hey, that wasn't a word, it was a bodily function that just sounded like a word!)...  [Read More]
Posted in: A majestic tale
 Ender
02-25-2003, 8:13 AM
#92
... locate a plot. Once...  [Read More]
Posted in: A majestic tale
 Ender
02-25-2003, 8:04 AM
#90
back! Back to the......  [Read More]
Posted in: Grim Fandango cutscenes
 Ender
11-22-2005, 8:46 PM
#8
Really, aquadran did most of the work, since he's pretty much our SMUSH (and iMUSE) master :)...  [Read More]
Posted in: Hacking Grim Fandango
 Ender
11-13-2004, 11:26 PM
#9
Originally posted by James Isaac That would be very good if someone could upgrade the models and textures :). But I imagine it would be very time consuming, because isn't each bone of each character stored as an individual file? And, if you just ch...  [Read More]
Posted in: Hacking Grim Fandango
 Ender
11-02-2004, 3:40 AM
#3
Mind you, thanks to aquadran caving in to my naggin- , er, braving the depths of LUA... Residual should be doing a lot more around Christmas once the next few major elements are implemented. After that it's a very simple matter to add in a slab of c...  [Read More]
Posted in: A SCUMM Site
 Ender
09-29-2004, 5:39 PM
#8
The impending new ScummVM site will also have an extended documentation section for file specs and stuff :)...  [Read More]
Posted in: Charset - help needed
 Ender
09-19-2004, 6:43 PM
#3
Okay. In the case of a 1BPP image (thru to SCUMM V4), the only colour used is the talkColour set by the script. Yes, this is script controlled. In the case of 2BPP-8BPP fonts (SCUMM5+), the first indexed colour is the talkColour. The others are mapp...  [Read More]
Posted in: I create a scumm game
 Ender
05-12-2004, 11:08 PM
#4
Originally posted by KeibakAruu [url] I included the GPL, so hopefully it is alright for me to have uploaded it. If not, Apologies to the SCUMMEX and SCUMMVM Team, and I will take it off immediatly. Not a problem at all! As long as the GPL is incl...  [Read More]
Posted in: LAF viewer
 Ender
03-25-2004, 11:03 AM
#1
Does anybody have any working code for viewing LAFs? I need it for drawing Grim fonts in Residual, but none of my code seems to work right :)...  [Read More]
Posted in: Which version of ScummVM to use?
 Ender
03-22-2004, 10:59 AM
#2
The version number is the version of the OFFICIAL LucasArts interpreter used by the original. It has nothing to do with which version of ScummVM to use. 0.6.0 is fine even for Scumm V8 games :)...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Ender
03-13-2004, 12:43 AM
#19
Originally posted by checkmate Well, I'm convinced there's a problem with the bitstream reader...that was confusing in the ScummVM source code. This is an implementation that was copied and slightly modified from ScummVM. The Alpha 3 version uses th...  [Read More]
Posted in: Rare Items
 Ender
03-08-2004, 12:37 PM
#28
Originally posted by CaliMonk According to this page: [url] I remember i know someone in japan (Viva la IRC) and i hope to be able to get all these games through her. If i have any of these i'll make sure i scan the boxes (i know vintagegaming has...  [Read More]
Posted in: Monkey ISland 3 lagging sound problem!!
 Ender
02-19-2004, 8:34 AM
#5
Originally posted by GFX I downloaded and installed the update for my VDMsound and the launchpad, but it didnt fix the sound problem, used all the sound features in the ScummVM Quick and easy program, but the same problem ocurrs. i also use the maxi...  [Read More]
Posted in: Hitchhiker's Guide to the Galaxy. (game, book, movie)
 Ender
01-18-2004, 12:15 PM
#7
Originally posted by jp-30 Hmmm. I'm sure he was giving it [the BBC series] the big thumbs down in the collected writings & interviews half of "Salmon of Doubt". I'd find that rather wierd, as he was extremely involved in creating it...  [Read More]
Originally posted by Huz Where did you hear that? He made the thing! And was quite happy with it, by all accounts. Apart from the casting of Trillian in the TV series (something I wasn't particually happy with myself)...  [Read More]
Originally posted by jp-30 There's a JAVA version of the game on Douglasadams.com (http://www.douglasadams.com/creations/infocomjava.html), but it doesn't have a savegame feature. There are of course slightly less legal versions about with savegam...  [Read More]
Posted in: Where can I get all the hacking tools?
 Ender
01-07-2004, 6:00 AM
#17
Originally posted by ThunderPeel2001 I cannee find a trace of it their website! :( That's because we're evil lazy people. We have all kinds of wonderful cool things I never bother mentioning on the website... like Residual, ScummEX, and the famous...  [Read More]
Posted in: Ripping DOTT + S&M Backgrounds?
 Ender
12-11-2003, 9:17 AM
#17
Originally posted by Serge Ender: as bg said, you already are. :) The next thingy was SCUMMRev 5, which may come out or not. Far from done, though, and probably never will be. At least, while it's christmas and exam time, it's sleeping. - Serge...  [Read More]
Posted in: Ripping DOTT + S&M Backgrounds?
 Ender
12-05-2003, 11:38 PM
#11
Originally posted by Serge I guess a helpfile (more normal user oriented) for the next thingy would be quite necessary judging from this forum. - Serge Thingy? What's this, so we can work on doing it first? *g*...  [Read More]
Posted in: Help Moneky Island 4 Models
 Ender
10-22-2003, 12:15 AM
#53
Originally posted by john_doe The only thing I'm still missing is how the sprite codec called "RLE7" in Broken Sword 1 works. Did khalek answer you on this? RLE7 is standard 7bit run-length-encoding. No idea why they use the palette the...  [Read More]
Posted in: Scumm Documentation and other stuff - Contribute now
 Ender
07-02-2003, 8:49 AM
#8
Originally posted by bgbennyboy Post stuff here in the meantime then! People will be thinking that this is a poorly disguised attempt by me to get someone to document costumes... After ScummVM 0.5.0, I am planning to get a group together to work o...  [Read More]
Posted in: Scumm Documentation and other stuff - Contribute now
 Ender
07-02-2003, 1:07 AM
#6
Originally posted by bgbennyboy Yeah, its still very incomplete though and abandoned if I remember rightly, I think its now part of the scummvm page. Yeah, we were planning to finish it... Sometime. Maybe. :P...  [Read More]
Posted in: CMI Variable names
 Ender
05-29-2003, 7:37 AM
#6
Originally posted by bgbennyboy VarNames.ini that rings a bell. Something tells me thats not quite the full one.... Yeah, VarNames.ini is the mapping file for CMIDec (of course)... but the only ones I've seen are very incomplete. I know Serge mu...  [Read More]
Posted in: CMI Variable names
 Ender
05-28-2003, 10:33 PM
#4
Of course it's not a total loss - you can see what the major ones are by looking at scumm/vars.cpp in the ScummVM source (search for Scumm_v8::setupScummVars). Of course if you were using ScummVM's descumm utilities, it should automatically label the...  [Read More]