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Darth Khasei

Latest Posts

Page: 5 of 10
Posted in: 1st Custom Armor Finished
 Darth Khasei
06-23-2004, 2:06 PM
#19
SWEEEET!...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-22-2004, 7:39 PM
#33
See that was my problem back in college when I took programming darn it! I can verbally explain these concepts and even understand them fairly well, but when it comes to actually placing that concept to code/script, I get serious brain farts that get...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-22-2004, 6:44 PM
#31
Thx TK! I tried that and the result is the same. I also tried adjusting the 17 meter distance and found something very interesting. The powers work a little better the shorter the distance. I changed it down to 5 meters and the results were promising...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-22-2004, 11:14 AM
#26
I'm going to do some more testing with the S and see if I can make it perfect. Right now, you have to be really close for it to target the exact person you target....  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-22-2004, 2:35 AM
#24
Got it Thx TK. Hey Darth333 I have found a way to improve the targeting in the force powers. I see you used pretty much the same targeting structure in your power that I did. It does the same thing mine did(ie, it seems to target the second closest...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-22-2004, 12:45 AM
#23
Sorry guys I'm just a little older than yesterday and I forgot about that post. Following up now:D...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth Khasei
06-21-2004, 12:53 PM
#19
Happy fathers day to all. Great new power. Darth333 thanks for the info on how to place the powers into the offensive menu. I have changed all of the new force powers to fit in that regular menu. Now, how do you get the title to appear over the powe...  [Read More]
Posted in: Sith Armada II
 Darth Khasei
06-22-2004, 7:12 PM
#22
Nice retexture. I like the dark eyes. There will be at least one Wookie representative in my K-1 fighting mod. ;)...  [Read More]
Posted in: Should I put up any of these for DL?
 Darth Khasei
06-19-2004, 12:33 AM
#6
Yes excellent work bro!...  [Read More]
I really like the design on the reskin revan robe, that is really sharp!...  [Read More]
Posted in: pink saber
 Darth Khasei
06-16-2004, 1:19 AM
#2
Magenta:D...  [Read More]
Posted in: Boba Fetts Helmet
 Darth Khasei
06-16-2004, 4:17 PM
#9
That is a really great job on the helmet. They need to publish more of their stuff....  [Read More]
Posted in: paintshop pro 8
 Darth Khasei
06-16-2004, 1:18 AM
#2
All of my stuff is done with Paint Shop Pro 4:D...  [Read More]
Posted in: My game dont like some MOD's
 Darth Khasei
06-15-2004, 4:51 PM
#2
Are you using the H-plug-in. There is a note that some of the mods have conflicts. I suppose that is what is happening. I tired to keep my mod in line with what was already release by including the proper entries in the distributed changed file. I...  [Read More]
Posted in: Creature Mod beta 0.5
 Darth Khasei
06-14-2004, 11:51 PM
#7
Drog, what are we talking about here bro? Some information on what the mod is "prior" to downloading it would be nice. ;)...  [Read More]
Posted in: Want to start out jedi?
 Darth Khasei
06-15-2004, 8:22 PM
#14
I love KSE. It makes all of this stuff so easy;)...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-22-2004, 7:06 PM
#68
Thanks to the input by the GREAT TK102, I am getting close to an excellent refinement of the force power targeting. I have gotten all of the powers to appear in the normal offensive force power targeting box, with labels, yippie!(Thx TK!). Also, now...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-16-2004, 8:18 PM
#66
These are the NSS files you requested. The Phase Shift Still needs to be updated. I may also make some final tweaks, if I can get targeting a little more precise. TK's Request (http://www.sunstarentertainmentinc.com/kotor/NSS.zip)...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-16-2004, 1:12 AM
#64
Mav yes all you have to do is replace it. The new version will most likely have these entries. The Force replicator and Force choke are in the same slots as the originals so it will work no problem. CHeers. TK102, I will put the nss files up on my s...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-15-2004, 8:07 PM
#61
Tk102, sure no problem. Nothing I do is a state secret:D How did exams go Matt. I know you were a little tense because of them....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth Khasei
06-15-2004, 5:34 PM
#58
Just a note, still working on getting a new graphic for Phase Shift, since some video cards are having trouble in certain game areas. I think when I do the next update that will be fixed. I might also include the spawn enemies on command powers for...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth Khasei
06-15-2004, 6:49 AM
#29
Good news. You can fight the Sith on Manaan with no trial penalty! Just spawn the enemy and killing them has no penalty. Heck any Shelkath around and they will join in on your side:D...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth Khasei
06-15-2004, 12:46 AM
#27
Ok good after going through the NW script page I did not see a reference to a command that lets you spawn a NPC and then allows you to set the NPC at x location in reference to the PC. So, the best I was able to come up with as a quick fix for me w...  [Read More]
Looks wonderful....  [Read More]
Posted in: A guide to "new area" creation
 Darth Khasei
06-15-2004, 8:31 PM
#12
GUnlmited, you "ARE" a modder bro. A damm good one at that. Survival Maxtrix mod ROCKS!...  [Read More]
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