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Iamme

Latest Posts

Page: 2 of 3
Posted in: Testers Required / Modders Required (Enquire Within)
 Iamme
02-02-2006, 10:15 AM
#2
erm... there's nothing left to unlock if you talking about the regular game. Do mean mean model swapping and verification for the rest of the units? EDIT: Enabling custom variations, perhaps?...  [Read More]
Posted in: Questioning on Editing XML...
 Iamme
02-02-2006, 12:32 AM
#2
notepad works ;)...  [Read More]
Posted in: Building
 Iamme
02-02-2006, 12:32 AM
#2
yes, change their affiliation or create a variant and change it there....  [Read More]
Posted in: Adventures in modding
 Iamme
02-01-2006, 7:26 PM
#6
And to the modders: It is very worth checking out as it contains most of the things we thought were hardcoded - retreat, camera, galactic economy/operations, etc....  [Read More]
Posted in: Adventures in modding
 Iamme
02-01-2006, 12:25 AM
#3
gameconstants.xml...  [Read More]
Posted in: Adventures in modding
 Iamme
01-31-2006, 10:51 PM
#1
(Random visual stuff) Look! Shiny things! http://img487.imageshack.us/img487/2042/eaw29bb.th.jpg (http://img487.imageshack.us/my.php?image=eaw29bb.jpg) http://img67.imageshack.us/img67/3601/eaw3ea.th.jpg (http://img67.imageshack.us/my.php?image=eaw3e...  [Read More]
Posted in: The BIG DANCE- Full Galaxy Game
 Iamme
01-31-2006, 7:52 PM
#2
you can do this yourself by editing the capaigns_singleplayer.xml file and editing the planets included in the galaxy map under the demo campaign entry....  [Read More]
Posted in: a thought about petro releasing the demo "as is"
 Iamme
01-31-2006, 12:05 AM
#2
wfn? Anyways, It's not up to Petro to make the demo I think (lucasarts does). And I don't think lucasarts full knew what they were releasing so... yes....  [Read More]
Posted in: WIP: EAW Model Viewer (ALPHA)
 Iamme
01-31-2006, 1:08 AM
#7
er, I meant exporting XD Congrats, though, this is great great progress. PS: If you manage to enable importing of models to .alo before the 16th I would.. something good....  [Read More]
Posted in: WIP: EAW Model Viewer (ALPHA)
 Iamme
01-31-2006, 12:42 AM
#4
GJ: It is/will be for viewing/extracting .alo files, apparently....  [Read More]
Posted in: naming of ships?
 Iamme
01-30-2006, 4:02 PM
#2
In the game this is based off of, you could, but now you can only give a numbers of names for all the ships of the various classes :/...  [Read More]
Posted in: Imperial Tatics : AkA imperial black list
 Iamme
01-30-2006, 4:49 PM
#9
Looks like they're trying to get you to blow it up....  [Read More]
Posted in: Retreating
 Iamme
02-01-2006, 7:45 PM
#24
Extract AI/Players/sandboxhumanplayer.xml and then replace the entire code with this <?xml version="1.0" ?> <AIPlayerType> <Name>SandboxHuman</Name> <Personality> <Focus> 0 </Focus> <Aggressive...  [Read More]
Posted in: Retreating
 Iamme
01-31-2006, 8:11 PM
#21
Retreating code found! http://pff.swrebellion.com/index.php?topic=2193.0...  [Read More]
Posted in: Retreating
 Iamme
01-30-2006, 4:03 PM
#16
Most of those don't have models :P...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
01-31-2006, 10:43 PM
#59
I not going to guide you through it, but look through your unique units file and add the squads the the jedi_cruiser_R while removing them from the base version....  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
01-31-2006, 7:56 PM
#57
Well thanks guys, Imma go create a god ship from the a variant of the SSD, cheers!...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
01-31-2006, 1:49 AM
#51
Well, I've got working v-wings now, but no x or y wings... Make sure you've got their reference names right ;)...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
01-30-2006, 5:21 PM
#43
Andy: Maybe it's because you've upped EVERY value that you found interesting? Ali: So still no hardpoints... Does it spawn fighters? And that's only a PART of the entry, right? There's something similar to what Andy posted? EDIT: Andy, add this to...  [Read More]
Posted in: V-wings and a thing about venetors
 Iamme
01-30-2006, 3:33 PM
#40
... I'm not sure what to tell you, unless you accidently deleted the hardpoints part of the entry. EDIT: Try mine http://rapidshare.de/files/12189558/Uniqueunits.xml.html...  [Read More]
Posted in: Starcraft TC for EAW?
 Iamme
01-30-2006, 3:24 PM
#6
Just don't name it Starcraft and try to avoid any reference to the original names from the game for exemple Ghost will be Fantome. Marines, well they can tell nothing about that or they will have to pay royalties to the USMC or the Royal Navy. Not to...  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Iamme
01-30-2006, 11:26 PM
#28
I'll look into it. I'm sure there is a ton of things that would have to be changed for tech research etc.. BTW, the Empire mod guy just has you use Chriz's exe and then his mod files. So, if you use his exe with my mod installed then I assume retrea...  [Read More]
Posted in: Empire At War Realism mod
 Iamme
02-01-2006, 1:58 AM
#7
I believe the Star Wars Warlords mod is being converted from HW2 to Eaw, it has high quality models and is completely canon, iirc....  [Read More]
Posted in: Feedback Welcome
 Iamme
01-30-2006, 3:50 PM
#72
Are you saying that you wouldn't like a show/hide option in the game settings? :-)Nope, I'd actually love that feature :D...  [Read More]
Posted in: Feedback Welcome
 Iamme
01-30-2006, 3:18 PM
#70
On the galactic map, I'd like to see lanes of travel between planets. At least where there's no fog of war. Maybe that could be a dificulty setting. You can when there're trade routes between the planets (which are always illuminated) or when you're...  [Read More]
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