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since were on teh topic of sky boxes thats my next step of doing one heres the scenario... octagonal cut in the ceiling i want my skies/desert2_up moonlight to show through that hole.. my problem is that it is not a shader so would I just caulk the... [Read More]
i fixed it somewhat it was more of a light issue than anything... i chaneged the bespin sky_duel shader to a desert2_up and made all lights in the arena darkish blue now i dont get any sparklies....somethin bout that bespin shader its so bright it ev... [Read More]
man no matter what i try i cant get the damn sparklies out of my bevels in mah new map im workin on.... no matter how perfect they line up with my other brushes my bevels and caps still show em...... i read on reichdeisel to caulk behind the bevels b... [Read More]
here it is the Temple of tTrials map: http://www.pcgamemods.com/6202/ unfortunately they wouldnt let me upload the one with music due to copyrighted stuff but if ya want the pk3 with the music email me... thanks again and enjoy!!!!... [Read More]
yeah i have been known to win duels against staff and duals with blue single use only....^^( 11 swing combos-no spins) you forgot rolls can be vunerable too and any vunerable postion right before you stall jump straight up in the air and if they hap... [Read More]
aw yeah... oops...:) not tryin to recover i dont know what youve covered just tryin to enlighten him by my own observations and findings, i try to learn everything on my own. ^^... [Read More]
heres a quick saber MP faq: staff = single yellow dam x1.5 + blue speed dual = yellow dam x 1.5 + yellow speed except while in blu single= blue :backing defense vs all plus high offensive yellow: defense/offense with ability to offensive parry red... [Read More]
it works all the time you just have to be creative on it.. anything after/q will f4 teh game... like this: /qu spawn model <x> to "remove a model from the game they dont like ^^" my favorite is to change name to colors type in cons... [Read More]
I started on it from scratch like the beginning of june or so. I think that was when i read the tutorials at riechdiesal. everyone that tested its beta dug the bespin statues so im keep em there the back of the temple there is a pit into the sky belo... [Read More]
thanks to all that helped the last few days of publicizing my first map are coming close.. you can see it HERE (http://www.lucasforums.com/showthread.php?s=&threadid=131786) peace. my next project is going to be either Camp Crystal Lake or t... [Read More]
here is my first map thanks to the help of wedge and everyone else that guided me through my hectic time of learning: ************************************************** ******************************************* "KoP Temple of Trials" by... [Read More]
yeah i got all that a few days ago and corrected what i needed to do.. thanks. unfortunately a brush with no plane error came up and tryin to take care of that now... always somethin freakin new pops up just when i am bout to release it. sigh....... [Read More]
yeah thats exactly what it was in the bsp compile still have to do the pk3 i think i busted a nut when i finally heard my music on there.... will post a link and shots to it when it is ready in about 2 hours to be dist to the public... THANKS!!!!!!!... [Read More]
aight ill just delete that speaker and try the worldspawn again but everytime i right click on 2d window it tells me that an entity cannot produce a worldspawn.... ill try riechdeisel on that... so my keys and values as per my pk3 file should be g... [Read More]
well i did the final super bounce8 compile and made the pk3 but still i get the error... one thing i did do was put the mp3 in the music dir of the pk3 instead of sounds, is that wrong? also im not sure how i can check/change the frequency of the mp3... [Read More]
i am still getting the explicit track missing errors in testing my map with these settings on my entity: music /music/NightFlight.mp3 ( yes its in gamedata/base/music noise 100 spawnflags 4 origen 72 - 166 208 classname target_speaker it is set... [Read More]
Those of you lucky to have your lives, take them with you...however...leave the limbs you have lost-they belong to me now. I am the Shadow of the East, who comes without warning, and leaves with no trace. Vita E Morte... [Read More]
im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to... [Read More]
my rotten kills:: 1. force push/pull someone while they are crossing a chasm but wait until they are 95 percent touching down on the other side and make them have just enough space to fall to their doom. 2. Mind trick lvl 3 to flip kick to lunge 3... [Read More]
nah, normal dual bind for taunt is T and that is the command for the saberoff spin in all stances. flourish n gloats in will tap on ground, hold high in air, or toss into air and around your back depending what stance you are in .... [Read More]
yeah you can do all kinda of weird combos with the set saber move.... any move that causes you to pause at the end you can auto escape the freeze by hitting a bind of one of the debug move my favorite combo with that is single saber side kick/lunge/... [Read More]