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WIP: EAW Model Viewer (ALPHA)

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 DanteRenEvo
01-30-2006, 11:13 PM
#1
THIS IS A WORK IN PROGRESS

http://www.renevo.com/downloads/eaw/alo_reader.jpg)

Should start the d3d work very shortly, and with proper file specs, could probably have a converter written soon as well. Importer, not yet, still have some things i need to figure out with the format, but for showing it in a small d3d window, im good to go.

Will keep posting updates.
 yuppie
01-30-2006, 11:16 PM
#2
oo pretty neat
 GhOsT-Jedi
01-31-2006, 12:38 AM
#3
Sorry I suck at things like this, so can you give me a idea on what all that means? thanks ;)
 Iamme
01-31-2006, 12:42 AM
#4
GJ: It is/will be for viewing/extracting .alo files, apparently.
 Epytron_Omega
01-31-2006, 12:45 AM
#5
this is awsome, I will definitly keep my eyes out for this little treasure.

EO
 DanteRenEvo
01-31-2006, 12:53 AM
#6
viewing and exporting, not extracting.

going to try to support some popular simple formats, haven't investigated this yet though.
 Iamme
01-31-2006, 1:08 AM
#7
er, I meant exporting XD
Congrats, though, this is great great progress.
PS: If you manage to enable importing of models to .alo before the 16th I would.. something good.
 Epytron_Omega
01-31-2006, 1:09 AM
#8
going to try to support some popular simple formats, haven't investigated this yet though.

so I assume that one of the most common you will be using is .3ds? I hope that it is, only because that is what almost every model program uses.

EO
 DanteRenEvo
01-31-2006, 1:25 AM
#9
that or .obj
 Epytron_Omega
01-31-2006, 1:51 AM
#10
either one works for me, Im not saying everyone will be happy with one or the other, but its a start. Keep up the good work.

EO
 DanteRenEvo
01-31-2006, 6:54 AM
#11
sure will, did some of the preliminary directx work tonight, getting there, still got some tweaks here and there though...


http://www.renevo.com/downloads/eaw/alo_viewer01.jpg)
 MDN14
01-31-2006, 2:03 PM
#12
I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.
 Epytron_Omega
01-31-2006, 4:21 PM
#13
Its turning out great, I cant wait for the release. BTW, Dante, I have sent you a PM, please read it.

EO
 Ali1392
01-31-2006, 5:41 PM
#14
wtf is that
 Andy819
01-31-2006, 5:48 PM
#15
ISD o.O
 DanteRenEvo
01-31-2006, 5:55 PM
#16
I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.

it is probably possible, i haven't investigated those fileformats in full yet, so i can't 100% say i am going to support them as of yet.
 DanteRenEvo
02-01-2006, 5:21 AM
#17
More work on it tonight, got some more items programmed, and some of the d3d optimized. Added a screenshot button for debug, might keep it, might not.

So far its looking pretty good, some of my next tasks are applying the effects, but i have some variables i need to set first, so that they are rendered properly.

I also need to create a default light, in order for some of the normals etc... that need to be applied to work.

Anyway, here is another pic, notice the rancor has his hands and feet, this is 2 different meshes in the same model, took me a bit to get that working lol.

http://www.renevo.com/downloads/eaw/alo_viewer02.jpg)
 CondarF
02-01-2006, 9:20 AM
#18
Thats excellent work there Dante... just a quick question, did you ever work on Star Wars Rebellion?
 Andy819
02-11-2006, 1:59 PM
#19
When Will This be done, I NEED IT PLZ!!
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