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demo

Latest Activity

Posted in: GTK Radiant 1.3.12 Help Please
 demo
04-20-2005, 9:36 PM
#2
get 1.4 and turn logging on:p...  [Read More]
Posted in: Moving NPCs
 demo
04-20-2005, 9:39 PM
#7
i had a rancor move around by putiing some linked waypoint navgoals and point_combat...  [Read More]
Posted in: Map-Objects Download
 demo
02-24-2005, 12:08 PM
#2
www.map-center.com for q3 but cool...  [Read More]
Posted in: EffectsEd
 demo
02-20-2005, 12:09 PM
#2
you can just make a shader:o look at imperial .shader in wordpad and look for the hologram shaders then put texture on a func rotating you'd need to do a alpha channel tho...  [Read More]
Posted in: shaders
 demo
02-20-2005, 12:07 PM
#2
um save as a .shader file in yor base/shaders folder add the shader file name to shader.txt...  [Read More]
Posted in: a few questions
 demo
02-16-2005, 4:46 PM
#1
1 whats light grid do 2 how do i make grates in photoshop i can make mask and completely black but for the grate part do i leave it normal or what 3 i can't get deform vertex to work right i can get it to move around but nort up and down from what...  [Read More]
Posted in: 2 questions
 demo
02-10-2005, 5:05 PM
#1
how to get q3map2 to work i just have it sitting on my desktop and i want to script when i blow up the top of a tower i want a triganlge type thing blocking the door i 'm learning to script from kengomaps but i can't do what i want really and fina...  [Read More]
Posted in: 2 odd questions...
 demo
02-11-2005, 12:20 PM
#8
you need a really really good mic and only muic must be heard nothing else...  [Read More]
Posted in: 2 odd questions...
 demo
02-10-2005, 4:58 PM
#6
well speacking of wich if its music only you canget a really good mic and put it next to yyour speacker and use windows media encoder if you have it may not work but...  [Read More]
Posted in: Easy Gen
 demo
02-10-2005, 5:37 PM
#4
hum i guessing chaulk but i've never mappind cod or moh so um chaulk may be it since there're all q3 engines i think or use the path to the file that makes it invisible in game chaulk for jka for example...  [Read More]
Posted in: Easy Gen
 demo
02-07-2005, 4:35 PM
#2
um what game plus i get dem errors too...  [Read More]
Posted in: increasing fps help
 demo
02-07-2005, 4:32 PM
#8
cool it on caffine;) if the're md3s leve them but it bruished probley detail them enities can't be detailed i think if you want the vis to make more cuts use hint brushes...  [Read More]
Posted in: Getting Started
 demo
02-07-2005, 4:34 PM
#11
the problem with Q4 would be asuch a grhpical jump mapping would become a lot more complicated and annoying...  [Read More]
Posted in: Getting Started
 demo
02-06-2005, 10:08 AM
#5
then there's you tuts on botrouting it was very easy:D http://map-review.com/index.php?page=tutorials thoose are pretty good but do richdiesal www.map-review.com i suggest before you start doing a map goto there or jk3filesand see what they want...  [Read More]
Posted in: Getting Started
 demo
02-06-2005, 7:45 AM
#3
http://richdiesal.jedioutcastmaps.com/tutorials/index.html enjoy...  [Read More]
Posted in: brush limit?
 demo
01-31-2005, 4:32 AM
#3
ERROR: MAX_MAP_BRUSHSIDES This is normally a problem with your total amount of brushes on the map being over the limit, the limit is apparently 32768, so you should try to get rid of some brushes. If your amount of brushes is around that area or you...  [Read More]
Posted in: grass
 demo
01-28-2005, 4:54 PM
#11
yay they're optional speacking of wich shader wise how do you make floors reflect stuff like not player i forgot command...  [Read More]
Posted in: grass
 demo
01-27-2005, 6:35 PM
#9
well might be you need to tab over 1 i think open like common in wordpad and figure out how many spaces there are...  [Read More]
Posted in: grass
 demo
01-27-2005, 5:33 PM
#7
well make sure none of the important stuff is missing like the editor image or just post the code stuff...  [Read More]
Posted in: grass
 demo
01-27-2005, 2:20 PM
#5
thats a shader...  [Read More]
Posted in: grass
 demo
01-27-2005, 4:29 AM
#2
theres grass in yavin and imperial i think likea tall grass or grass poping out of ground if its poping out of ground look for textures with phong i think...  [Read More]
Posted in: Invisible Walls
 demo
01-20-2005, 11:09 AM
#6
do brush clean up...  [Read More]
Posted in: Bloodmine Shaft - CTF, huge and vertical
 demo
02-16-2005, 4:53 PM
#20
omg i love it i''m getting this on my clans server if i have to walk all the way to yell at our server guy...  [Read More]
Posted in: camras
 demo
02-17-2005, 4:03 PM
#7
because i'm tetarded is that one of the sample maps or what...  [Read More]
Posted in: camras
 demo
02-16-2005, 4:42 PM
#4
um i think go here http://www.geocities.com/kengomaps/tutorials.html and i mean just to show players passing thru...  [Read More]