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Achilles

Latest Posts

Page: 74 of 113
Posted in: Mod Requests Thread (#3)
 Achilles
02-04-2005, 12:11 PM
#174
Originally posted by thijskerulescit cool answer giganto :D but serieusly can somebody make a recruit mod for Vandar Tokare??? One request is enough :cool:. If someone is interested in taking this on, they'll let you know. You may even want to try m...  [Read More]
Posted in: Mod Requests Thread (#3)
 Achilles
02-04-2005, 7:42 AM
#167
Originally posted by thijskerulescit could it be possible to make vandar a recruitable NPC?? if it could,would somewhone make some mod to do it for me?? The Mendah recruit mod that you've been asking about for the last week isn't close enough? :conf...  [Read More]
Posted in: Mod Requests Thread (#3)
 Achilles
02-03-2005, 7:05 AM
#159
Originally posted by ]{ami]{aze I'd like to see a few different mods, not sure how hard some of them will be: 1. More saber crystals with varying attack strengths and secondary abilities, maybe have enemy Jedi or Sith drop them. 2. Jedi Armor. I'd...  [Read More]
Posted in: Mod Requests Thread (#3)
 Achilles
02-01-2005, 11:17 AM
#155
Originally posted by viscen hello, long time no see, i thought since the KOTOR 2 games is coming backt his month i thought id get back into the game, when something just hit me how about a mod that lets u romance mission, it has its on story to go...  [Read More]
Posted in: Gmax Help!
 Achilles
02-04-2005, 10:01 AM
#6
Originally posted by DarthSmallz If you read them both, you woud figure out that they arn't the same!:D Pretty sure both threads involved you having difficulty registering your GMAX. Am I missing something? Moderators?...  [Read More]
Posted in: Gmax Help!
 Achilles
02-04-2005, 8:34 AM
#4
Didn't you have a thread exactly like this (http://www.lucasforums.com/showthread.php?s=&threadid=143674) a few days ago? Didn't the moderators lock that one down too? If so, this would be spam....  [Read More]
Posted in: Nothin about modding but im curious..
 Achilles
02-03-2005, 8:49 AM
#2
I'm sure this thread will be moved, but I'll respond here anyway. I preordered TSL on Tuesday. It is very likely that I will mod TSL, but I think that modding this game will be difficult due to the fact that Obsidian seems to have addressed many of...  [Read More]
Posted in: probably simple just don't know what i'm doing
 Achilles
02-02-2005, 5:25 AM
#2
Kotor Tool will convert them to tga files for you....  [Read More]
Posted in: Force Power Damage!
 Achilles
02-03-2005, 6:08 AM
#17
Originally posted by DarthSmallz Is there no way to just show me where force power damage is in: k_inc_force.nss? I really wanna learn!!!:D The locations of the various entries are peppered throughout the script. To find it, you have to look around....  [Read More]
Posted in: Force Power Damage!
 Achilles
02-02-2005, 6:47 AM
#7
Originally posted by DarthSmallz And just where would I find these..................er...........friends?;) Search is on the front page where it says "Search". Stickies are on the front page and start with "Stuck:". I hope that...  [Read More]
Posted in: Force Power Damage!
 Achilles
02-02-2005, 6:06 AM
#5
Originally posted by DarthSmallz But, you can't give me an exact answer? Using the search function and reading the previous threads started on this topic would have given you an answer :D Search and stickies are your friends......  [Read More]
Posted in: Force Power Damage!
 Achilles
02-01-2005, 6:23 PM
#2
This (http://www.lucasforums.com/search.php?s=&action=showresults&searchid=91302&sortby=&sortorder=) might be a good place to start. I got it by typing "edit force powers" into the search field :) The threads started by tk1...  [Read More]
Posted in: having a problem with .utc editing
 Achilles
02-01-2005, 6:12 PM
#9
Originally posted by sketch42 how can i check if this malak or any other malak has animations... btw his lightsaber still isnt showing Malak moves therefore he has animations. The model is a puppet. Animators asign animations to the model (puppet)....  [Read More]
Posted in: having a problem with .utc editing
 Achilles
02-01-2005, 10:36 AM
#7
Originally posted by sketch42 btw.. when i was saying scripts... i meant the scripts that the utc file are looking for.. because i believe the star forge malak has a cutscene script and a dialog script etc... so if i can remove those calls from the...  [Read More]
Posted in: Can I add new areas in existing modules ?
