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Dak Vesser

Latest Posts

Page: 2 of 4
Posted in: Xbox modding Jedi Academy
 Dak Vesser
03-01-2005, 6:20 AM
#4
Yeah the GOB file is too large to try to break down, but it's ok. Most of the PC cheats work as long as I bind them in the .cfg file like this: bind JOY1 "undying;iknowkungfu;give ammo;give armor;remote;playermodel alora_dual;playermodel player...  [Read More]
Posted in: Xbox modding Jedi Academy
 Dak Vesser
02-26-2005, 7:15 PM
#1
As an Xbox user, I found that Jedi Academy on Xbox is not all that different from the PC when it comes to cheat codes. There are few few things about the files on the xbox JA, The Assets are packed into this .GOB file (Assets.gob) and I cant find a p...  [Read More]
Originally posted by Darth333 ok I uploaded a new package as you would have run into trouble anyways: I had forgotten to set up the charges to illimitate :rolleyes: I tested the new version and it works fine for me. Let me know how it turns out....  [Read More]
To Darth333: Ya know? I was thinking that -Maybe- there might be away to get the WhereAmI message to pop up like a Datapad from a first time pickup. It must be a script researved somewhere that tells the game to activate the Data message when it's...  [Read More]
Posted in: Action Replay?
 Dak Vesser
02-16-2005, 6:10 PM
#7
Originally posted by Lord Stalin And Dak, do you still make saves. Storm said you are no more making them.... I think my last save I made was my last, Well I might make some more but not for awhile. Right now I working on creating modpacks for tho...  [Read More]
Posted in: Action Replay?
 Dak Vesser
02-06-2005, 10:01 AM
#2
Did you download these gamesaves from Codejunkies.com? If you used the Action Replay software and connected to the "Community" then that's codejunkies.com. Now sometimes, these gamesaves you downloaded, drag'n'dropped over to your memory ca...  [Read More]
Posted in: How to create your own Padawan mod?
 Dak Vesser
01-17-2005, 11:20 AM
#3
mhmnmm, I wonder if these scripts will work for K2... Speaking of custom recruit and padawan mods for K2, I haven't even started on texture modding yet....  [Read More]
Posted in: Alignment Glitch
 Dak Vesser
01-17-2005, 10:02 AM
#6
Originally posted by DarthPsycho Throughout the game some of my NPC's alignment changes from LS to DS and vice versa. At the moment I'm 75% to the dark side, I'm a Sith Lord, but Ive noticed that Atton will be towards the DS and then maybe a minute...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Dak Vesser
02-11-2005, 8:54 PM
#21
Originally posted by Darth333 BTW, they fixed it in the release of the PC version! Thanks to tk102!!! :D New nwscript.nss // RWT-OEI 01/29/04 // 794: Disables or Enables the Orient On Click behavior in creatures. If // disabled, they will not ori...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Dak Vesser
02-01-2005, 11:53 AM
#19
Originally posted by BoL_Stryke Well, good news is Obsidian allows discussion of TSL mods on their forums so they are already supporting us more than Bioware did. Now hopefully they will be even MORE supportive by answering questions and helping use...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Dak Vesser
01-14-2005, 2:14 PM
#3
"Excellent" It worked!!!! I don't know how you figured that one out but thanx!...  [Read More]
Posted in: Save game transfer
 Dak Vesser
02-06-2005, 11:17 AM
#2
No the saves are not copy protected you take the gamesave with a big enough card that can transfer at least 20mbs of file space. The reason why these saves are so big is because there's a Space filler file in each kotor save called "filler.sav&q...  [Read More]
Posted in: Need Info
 Dak Vesser
01-14-2005, 4:23 PM
#5
Yeah I would like to see if there would be a way to change the animation as well. I really don't like how the characters in Kotor II run. It just looks kinda stupid (no bouncing and they look bow legged.) Almost like Jedi Academy "lol"...  [Read More]
Posted in: Modeling new areas
 Dak Vesser
01-14-2005, 3:38 PM
#15
Speaking of Max, if you talking about G-max, don't kotor Mdls need to be converted to ascii in order for g-max to read them? I tried to get mdlops to convert some of the kotorII character head and body mdls but it couldn't read nor re-write'em at al...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
02-06-2005, 5:35 AM
#122
After you're done editing the file, "Save as" the "name of file".utp if it's a placeable, or .utc if it's a character, or .uti if it's an Item - and then take the file and drag it in the xbox's Override folder using "FlashFXP...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
02-01-2005, 2:59 PM
#116
Ok I gotcha on that. I can pretty much see how that works now. But it doesn't look like I can make a game save out of the Saber's custom identity in the 2da. Oh well, people that downloaed my saves will probably figure that out about my modded sabers...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
02-01-2005, 1:34 PM
#114
Lightsabers are a strange trip when it comes to modding them. Take "g_w_dblsbr002" <---Red Double-Lightsaber, for example. Trick it out with high properties and what not, give it a new name, like "Darth Ming's lightsaber" with...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-14-2005, 3:41 PM
#100
I don't think that there's anyway or anywhere in the 2D array to start inventory at the character setup. The easiest way to get a Lightsaber at the start of the game, is to just drop one in one of the corpses. A corpse is a placeable In the Modules...  [Read More]
Posted in: Where can I host my mods / pictures?
 Dak Vesser
02-19-2005, 4:13 PM
#28
I was wondering if Lucasfiles.com will have a section for SWkotOR II anytime soon? So far I only see a section for Kotor1 mods. I'm glad to see that Lucasarts is k0ol about their games being modded:)...  [Read More]
Originally posted by Warmaker Just a minor FYI to you guys out there: Spoiler warning too, not sure... just in case: If you use Darth Nihilus for your appearance, it's all screwed up. His animations frequently get stuck, so he's moving around with...  [Read More]
Originally posted by SpaceAlex Are you sure about that? That doesn't sound like KSE problem to me. Must be a bug in the game. But still, that never happened to me. Visas is even 100% light side. :D :rolleyes: Or maybe you didn't talk to your NPC's...  [Read More]
Originally posted by tk102 @Dak Vesser: I've decided rather than make Xbox users jump through a bunch of hoops of fooling KSE, I'll just release another version of KSE (tonight hopefully) that allows you manually specify the paths to your savegames....  [Read More]
Hey tk, I just downloaded KSE and I was wondering where the directory for the Xbox version of k2 is supposed to go in order for KSE v3.0.4 to recognise it. So far it only see's the PC version of kotor 1 in the Lucasarts directory and not Kotor2 anywh...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Dak Vesser
02-24-2005, 8:33 PM
#1040
I just wanted to say : Thank you Fred for making this excellent program for us to use. All the Modded Xbox Game Saves I made where becuse of Kotor Tool. Just wanted to say that....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Dak Vesser
02-23-2005, 10:39 PM
#1014
I don't know if this is just me but the new version of KT seems to not recognise the File Paths to KotorII. This may be because I don't have Kotor II installed on my computer, but instead I have the Xbox kotorII TSL copied in Program Files in a Folde...  [Read More]
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