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Darth Khasei

Latest Posts

Page: 4 of 10
Posted in: ads.gorillanation.com
 Darth Khasei
06-28-2004, 1:23 AM
#6
I wondered if I was the only one under the assault from the spammers:D...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth Khasei
06-26-2004, 5:06 PM
#5
None of those EXCELLENT methods is as user friendly as use the "run" option box in windows;) Hit start then "run" and type this in the box and press enter "C:\Program Files\LucasArts\NCS\1\nwnnsscomp.exe" -v1.00 dk_sup_...  [Read More]
Posted in: Problem in utc editing, inventory
 Darth Khasei
06-26-2004, 6:46 AM
#2
I know it is a little strange. Never fear. Try arming her with a short lightsaber in the off hand;) If you want two long lightsabers, use one of the Dark Jedi in the Starforge level that already has them as the template....  [Read More]
Posted in: Revan Armor
 Darth Khasei
06-26-2004, 6:57 AM
#3
Well, if you have MSN you can always add me to your list. I have a mic do you?:D...  [Read More]
Posted in: How do I stop Using force powers on myself?
 Darth Khasei
06-24-2004, 7:03 PM
#6
Well after a ton of testing and minor scripting changes I was able to get the targeting correct about 95% of the time for large groups of enemies and 100% for smaller groups. TK has recommended the best way to do it, I have nothing to add....  [Read More]
Posted in: How do I stop Using force powers on myself?
 Darth Khasei
06-24-2004, 4:55 PM
#2
?????????? What force power are you using?...  [Read More]
Posted in: New Area: Malak's Debt (READY!!!)
 Darth Khasei
06-25-2004, 2:17 PM
#7
Hey bro, could you post the readme or give us more info on what this mod is all about, prior to d/l? Thx....  [Read More]
Posted in: Should I release this saber?
 Darth Khasei
06-25-2004, 12:09 AM
#15
:D...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-27-2004, 9:37 PM
#53
Ah I see, I was wondering about that when I saw those other NPC's....  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-27-2004, 4:41 PM
#51
I just love that Survival mod! I love the KOTOR arena mod to.....  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-26-2004, 9:42 PM
#48
I love you guys and gals!. This is what a modding community is all about! Funny I ended up refining my scripts by taking that out too. Only I did not replace it with a script that is as efficient and effective as this one! Salute to you Darth333. N...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-24-2004, 7:10 PM
#42
Darth333, finally got the targeting correct about 95% of the time for large groups and 100% for smaller groups. Moving the powers to the offensive menu and cutting the spell distance helped out alot. I eliminated the second check for objects since...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-24-2004, 1:40 AM
#35
Ok to add the power for a game already started use KSE to add the power. Update for you Darth333. If you change the distance from 17 to something much shorter and change the Get Location to GetSpellLocation, the targeting is really great....  [Read More]
Posted in: Visual Effects Armband
 Darth Khasei
06-25-2004, 3:09 AM
#21
Yes! That's the bump image used in my force power Firestorm. Nice....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-28-2004, 1:00 AM
#103
Darth333 I see I must have misunderstood your prior post so I changed it, too many late nights and things going on. Reload, the stuff for the for powers I made is fine as is no need for changes:D I am glad you spent the time to get the powers and t...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-27-2004, 9:32 PM
#92
Hmm, my other note got porked. Ok, Darth333 I changed everything per your instructions an uploaded the new file. Sorry about those changes, but I forgot to change everything back. I'll do whatever is needed to keep everything inline with community st...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-27-2004, 7:42 PM
#84
EVERYTHING!:D...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-27-2004, 7:15 PM
#82
Hello all. I have updated the top post and link for the UPDATED Dark Lords Force Powers Mod, which now includes a total of 15 new force powers for KOTOR and the spawn enemies on demand feature. I hope that you all enjoy the force powers and spawnin...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-26-2004, 5:22 PM
#78
Don't worry. Use KSE and check the box that says show all powers. The new powers and a bunch of other non player items will appear on the list. The powers will now be viewable and you can select and save them from there. Once you re-enter that saved...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-26-2004, 6:41 AM
#75
I was up late last night "finishing" things up. Today when I woke up and went to put the final touches on things, "EVERYTHING" was hosed! Ah, but I did not panic, although my spells file seemed corrputed. I was lucky enough to hav...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-25-2004, 4:16 PM
#73
Opps, I guess I could have been clearer:D No the Force Powers will be moved to the normal force power offensive menu over the target like the other offensive force powers. The spawn on demand fighters will be in the friendly forces menu....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-25-2004, 2:15 PM
#70
I take by the number of reads, yet no responses that you guys are going to leave it to me. Well, right now I am leaning towards using 10 slots in the passive force menu. That way there is no need to rename files. Just an small update. I finished re...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-25-2004, 3:05 AM
#69
Ok guys I have hit a slight snag and "REALLY" need your input. Currently, I have moved all of the Dark Lords Force Powers into the normal offensive menu. However, the way things are setup in order to have the spawn on demand fighters I prev...  [Read More]
Hmm, sounds like the exact same mistake that I got before when my spells.2da file got corrupted. Make sure your file is not corrupt. You might want to just use KSE to remove ALL of the powers, then add them manually and save....  [Read More]
:D...  [Read More]
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