im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to use the vector tool (e) to do it???????
*fast post*
You can call it water instead of h2o ;)
Use a mesh curved over the edge instead of brushes.
Don't forget some fx_runner's to make it more realistic.