Well i tried to make this crystal i made to spin stationary on its own axis but everytime i click on one of the axis in the entities window it rotates around an unknown point in a wide ass circle.... i just want it to float and spin slowly around on its own axis kinda of like a lighthouse light... any suggestions?
aw yeah i am using teh func_rotate command for this
If there is not a brush covered in the system/ORIGIN shader as PART of the func_rotate, it will rotate about the MAP ZERO, ie, the point where you see a little XYZ drawn in the 2D view: (0, 0, 0). Make a brush covered in system/origin, place it at the point you want the func_rotate to rotate about, and make it part of the func_rotate.
i think i get what ya sayin ill give it a try thx