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Ender

Latest Posts

Page: 5 of 6
Posted in: AkosView
 Ender
03-15-2002, 2:34 AM
#1
Had to reboot into Windows to look at it... but nifty. You really should release the source to it as soon as possible. Too many SCUMM tools have been 'lost' because their authors vanished without releasing the source. And expecially if you used any...  [Read More]
Posted in: Needed: One (1) iMUSE expert ;)
 Ender
05-02-2002, 10:03 AM
#1
Has anyone around here spent much time looking into iMUSE? ScummVM so far understands the DOTT imuse engine, but unfortunatly sam and max uses both a new engine (external) and some new commands we don't understand (10, 14, 15, 19, 20). If anyone ha...  [Read More]
Posted in: year1mus.lab
 Ender
05-01-2002, 1:10 PM
#4
Yeah, I know, I was just kidding :) Seriously I think your out of luck. Theres not really any way to repair the damage thats done, or to get the engine to ignore the file. Your best chance is to get another copy of Grim. That shouldn't be too hard,...  [Read More]
Posted in: year1mus.lab
 Ender
05-01-2002, 11:57 AM
#2
Grim Fandango? What does that have to do with SCUMM? :o)...  [Read More]
Posted in: Yoha!
 Ender
05-01-2002, 6:29 AM
#4
Woot! SCUMM hax0ring. *wanders back to trying to figure out Loom CD zplane decompression glitches in scummvm*...  [Read More]
Posted in: What do you want?
 Ender
04-18-2002, 6:03 AM
#12
Originally posted by Metallus No, he's talking about the Mixnmojo boards. And no, you can't have any more ranks (unless Jake is nice). Jake... nice... *s******s quietly* Er, yes, anyway. The problem is there's nothing to talk about. No real intre...  [Read More]
Posted in: what are loom and the dig about?
 Ender
03-12-2002, 9:45 PM
#2
Loom is a very odd game. It's set in a time when civilization was divided into city-states of weavers, glass blowers, shepherds, clerics and blacksmiths. Your guild (the weavers) are failing, and you must use the magic of the womb to try and save the...  [Read More]
Posted in: Monkey Island Stars
 Ender
03-16-2002, 8:42 AM
#7
Sure, I can tell you they are... err... very.. star-esque? lol. Originally posted by Haxaty Hmm... now that you mention it... :) Has anybody got some more information about the starry stars? (oh yeah, and if you do, could you then please post it...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-16-2002, 9:08 AM
#18
Oops, sorry.. And nice comments on scummvm - and all true. But we learn from our mistakes, no? :)...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-16-2002, 8:38 AM
#16
Hehe, I've been hanging around at 'el mojo and co for years - way before scummvm :) So of course, anyone with any comments/questions on scummvm is totally invited to post and get a reply :) Originally posted by Darnn So... Is that why you started...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-16-2002, 6:27 AM
#14
Heh - I don't hold grudges.. I just get a little peed off when someone says something sucks that both I and a bunch of other people have been working our asses off on :) On another note, Serge has returned from his post-scummrev hiatus and started w...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-14-2002, 11:47 AM
#12
Chuzwuzza: Your patch should be in CVS now, along with some other new stuff - like an options menu so you can set sound volumes ingame. (*gasp* :). Also started working on a game launcher UI, but need to come up with a reliable'ish way to detect ava...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-12-2002, 2:01 AM
#10
Actually, I just found out I made a rather silly typo in some of my updates last night - so you might want to wait until tommorows daily build, which will fix a fairly major problem....  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-11-2002, 10:56 PM
#9
Ah, you were probably downloading the 'daily build'. The person who does those hasn't been around for a while, and I just had laxdragon remove them from the webpage. The link you want is 'Win32 Daily Snapshot' in the Downloads section. This is updat...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-11-2002, 8:55 AM
#6
Originally posted by Chuzwuzza The one thing that really really annoys me is the midi music support in linux (or any other unix). Ok. our apologies - this was overlooked at the time because the sound code was being rewritten. As it stands, I'm doin...  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-11-2002, 8:45 AM
#5
Originally posted by Skib Also, SCUMMVM needs support for the CD version of Sam and Max... I spent all of last weekend making sure Sam and Max (Talkie) worked.. it's been supported in ScummVM for over a week....  [Read More]
Posted in: Most annoying thing about SCUMMVM
 Ender
03-11-2002, 8:43 AM
#4
As one of the main ScummVM developers, first let me say "Geez, Thanks"... I post a poll asking which game we should concentrate on next, and I get a poll in response about how much it sucks :P Let me address each of the points in question:...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-09-2002, 2:52 PM
#19
Nope - each scumm game differs very slightly in the way the engine is put together.... it'd be impossible to get one game to run on another scumm engine. That's why ScummVM is so darn complex - I have to code a dozen different workarounds to make it...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-09-2002, 10:02 AM
#17
I fixed the music volume a few days ago - there's also now a commandline option for setting it. Grab the latest Windows snapshot from here: http://scummvm.sourceforge.net/downloads/scummvmwin32.exe (or cvs update and compile it yourself if you use...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-09-2002, 6:05 AM
#15
Also I made a big mistake in the poll! The "Fate of Atlantis" options should actually be "Indy 3: Last Crusade". ScummVM has supported FOA a while, and it should be fully playable....  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-09-2002, 5:58 AM
#14
Originally posted by Darnn Hmm... So the FMTowns just has the same sturcture as a PC, or something? And if so, what problem should there be converting it to run on PC? Damn, I need to find that site again. [edited : hit the wrong button :)] There...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-08-2002, 7:15 PM
#12
Originally posted by Darnn And another thing... Since when is there a Zak256 for the PC? Well, the 256 colour Zak version was for FMTowns - but if you happened across an ISO of it, you would find that burning it to CD (or opening it with something...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-08-2002, 1:48 AM
#6
Originally posted by Alien426 Since I don't think PocketSCUMM (http://arisme.free.fr/PocketScumm/) could cope with CMI's resolution I voted for The Dig, which I still consider one of the best games in history. Well, PocketScumm should be able to d...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-08-2002, 1:44 AM
#5
Originally posted by Chuzwuzza You can play Monkey Island 3??? Woops - not yet (otherwise I wouldn't have included it in the poll :). But as a sidenote, the beginning of CMI support should be going in the CVS tree sometime in the next week or two...  [Read More]
Posted in: Which game should ScummVM support next?
 Ender
03-06-2002, 8:54 AM
#1
Currently, you too can play DOTT, Sam and Max (as of last night), MI1/2/3 (not EGA versions), Indy4, etc on your Linux/Windows/Amiga/OS2/etc machine. Thanks to ScummVM (http://scummvm.sourceforge.net/). But as a ScummVM developer, I ask you. What g...  [Read More]
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