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Nalukai

Latest Threads

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Posted in: New map for BWN network: Takeda Dojo
 Nalukai
05-16-2005, 2:24 AM
#1
well guys i ripped this one out pretty fast and from what all the beta testers told me it blows the matrix to shame... here is the link to the download and i hope you put it on some maps... http://www.pcgamemods.com/12487/ screenies: http://img13...  [Read More]
Posted in: New Security Threat With Ja Servers
 Nalukai
05-13-2005, 12:21 AM
#1
recent edit and to clarify that chicken scratch known as scribble form a fifth of rum... We recieved word from symantec that said to trouble shoot the possiblity of the backdoor orifice is to add the servers individually to the trusted sites.. since...  [Read More]
Posted in: Corellian Rift of Lords
 Nalukai
04-25-2005, 2:41 AM
#1
Off and own around 6 months of headache i finally finished my duel map for the Bladeworks (BWN) network... You can Download the file and see the screens here: http://www.pcgamemods.com/12027/ hope you enjoy !!!!...  [Read More]
Posted in: adding fire sound to fire.efx
 Nalukai
04-23-2005, 3:30 PM
#1
is there a path to fire sounds already built in .. i noticed the sounds in korriban tombs with fire crackling ambient through out the map but i also could tell it wasnt a worldspawn speaker because there were some areas that had no fire in it. ? a....  [Read More]
Posted in: Junk.txt = wtf????
 Nalukai
03-17-2005, 10:50 PM
#1
i have reinstalled 1.4 several times and only get one solid compile out of it before it crashes agin on me with this junk.txt BS..... any thoughts????...  [Read More]
Posted in: Z-Fight form hell...
 Nalukai
03-02-2005, 4:00 PM
#1
i dont wtf happened but now when I compile into any .bsp I get a horrendous z-fight all over the upper part of my map... it only effects the sky shaders... At first I thought it was due to the borders being a hollowed cube. But then I deleted it and...  [Read More]
Posted in: FM3 Cloaking bug????
 Nalukai
09-26-2004, 12:43 PM
#1
uh up until this morning i could cloak but for some reason now when i try to cloak the blue bar comes on the split second off once again... mind trick works and everyone else in the server can use cloaking. but whenever i try to the sound of it comes...  [Read More]
Posted in: need forcemod 3 servers..
 Nalukai
09-23-2004, 10:31 PM
#1
yo i just got this conversion and im hyped about it there are only a few that the in game browser shows but maybe some peeps here can holla at cha boy with some other IPs that i can get interaction with something besides bots. preesh!!!...  [Read More]
Posted in: Stationary Rotation?
 Nalukai
09-11-2004, 4:50 PM
#1
Well i tried to make this crystal i made to spin stationary on its own axis but everytime i click on one of the axis in the entities window it rotates around an unknown point in a wide ass circle.... i just want it to float and spin slowly around on...  [Read More]
Posted in: Inverting models???
 Nalukai
09-06-2004, 9:10 AM
#1
is there an entity command to mirror image a model... ie. having em lean in the opposite direction like the sith lord thrones... i want them leaning into each other instead of both leaning teh same way. thx!...  [Read More]
Posted in: scaling model size
 Nalukai
08-29-2004, 6:46 PM
#1
just wondering what the command in the entities window is for making a model bigger... i am trying to make the rift/crystal/floor larger instead of the size of a pea on teh mapz...  [Read More]
Posted in: looking for a throne model.
 Nalukai
07-28-2004, 2:12 PM
#1
anyone know of any?...  [Read More]
Posted in: Sparkies in Bevel caps... ><
 Nalukai
07-23-2004, 6:03 PM
#1
man no matter what i try i cant get the damn sparklies out of my bevels in mah new map im workin on.... no matter how perfect they line up with my other brushes my bevels and caps still show em...... i read on reichdeisel to caulk behind the bevels b...  [Read More]
Posted in: Map for DL
 Nalukai
07-18-2004, 7:10 PM
#1
here it is the Temple of tTrials map: http://www.pcgamemods.com/6202/ unfortunately they wouldnt let me upload the one with music due to copyrighted stuff but if ya want the pk3 with the music email me... thanks again and enjoy!!!!...  [Read More]
Posted in: Thanks to all who helped...
 Nalukai
07-14-2004, 5:00 PM
#1
thanks to all that helped the last few days of publicizing my first map are coming close.. you can see it HERE (http://www.lucasforums.com/showthread.php?s=&threadid=131786) peace. my next project is going to be either Camp Crystal Lake or t...  [Read More]
Posted in: Temple of Trials v1.1
 Nalukai
07-14-2004, 4:56 PM
#1
here is my first map thanks to the help of wedge and everyone else that guided me through my hectic time of learning: ************************************************** ******************************************* "KoP Temple of Trials" by...  [Read More]
Posted in: shOO fly...
 Nalukai
07-13-2004, 4:28 PM
#1
Good grief someone get rid of that gOOb. Go get a nice girl or something... and if your a chick... go get a nice girl or something....  [Read More]
Posted in: Music problems...
 Nalukai
07-10-2004, 8:40 PM
#1
i am still getting the explicit track missing errors in testing my map with these settings on my entity: music /music/NightFlight.mp3 ( yes its in gamedata/base/music noise 100 spawnflags 4 origen 72 - 166 208 classname target_speaker it is set...  [Read More]
Posted in: Trouble with waterfall
 Nalukai
07-09-2004, 5:21 PM
#1
im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to...  [Read More]
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