Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth Khasei

Latest Posts

Page: 2 of 10
Posted in: Some balance issues...
 Darth Khasei
11-02-2006, 8:13 PM
#41
Sorry dbl post....  [Read More]
Posted in: Some balance issues...
 Darth Khasei
11-02-2006, 8:13 PM
#40
Also, care to tell us what these 'counters' are? You keep mentioning them, but not telling. Hmm, you mean like destory the enemy Palace every chance you get? Or like making sure you don't ever let them get a black market on any of your planets so th...  [Read More]
Posted in: Some balance issues...
 Darth Khasei
11-02-2006, 4:36 PM
#36
Hmm, this is getting a little tired already. I recommend playing as the ZC to see the best way to defeat them. Some of the guys in other threads have already figured out how to take advantage of the ZC weaknesses. However, if you try to play them li...  [Read More]
Posted in: Some balance issues...
 Darth Khasei
11-01-2006, 6:06 PM
#29
LOL! Nerf away. I really just think since they are new and people have not figured out how to fight them. In space the ZC has a major disadvantage, the number of hard points on its ships are so few, that a well coordinated HP attack neuters them effe...  [Read More]
Posted in: Some balance issues...
 Darth Khasei
10-30-2006, 3:15 PM
#22
The AI is clearly better than before and will pounce on any opening you leave it. I like it!...  [Read More]
Posted in: Some balance issues...
 Darth Khasei
10-28-2006, 7:48 PM
#13
Hmm, a balanced strategy is key. Every side has gunship who's job it is to engage the fight/bombers and protect the heavies` hardpoints. FOC forces new strategy or you face that knife in a gun fight feeling. Think anew :)...  [Read More]
Posted in: Some balance issues...
 Darth Khasei
10-28-2006, 1:05 AM
#8
Frankly, I have not found the game to be unbalanced at all. Each side needs to play to its strengths and to the weakness of the other sides. More seat time and strategy adjustments are needed me thinks :)...  [Read More]
Posted in: Crazy Projectiles??
 Darth Khasei
06-23-2006, 3:28 PM
#17
I'm no cannonite, I have already added antimatter weaponary into the game. The shots are purple, orange, yellow and white. I just like having fun with these games. Imagination is the key to all of these SW things, so I am for petro doing their thing....  [Read More]
I love discussions of realism and "Star Wars", that is rich, real rich :giggle1:...  [Read More]
Posted in: Exclusive E3 Footage of Forces of Corruption!
 Darth Khasei
06-10-2006, 4:07 AM
#18
Really outstanding features in those videos. The Corrupt guys have some really neat stuff. I'm also happy they used XML, it makes modding some much eaiser....  [Read More]
Hmm, anybody has the full list of the XML tags with the explanation;-)? Some of them are quite easy to understand, as <Tactical_Health> or <Shield_Points>, but there are some as <Death_Explosions> or <Death_Clone> which I do n...  [Read More]
Posted in:  Additional Dark Jedi script released
 Darth Khasei
04-26-2005, 12:22 AM
#8
Great work Prime. This is something I just could not tackle, which is why I made the spawn on demand powers. What an effort. Cheers. :thumbs1: :clap2: :rock: :afro1:...  [Read More]
Posted in:  Real Darth Nihilus Released!
 Darth Khasei
04-14-2005, 12:13 AM
#16
You can make him MUCH TOUGHER as I did, so beating him is more realistic/difficult. Look at his UTC file and you will see why he was a wimp :D Please do not post asking about PCGM.com links. Read the PCGM FAQ... as with now further posts asking for...  [Read More]
Posted in:  Real Darth Nihilus Released!
 Darth Khasei
04-12-2005, 9:41 PM
#8
It is for the one in the game. However, I am in the middle of making it wearable for my PC now ;) :D...  [Read More]
Posted in: New Replacer Tool by Taina
 Darth Khasei
04-04-2005, 12:10 AM
#13
Svosh, your work is PAR EXCELLENCE!...  [Read More]
Posted in:  Clone Troopers for TSL Released
 Darth Khasei
03-28-2005, 11:28 PM
#4
Really nice work bro....  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Darth Khasei
04-17-2005, 2:58 AM
#33
Impressive as usual :D...  [Read More]
Its been a while since I posted because of work and other projects. Darth333 is a wonderful contributor to this community and I want to thank you for everything you have done for the mods....  [Read More]
Posted in: opinion please
 Darth Khasei
07-26-2004, 12:56 PM
#13
Well everyone around here knows I love the Dark side :D I'll take her....  [Read More]
(Force Persuade) You want to do both. :D...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darth Khasei
07-25-2004, 3:22 AM
#12
Thanks for the pub. That was very nice of you sir. :D...  [Read More]
I just want to thank Darth333 and TK102 for all of the help they provided me during my modding quest. The combo pack is a great idea that Darth333 was so kind enough to put together. Truly a dedicated community member and a great help to all of us. C...  [Read More]
Posted in: Thank-you
 Darth Khasei
07-19-2004, 3:47 PM
#14
Sep I understand bro. My time is very limited and I have to move on to new projects on the table. I will not leave per se, but I will not be around here as much until Kotor2 comes out. Some many things to do so little time. Cheers Sep....  [Read More]
Posted in: New character - Mendah
 Darth Khasei
07-19-2004, 3:43 PM
#14
Good job.:D...  [Read More]
Ran into the same problem while porting the Force Powers over to TSL from KOTOR1. They still work VERY well, I just need to get some help with the names over the powers in the combat icon over the target. Right now it seems attached to a dlg line alr...  [Read More]
Page: 2 of 10