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Darth InSidious

Latest Posts

Page: 7 of 61
Posted in: Random modding questions
 Darth InSidious
07-17-2010, 7:44 AM
#4
1. Active feats (i.e., ones that do anything) can't be created. You can make new dummy feats, though, if, for example, you want to place specific item restrictions. Beyond that, though, feats appear to be hard-coded. 2. As has been said, yes - just...  [Read More]
Posted in: M-6 Carnifex Hand Cannon Replacement
 Darth InSidious
07-07-2010, 5:51 PM
#5
KotOR 2 version link (http://knightsoftheoldrepublic.filefront.com/file/M6_Carnifex_Hand_Cannon_Replacement;115621)...  [Read More]
Posted in: Weapon animations?
 Darth InSidious
06-30-2010, 1:41 PM
#2
I know SS had some success making a new quarterstaff, and IIRC oldflash was working on something similar. Beyond that, AFAIK it's texture animations or bust....  [Read More]
Posted in: Boogie Back
 Darth InSidious
06-28-2010, 7:18 PM
#3
-wiVkdVPGoY...  [Read More]
Posted in: M-8 Assault Rifle Blaster Replacement
 Darth InSidious
05-23-2010, 4:23 PM
#16
KotOR I version at KotORFiles (http://knightsoftheoldrepublic.filefront.com/file/M8_Assault_Rifle_Blaster_Replacement;114059) KotOR II version at KotORFiles (http://knightsoftheoldrepublic.filefront.com/file/M8_Assault_Rifle_Blaster_Replacement;1140...  [Read More]
Posted in: [TSL] Mod Compatability
 Darth InSidious
05-21-2010, 9:56 AM
#3
"azgath1.rar" is the first version of my "Tomb of Azgath N'Dul" mod, from 2006. In the interests of compatibility, amongst other things, I'd recomment uninstalling and downloading v2.0 of the mod (http://knightsoftheoldrepublic.fi...  [Read More]
Posted in: Vatican Has Been Sued
 Darth InSidious
04-22-2010, 11:05 PM
#9
Looks more like "making a statement" than actually trying to do any good. Really don't have the time right now to discuss an issue that is absolutely huge, but a few salient links I've collected over the last few weeks: http://www.spiked-...  [Read More]
Posted in: A problem with a script
 Darth InSidious
04-16-2010, 4:50 PM
#3
Is this specifically a problem with the script when it's set to two? And can we see the whole script? There's a fair amount of gunk in there. I'm pretty sure you can do without the empty quote marks, for example. But more generally, you've assigned...  [Read More]
Posted in: UK General Election 2010
 Darth InSidious
05-07-2010, 2:07 PM
#56
I'm coming round to the idea of a Lib-Con pact; mainly because of the news that Evan Harris lost his seat, which is cheering. But also, I don't see a Lib-Lab pact going anywhere....  [Read More]
Posted in: UK General Election 2010
 Darth InSidious
05-07-2010, 1:14 PM
#54
Not a fan of simple questions, Tot? :p The Conservatives don't have enough seats for overall majority, on 306. But even together, the Liberal Democrats and Labour only have 315. With a target of 326, they might get away with further alliances with t...  [Read More]
Posted in: UK General Election 2010
 Darth InSidious
05-06-2010, 9:08 PM
#52
At time of writing, Labour hold 37 seats and 31.0% of the vote, the Conservatives 21 seats and 27.9% of the vote and the Lib Dems 4 seats and 18.2% of the vote. 73 seats declared so far, ~4% swing to the Conservatives. http://news.bbc.co.uk/1/sh...  [Read More]
Posted in: UK General Election 2010
 Darth InSidious
04-16-2010, 5:17 PM
#33
I don't drive, I don't use public Transport, I'm not an immigrant... I am a Sophisticated sex Robot though, who should I vote for? Vote? We don't let your kind vote - you'll have to stand for parliament with the rest of the robotic whores....  [Read More]
Posted in: UK General Election 2010
 Darth InSidious
04-16-2010, 2:21 PM
#29
I agree with Nick (http://www.guardian.co.uk/politics/blog/2010/apr/16/digital-economy-bill-nick-clegg). It's said that Beau Nash agreed with Nick Clegg no less than five times yesterday....  [Read More]
Posted in: EL GROTTO DEL NINO
 Darth InSidious
04-11-2010, 9:07 AM
#15
This film needs an intermission. pYU7oG2V7uc...  [Read More]
Posted in: Power Overwhelming PC Head Reskin
 Darth InSidious
03-26-2010, 10:51 PM
#7
I know I've already said this elsewhere, but this (these?) head skin(s) is (are) utterly exceptional and thoroughly brilliant. :)...  [Read More]
Posted in: Module help...
 Darth InSidious
03-20-2010, 10:42 PM
#6
TEL233_s.rim is the file containing all the 'dynamic' area information - characters, placeables, scripts, etc. It sounds like one of the mods you installed modified this file with its own material which. My guess would be the TSLRCM, since, IIRC, it...  [Read More]
I noticed that the Filefront link given here doesn't work, and the KotORFiles link never got put in this thread. The mod was, however, uploaded at KotORFiles, and the link is here: http://knightsoftheoldrepublic.filefront.com/file/K1_Utility_Armbands...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Darth InSidious
07-07-2010, 1:54 PM
#170
For the most part, the minigames are avoidable (except in the tutorial, perhaps for obvious reasons)....  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Darth InSidious
07-06-2010, 8:52 PM
#159
Well, someone stick a spear into Obsidian's side, because I believe that "it is finished". They've still got New Vegas and DS3 to fall back on. One of the two may turn a decent profit yet, and F:NV in particular looks set to be a fairly big...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Darth InSidious
06-10-2010, 3:33 PM
#138
For those looking for graphical and/or performance tweaks for AP, this thread at the Obsidian forums (http://forums.obsidian.net/index.php?showtopic=55422) seems to contain some useful information, though you will need to draw together all the strand...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Darth InSidious
06-08-2010, 7:38 AM
#129
Right, this came earlier, and so I thought I'd chuck in some initial thoughts alongside everyone else. I'm going to bullet-point because I can't be arsed with paragraphs. I went with "Normal" as a setting since easy is for weaklings and g...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Darth InSidious
04-11-2010, 12:00 PM
#45
16 hours isn't lengthy, but then, Mass Effect was only ~12, IIRC. On bugs, I'm just hoping that's why the game's been so long delayed; but as DP says, it's pretty likely it'll come with a fair few. Then again, that's not exactly a problem specific t...  [Read More]
is there a way i can get just those cool looking red robes or what files out of the pact would i need for just those Well, I'd rather you didn't. But I think the .uti file's name is 'di_robe_42'. So if you use that as the 'giveitem' code, that should...  [Read More]
Posted in:  Korriban Academy Workbench
 Darth InSidious
05-17-2010, 1:38 PM
#7
v2.0 released! This version fixes a bug which would crop up with this mod in relation to certain other mods which would cause the Ebon Hawk workbench not to function. I also took the opportunity to tidy the mod up generally. Link (http://darthinsid...  [Read More]
Posted in: -DK-'s WIP thread.
 Darth InSidious
07-26-2010, 12:08 PM
#139
According to placeables.2da, it should be "PLC_EndS", but I can't find any such texture in the ERFs....  [Read More]
Page: 7 of 61