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Dak Vesser

Latest Posts

Page: 3 of 4
Posted in: Syntax Error in KotOR2 nwscript.nss
 Dak Vesser
01-14-2005, 2:06 PM
#2
:D Ok I see that. Now I have the Compiler in the Kotor 1 directory next to the Override folder, now I use it for the Xbox and the k1 Override is where I put the K2 scripts. Now If I fix that entry like you said, all I'll need to do is save it as nw...  [Read More]
Posted in: KOTOR 2 conundrum
 Dak Vesser
01-14-2005, 7:13 AM
#9
Oh don't get me wrong. I love kotor1 and I actually do like kotor II, but: I just wish it had the potency and movement in the ending like k1 had. Infact it should of had more! There was hardly any romance ya'know? and the whole sequence of the story...  [Read More]
Posted in: KOTOR 2 conundrum
 Dak Vesser
01-13-2005, 7:28 PM
#6
Yeah It's a Global Number issue. The fact that you finished the last Onderon plot before the last sparring match with the Handmaiden more likely fooled the game into thinking that the Dantooine Global was finished and thus tried to load the Ice Acade...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 Dak Vesser
01-14-2005, 1:51 PM
#13
Ok well I'll try looking throught the Nwscript for some sort of syntax error, But I really think someone should just update the compiler its self all togerther ------>make it KoterII version....  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 Dak Vesser
01-14-2005, 1:05 PM
#11
Well that was good but it still didn't work. All it did was try to compile the nwscript.nss "unless I'm doing something wrong". This the "nwncompiler" (the one they call "Star Wars: KotOR - Script Compiler") that when y...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 Dak Vesser
01-14-2005, 11:51 AM
#10
Originally posted by tk102 You probably need to extract the nwscript.nss from KotOR2's scripts.bif in order to use constants (and new KotOR2 functions) with the compiler. My recommendation would be to put it in the same directory as nwnsscomp.exe an...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 Dak Vesser
01-14-2005, 11:16 AM
#8
There is a slight problem with the NWNCompiler/Kotor Script compiler: Its not accepting the new kotor II scripts. It keeps coming up with: "Error Undeclared Identifier at "NPC_Atton"" or "Error Required argument missing in...  [Read More]
Originally posted by tk102 but most .ncs files can be deciphered in this manner. Huh! I've had no luck so far "lol":p...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-13-2005, 3:39 PM
#14
That's good. Because even I was having trouble figuring all this out. :D...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-13-2005, 2:51 PM
#12
Ok let me go into more detail about editing an Item in GFF editor: Let's leave the .2da files alone, <-----don't change anything. Instead, we'll use the appearance.2da as a guid or a map. Extract an Item from kotor tool (Example): a_robe_03.uti...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-13-2005, 12:53 AM
#10
No no no, There's no need to plug in anything. You don't need to mess with the 2da files at all to get your PC to change into the other full-body character that you want. You don't need to worry about what file your PC is. Just follow the step by st...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-12-2005, 6:44 PM
#8
Actually, I missed out one important thing and that is to change the Base Item to "Disquise". <---In Kotor Tool's Item Editor. If you wanna "instead" edit it in the GFF editor, then the BaseItem value is gonna need to be set t...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-12-2005, 5:22 PM
#6
"a_robe_01" <---is basic clothing "ooops!" Ma'bad - not a good idea to mod lest you want your PC to look like that everytime he/she wears plain clothes. Try "a_robe_04" <---that's the Jedi robe. I'm still trying t...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-12-2005, 4:21 PM
#5
Hello again"lol" Before you go and edit the appearance.2da, lets disquise one of the Jedi Robes in GFF editor first. OK ---> Try this: Kotor II 1-In Kotor Tool look in "BIFs/templates.bif/BluePrint, Items/ 2-Extract "a_robe_0...  [Read More]
Posted in: new item with existing model?
 Dak Vesser
01-12-2005, 3:14 PM
#2
Ok let me get this right; You want to change the look of the Actuall Jedi Robes to look like something else, like in your case the enemy's outfit---> as in when you open a locker and the game drops a "Jedi Knight robe", you wear it and y...  [Read More]
Posted in: KOTOR Music and Windows Media Player
 Dak Vesser
01-12-2005, 4:59 PM
#6
You know whats really funny is that when the first OG Kotor for xbox came out---> this was before the Platnum series with the Yavin update, all the.wav files were all playable with Windows media player, Winamp, and RealPlayer. I guess the Devs a...  [Read More]
Posted in: How do you Extract Xbox File from a Game?
 Dak Vesser
01-12-2005, 6:06 PM
#2
You have Kotor or kotor II installed on both your xbox and Pc hdd? If so then start with Fred Tetra's Kotor Tool, read all the tutes and go from there....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-14-2005, 10:37 AM
#98
Look for the 4c410014 folder in the UDATA folder (in the save zip). Inside that folder is a 167B1955DCEB folder. You should be able to just dump that single folder into the /UDATA/4c410014/ folder on your xbox and run the save. Huh, Action Replay...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-12-2005, 6:10 PM
#95
Well Said! my friend, I only did that just becasue I was bored "lol" Makeing new Textures will be the way to go from here on......  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-12-2005, 1:31 PM
#93
Ok I'm back after getting my phone line back up and paid "lol" Has anybody tried doing this: I exported a few KotorII "head models" and some "clothes models" with all of their mdx and texture files over to Kotor1, rigge...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-06-2005, 1:49 AM
#52
Originally posted by Mandalorian X These are Xbox Save right? You said two weeks, good to hear it. No, these are not xbox saves (as in editing game saves alone) when it come to 2da files and such. However, we can make saves out of the mods-->...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-05-2005, 12:04 PM
#46
Originally posted by StormSinger Let me try this one more time. The game doesn't care what you do as far as feats and powers. You can mess with those 2da files all you want and still get the second class. In fact, you can get that second class eve...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Dak Vesser
01-05-2005, 10:45 AM
#44
Dark, I tried to email you but it said that you're not excepting incoming. So if you can pm me with another email address. I can send these over....  [Read More]
Posted in: Chain's WIP
 Dak Vesser
01-12-2005, 3:47 PM
#32
Is it ready? is it ready alleady yet? Because i wanna try it on my xbox. More Kudos for you "The Modder" if this mod is xbox friendly :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Dak Vesser
01-13-2005, 9:54 AM
#878
Hey Fred, I wanted to ask you, "and I'm not sure if this has already been talked about in this thread" but would you be interested in designing a "Kotor II Tool" (Xbox Addition) ?" It would be the same as the PC version only...  [Read More]
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