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adding fire sound to fire.efx

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 Nalukai
04-23-2005, 3:30 PM
#1
is there a path to fire sounds already built in .. i noticed the sounds in korriban tombs with fire crackling ambient through out the map but i also could tell it wasnt a worldspawn speaker because there were some areas that had no fire in it.

? a. can i get the path to the fire sounds and

? b. i still plan add music to worldspawn so what would I do with the target speaker if i put them over the flames themselves... just loop them or what??? i have about 9 flames in map to generate sound with but like i said i plan to add ambient music to it at the end i dont want it to drown that out.
 SMoKE
04-24-2005, 3:56 PM
#2
Hey,
You must add a target_speaker with the following settings:

key: classname
value: target_speaker

key: spawnflags
value: 1

key: noise
value: sound/effects/fire_lp


That will make a looped fire-sound where you put the target_speaker;)
 Nalukai
04-24-2005, 5:39 PM
#3
edit...

nub ? but i got it anyway thx... was asking about a path for windy_b but i entered same values and got it also without adding sounds to pk3 ... awesome bro thx
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