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rictus135

Latest Posts

Page: 2 of 5
Posted in: K1 Full body portrait
 rictus135
06-16-2007, 3:43 AM
#1
Is there a way of getting a full body portrait, the type that appears in the party selection screen? I could just take a screenshot and fit it to the portrait, but I would like the cool misty/lighting effect. The only place I know where it is is in...  [Read More]
Posted in: Mandlorian base texture
 rictus135
06-15-2007, 1:23 AM
#5
I think i have found it for you. it is "swpc_tex_tpc.erf>P>PLC_RakatFlg3.tpc" There are also two other variants of the same flag if you are interested. And for future reference, KTTool has an inbuilt image viewer. Just double-click t...  [Read More]
Posted in: (K1) Need help creating a new personal shield
 rictus135
06-14-2007, 7:59 AM
#5
I created a new script as you suggested stoffe, and it is working perfectly now. Thanks for the assist....  [Read More]
Posted in: (K1) Need help creating a new personal shield
 rictus135
06-14-2007, 5:03 AM
#3
Ok, I have tried all of that, and now no shield appears at all. The animation to activate the shield plays, but no shield appears and there is no indicator on the portrait of an enhancement being used....  [Read More]
Posted in: (K1) Need help creating a new personal shield
 rictus135
06-14-2007, 1:54 AM
#1
I recently tried to create a new shield type for use in Kotor 1. I edited the forceshields.2da and the spells.2da and was able to select the new line (from spells.2da) as an activateitem selection in the.uti, and was even able to use it in game. Ho...  [Read More]
Posted in: help on 2da's
 rictus135
06-14-2007, 1:21 AM
#2
you are going to have to give a lot more information than that. first of all what did you right click and open with notepad?...  [Read More]
Posted in: About .git files
 rictus135
06-15-2007, 1:00 AM
#8
I had considered this swfan28. But I started new games without it in the override many times before, and i know it wasn't the scripts because i had started new games without them either. even without the .dlg file that had been used to trigger the sc...  [Read More]
Posted in: About .git files
 rictus135
06-14-2007, 8:01 AM
#5
Well thats what i thought, but it does work. Or it was working before i deleted it. And it was the .git file not the .mod....  [Read More]
Posted in: About .git files
 rictus135
06-14-2007, 5:43 AM
#3
I think your missing the point, perhaps i wasn't clear enough. The point is, the .git file works perfectly well. It works just like it had been repacked into a .mod, but it hadn't. It was just sitting in my KOTOR directory....  [Read More]
Posted in: About .git files
 rictus135
06-14-2007, 1:02 AM
#1
I have been tooling around for a while trying to make a recruit mod, at first i tried to insert the characters using a .git in the overide folder, which obviously didn't work properly, hten when i found out why i removed the .git file and put it in m...  [Read More]
Posted in: [WIP]Fear the sith[K1]
 rictus135
06-14-2007, 1:13 AM
#4
I think you are forgetting something. all dialog in KOTOR is voice acted. To give the "real" feeling of speaking to someone, you would also need to determine which voice type they use and find an existing one used on taris saying something...  [Read More]
Posted in: [TSL] Project Nemesis (W.I.P.)
 rictus135
06-13-2007, 3:53 AM
#12
if you still need help filling the editor position i'd be happy to help. but what do you meen by story changes? Just rewriting something when you change something else in game?...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 rictus135
03-08-2007, 11:50 AM
#41
Im pretty sure it is illegal from something Darth333 said a while back (she is a lawyer remember), and the problem isn't so much with the developers who would probably love to see the community finish off what they didn't get to, but with the publish...  [Read More]
Posted in: A little help, please...
 rictus135
03-09-2007, 11:27 PM
#15
You may have already sortedthis out so sorry if it's a stupid suggestion, but sometimes i find the simple solution is often the correct one. Have you checked to make sure if the appearance.2da is using the correct envmap? If you are making armor that...  [Read More]
Posted in: Beta Anartes: R&P
 rictus135
01-24-2007, 11:07 AM
#37
XD v12 waite until the last of the tanks had departed before activating his repair systems. Magnetic tendrils reached out across the field, drawing his scattered limbs back to his chassis. Liquid metal was guided through his skeletal structure to dam...  [Read More]
Posted in: Beta Anartes: R&P
 rictus135
01-23-2007, 10:17 AM
#29
XD v12 crested a ridge on his way to the foundry and saw a column of tanks. They were already scattering having had a moments advanced warning thanks to their sophisticated radar. XD v12 launched himself to the left, at the same time XD v9 leapt to t...  [Read More]
Posted in: Beta Anartes: R&P
 rictus135
01-21-2007, 10:59 PM
#21
A warning sounded in XD v12's head. Clones and jedi were already attacking the Sith Foundry. While the bulk of the droids were tied up fighting the clone army, special forces and jedi had moved in to attack them. Calling XD v9 to him, he mounted and...  [Read More]
Posted in: Beta Anartes: R&P
 rictus135
01-21-2007, 10:54 AM
#13
XD v12 guided his mount through the nearly impassable gullies and canyons towards the nearest Republic landing zone. No Republic vehicle would bother trying to approach the main installations through this rugged terrain, they had picked their landing...  [Read More]
Posted in: Halo: The Guardians (Discussion & Recruitment)
 rictus135
12-29-2006, 9:46 PM
#13
I think that your forgetting that in both Halo games the Covenant captured humans. Even though they had "Trespassed on the sacred ring". If the prophets had ordered their troops to gather any info on the spartans they could, then capturing...  [Read More]
Posted in: Halo: The Guardians (Discussion & Recruitment)
 rictus135
12-28-2006, 11:39 PM
#10
Yes they are. If you go here http://www.1up.com/do/slideshow?pager.offset=0&mt=0&cId=3144308&mId=3081251 you will see that duel weilding is at least possible with these weapons As for my first character is there anything i can say that m...  [Read More]
Posted in: Halo: The Guardians (Discussion & Recruitment)
 rictus135
12-28-2006, 3:43 AM
#8
Name: Unknown (Referred to as the Fiend) Age: 29 Species: Human Group: Covenant Rank: None Attire/Appearence: http://www.gamebanshee.com/starwarskotorii/npcs/mandalore.php#null Personality: Very Little Weapons: Carbine, Energy Sword Favorite Vehicle:...  [Read More]
Posted in: The Journey of Ewan Katarn
 rictus135
11-11-2006, 2:35 AM
#14
Darth Nefarious stood on the bridge of the Warrior, gazing out over the hectic activity taking place outside. Dozens of Mandalorian service and repair vehicles were swarming over the massive hull of the Warrior, rapidly bringing the ship back to comb...  [Read More]
Posted in: Change Stealth units to armbands
 rictus135
11-10-2006, 8:44 AM
#7
I am really surprised the Force Camo doesn't work. Juhani is able to use it, and does later in the game....  [Read More]
@JS It is a completely different person, i just like the look and the name. But I will change her name to Darth Rend instead. I don't think that has been used before. @Darth_Velrogh Credits go to Bioware for the awesome armor. That is Death's Hand f...  [Read More]
Posted in: [TSL] Imperial Knight
 rictus135
11-23-2006, 9:03 AM
#53
You know Prime, i am no expert skinner, but i think the armor may look a little better if you use a very dark red instead of black for some of the narrower grooves. This would make them look a little more shallow. Theoretically anyway....  [Read More]
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