 Achilles
02-01-2005, 5:23 AM
#2
You can take existing modules and link them too other existing modules using scripts linked to doors, dialogs, or computer interfaces. Redhawke's ORD Mandell mod might give you some idea of what's possible. Check it out on PCgamemod's or his website...  [Read More]
Posted in: Help with crystal properties
 Achilles
02-02-2005, 2:52 PM
#10
This (http://www.lucasforums.com/showthread.php?s=&threadid=130491) should be right up your alley. Please take some time offer some feedback, as I have yet to receive any. Thanks in advance! PS: Why aren't you using KT to accomplish this? :D...  [Read More]
Posted in: Help with crystal properties
 Achilles
02-01-2005, 10:29 AM
#8
Originally posted by CTOAN The allegory was very helpful. Thanks! So I need to edit the properties for all the lightsabers in KOTOR tool. I have the list printed out at home with the tags, so I can try that either tonight or Thursday. I may actuall...  [Read More]
Posted in: Help with crystal properties
 Achilles
01-31-2005, 5:43 PM
#6
As T7nowhere pointed out above, the crystals themselves do not contain the properties (hence why they are "empty" when you open them in KT). I like to think of the crystal as a key and the lightsaber as a lock. In order to "unlock"...  [Read More]
Posted in: Exar Kun Tomb mod
 Achilles
02-02-2005, 11:11 AM
#6
Originally posted by Gall_4185 I've been having a problem with this mod. Anytime I take the option of going to the surface of Yavin IV my game goes dead,ie blank black screen. I have a host of other mods installed including most of redhawke's work a...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Achilles
01-30-2005, 5:41 AM
#14
Originally posted by beancounter I agree with you there, I doubt it will be fixed in the PC release. It really is a shame that mods are so unsupported with the KOTOR series. One would think that a company would incourage mods to their game. Games...  [Read More]
Posted in: Achilles' item property editing walkthrough *Long*
 Achilles
02-05-2005, 9:53 AM
#15
Originally posted by sketch42 but i did that and it still only brought it down to 19-20... do they need to be next to each other ?? cuz first i had set it up exactly the way in the TUT and than later i added one.. would the fact that they arent back...  [Read More]
Posted in: Achilles' item property editing walkthrough *Long*
 Achilles
02-05-2005, 6:48 AM
#13
Originally posted by sketch42 will do from now on.... :D ... but what should i put for a doubleblaed saber in order to bring the critical threat down to 17 .... since doublebladed critical threat is default at 20-20,x2 i thought that i needed 3 inst...  [Read More]
Originally posted by sketch42 hey there great walkthrough.. just one thing i couldnt get that maybe you can explain ... i read through until On Hit.. and decided i should try thatone without reading... so i went through everything and got stuck at C...  [Read More]
Posted in: Achilles' item property editing walkthrough *Long*
 Achilles
02-03-2005, 11:40 AM
#4
Originally posted by tk102 Thank you Achilles. I've added this to the General Tutorials forum. :) It's tricky to describe all the steps in GFF Editor but you've done a great job. Thanks for the feedback. I wrote this months ago...just before Fred ma...  [Read More]
Posted in: Classes and 2DA editing
 Achilles
01-29-2005, 11:43 PM
#12
Originally posted by Kishkuma Allright, I know this is a REALLY old topic, but I have searched these forums for the last two hours or so, and maybe I just suck at searching, but this is the closest thread I have found. Anyway, my problem is thus: I...  [Read More]
Page: 74 of 113