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Achilles

Latest Posts

Page: 71 of 113
Originally posted by By Design And when the Ultimate Lightsabre mod comes out with it's beefed up Nihilus encoutner sabre I should throughly get my ass handed to me :D All Sith Lord encounters have been beefed up with this mod, however from what I'v...  [Read More]
Originally posted by beancounter Let me clarify that. Raising the level of the creature by adjusting levelmult only does two things. It gives more experience for killing it and it gives the constitution bonus to vitality. It does not change the base...  [Read More]
Interesting. I never noticed, but it's entirely possible that the level multiplier allows for added VP without changes to the vpmult column, which would explain why that never became apparent to me during testing. Thanks for the info! I won't worry...  [Read More]
@shosey: Nope, but you might find that you're at a disadvantage if you install it in the middle of one. How much of a disadvantage, I can't say. @DaxJorell: I haven't used that mod, so I don't know. Unless it utilizes any of the files included in th...  [Read More]
Originally posted by stoffe -mkb- The script (a_ritual_sc_1) applies a flat 1000 Universal damage to the Sith that's killed when the ritual breaks. So if he's got more than 1000 hitpoints, he'll not die. A wild guess would be that the people who ru...  [Read More]
Originally posted by Drazin Have you tested this mod in the Dxun Tomb? I've tested this on about 4 different games and have yet to run into this problem. Odd are that if he's not dying, then you have a file conflict with his .utc. Just my 2 cents....  [Read More]
...from my website. The readme's a doozy, so I'll spare you the tears and just post the Q&A. One of the chief complaint lobbied by those who have played SW:KotORII - TSL is the game is way too easy. Luckily, Obsidian Entertainment (OE) was kind...  [Read More]
Posted in: New Replacer Tool by Taina
 Achilles
04-04-2005, 12:45 AM
#17
...but will you make it available for download? :D Nice work, per usual!...  [Read More]
Posted in: Holowan Closure Discussion
 Achilles
04-01-2005, 5:51 PM
#37
No one that posts on these boards is going to be able to answer that for you (assuming that this is legitimate). LA's rationale is unknown to us and is likely to remain that way :(...  [Read More]
Posted in: Holowan Closure Discussion
 Achilles
04-01-2005, 5:12 PM
#35
God I love being the voice of dissention... If this is an April Fool's Day joke, kudos to its architects. Brilliantly done! If this is not an April Fool's Day joke, then let's try to have some perspective. While I certainly feel for those that have...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
04-14-2005, 10:06 PM
#29
Originally posted by thesprucemoose Any Updates on the mismatching skins situation? Yeah, I figured out what the problem was. I fixed it and added a new feature (Jedi Armors are now Bao-Dur friendly). I just haven't gotten around to updating the rea...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-21-2005, 9:09 AM
#26
I probably forgot to add the male textures to the zip file. I'll check that tonight when I get home....  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-20-2005, 11:39 PM
#24
Ok, I'll pull everything out and test it again. I may have missed something though it seems odd that mine works fine....  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-20-2005, 3:51 PM
#22
Hey guys, Thanks for the heads up. Have either of you double checked to make sure that you don't have a conflicing .2da file hiding in a subdirectory somewhere? The robes worked fine when I tested them, so I'm not sure where else to begin. Let me k...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-17-2005, 11:41 AM
#18
The link in the post just takes you to pcgamemods. It's not a download link. I've updated it so that it points you to v1.1. Thanks for letting me know!...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-16-2005, 2:49 PM
#12
Originally posted by Palâ„¢ To be honest, I don't like them. I hate that they're all the same design, just different colours. But I love the armour. To each their own. Glad you like the armors :)...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-16-2005, 1:51 AM
#6
Originally posted by T7nowhere Something tells me you don't like model PMBNM ;). Ossus Keeper and Norris Robes look much better. nicely done. You think?! :D Can't take credit for the Ossus Keeper robes. That texture was compliments of OE. I apprec...  [Read More]
Posted in:  Achilles Robe Mod is available for download
 Achilles
03-15-2005, 11:37 PM
#1
...from PCgamemods. This bad boy is just too big for my site. Link (http://www.pcgamemods.com/mod/11813.html) Edit: Because of PCGM issues here is the direct link... PCGM Direct Download Link (http://ds1.pcgamemods.com/core/11813/Achilles Robe Mod1...  [Read More]
Posted in: Bao joining cutscene problem
 Achilles
03-14-2005, 4:19 PM
#2
Any mods involving Bao-Dur, Remote, Kreia, Atton, or any of the NPC's spawned in that module?...  [Read More]
Posted in: Hardcore Tsl
 Achilles
03-03-2005, 12:16 PM
#70
Which of the hardcore mod "settings" are you using? I know that beancounter set this up so that you can edit how powerful your enemies are. If you're finding the current settings to be too challenging you might want to change them. Also, ar...  [Read More]
Not sure if it's because of the patched Dialog.tlk file, but KotOR TLK won't save changes for TSL. Yes, I'm clicking Apply and yes I get the prompt telling me that the app has finished saving my changes :)...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Achilles
02-28-2005, 4:15 PM
#210
Congratulations on your success! I know how hard it can be to make your vision a reality and it takes real leadership to make that happen. While I am saddened to hear that you will have to take more of an administrative role, I am confident that RPGd...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
03-25-2005, 1:52 PM
#1234
Fred, Are there any limitations on creature hides (slashes, blows, etc) for TSL in the newer versions of KT? I tried adding a g_w_crslash (a new one labeled 013 to be specific) to Bao-Dur via KT and it doesn't appear to have taken hold. I've yet to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
03-08-2005, 11:37 AM
#1151
Works everytime for me. Are you running any kind of firewall software that might be blocking it?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
03-04-2005, 12:56 PM
#1104
Thanks for the update. Congratulations on your 500th post :D...  [Read More]
Page: 71 of 113