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Achilles

Latest Posts

Page: 76 of 113
Posted in: question about Jedi Mod
 Achilles
10-10-2004, 6:39 PM
#10
Originally posted by Innards-Decay problem #2, it screws the stats on my RedHawks Darth Revan robes.... what should i do to fix this? Well some actual details may be required in order to provide additional assistance. Let us know specifically which...  [Read More]
Posted in: question about Jedi Mod
 Achilles
10-10-2004, 6:22 PM
#8
Originally posted by Darth333 And Achilles (http://www.freewebs.com/achilles01/) also made a mod that let's you play as a Jedi and also skip the Endar Spire I think (I am not sure about that last part since I haven't tried it yet). Yes, the mod allo...  [Read More]
Posted in: Observations from the screens
 Achilles
10-10-2004, 3:52 AM
#10
Originally posted by JediConsularAD that cave annoys me so much as someone said an old hermit lived out there. For someone that doesn't feel negative emotions, that sure seems like a heck of a trigger for annoyance. Have you had an opportunity to v...  [Read More]
Posted in: Observations from the screens
 Achilles
10-10-2004, 3:02 AM
#4
Originally posted by RedHawke KOTOR:TSL is supposed to have a darker tone... so how could OE set that tone with bright and shiny planets? :confused: I think TSL is going to be a little like TESB in that it too had a darker tone, and the dark and in...  [Read More]
Posted in: Observations from the screens
 Achilles
10-10-2004, 2:55 AM
#2
That particular droid model was actually used several places in the game (Great Walkway on Kashyyyk is the first one that springs to mind). I'm sure that we'll see several of the other models used in KotOR as well as the new models that we've seen in...  [Read More]
Posted in: Malak's saving throws
 Achilles
10-10-2004, 4:25 AM
#7
Originally posted by RedHawke ^^^^ I don't know either, but the Counselar is part of the D20 system so thats what Bioware had to deal with when they licenced and used the crappy WotC D20 system, things like this would have never happened with the WE...  [Read More]
Posted in: Malak's saving throws
 Achilles
10-10-2004, 3:55 AM
#5
Makes you wonder why they would even bother creating the Consular class, since Malak is practically immune to force powers....  [Read More]
Posted in: Malak's saving throws
 Achilles
10-10-2004, 3:07 AM
#3
Originally posted by RedHawke Looks and sounds right to me! :D That's what I was afraid of. Thanks, Redhawke....  [Read More]
Posted in: Malak's saving throws
 Achilles
10-10-2004, 1:50 AM
#1
I'm pretty sure that I already know that answer to this, but I thought I would put it out there to see if someone can either confirm or deny my suspicions. Ok, so we all know that saving throws are determined by class, level, attribute modifers, and...  [Read More]
Posted in:  The Roleplay Padawan Mod
 Achilles
10-07-2004, 11:14 AM
#12
Originally posted by UrchSr The monsters should get harder. I disliked that in the regular game. That makes for a good request... Hmm... I think I will. Well technically they do, but the buffs are so minor in comparison to how your character progres...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Achilles
10-07-2004, 2:05 AM
#159
Originally posted by Darth_ToMeR I think i'll release it in a week. I'm using music from the movies. What you hear in the movies, you'll hear in the game (like in the Cantina, you'll hear the music from ANH in the Cantina). But i wont replace all th...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Achilles
10-01-2004, 1:33 AM
#95
Originally posted by Prime IIRC bneezy mentioned that when he was playing around with imported helmets, etc. before, they showed up in the game but not in the cutscenes. Does anyone know why this would be? Thanks again for all your help, everyone....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Achilles
09-29-2004, 2:36 PM
#68
Originally posted by Prime I also tried using an empty .txi file, yet it still seems to be its normal shiny self. :) Could there be something inherent in the texture that forces the use of a certain shader? DarthToMeR's original clonetrooper armour...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Achilles
09-29-2004, 11:58 AM
#62
Originally posted by Prime I don't believe the helmet has an alpha channel currently. I assume that is the only way to add a reflective property to it? That's correct....  [Read More]
Posted in: troubles with the mouse pointer
 Achilles
10-03-2004, 7:59 PM
#7
Originally posted by Darth333 :D enjoy! I would still like to know how you manage to play bug free. My ATI card is still a thorn in my side...ugh....  [Read More]
Originally posted by Fearless_Jedi They are just.....so damn beautiful. Hey you think maybe you could try making new lightsaber colors? I try but I suck at it, I cant make the gold color actually look like gold and i cant seem to make a silver/plat...  [Read More]
Posted in: List of downloads - Tools and mods
 Achilles
09-29-2004, 6:50 PM
#172
Originally posted by evileeyore A side note, I have a bit of a challenge to pose.... Dark Juhani Recruit. Is it possible to change the Dark Grove encounter to allow a recruitment of a Dark Side Juhani? I might have to learn about modding, just fo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-10-2004, 12:36 PM
#768
I recently noticed that I receive a pop-up telling me that only registered users will have editing access whenever I click on the Inventory button after opening a .utp file in KT. Does anyone else get this or is it just me?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-05-2004, 8:43 AM
#758
Fred, Installer works now, but whenever I try to utilize the new search feature, I receive an error that states,"Arithmatic operation resulted in an overflow"....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-05-2004, 6:55 AM
#756
Originally posted by Fred Tetra Sounds like the whole setup file didn't get downloaded. Check the file's properties to verify that the file length is 2,204,222 bytes. If not, re-download. I tried it twice, but I'll try it again :) EDIT: Third try d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-05-2004, 6:23 AM
#753
Originally posted by Fred Tetra Re-download the setup program. The code was set to used the fixed path instead of the dynamic one and should work fine now :) Error reading setup initialization file :(...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-04-2004, 10:20 PM
#751
Originally posted by Fred Tetra New version of Kotor Tool posted today. v1.0.1738.39111 (2004-10-4) Features/updates: Removed registration requirement Added RIM search feature to Tools menu* * Some of you, depending on when you downloaded a r...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
10-01-2004, 9:01 PM
#744
Originally posted by Fred Tetra It's not gone, just go to Tools | Options and check the boxes for Show Module Descriptions and Show Module Locations. They've been there for some time :) As soon as you close the window, the treeview will rebuild as a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
09-29-2004, 7:56 PM
#724
Originally posted by Fred Tetra There have been a number of people who've been getting "chitin.key" errors and I have traced the problem down to the fact that their file refers to "custpackiv.bif" or sometimes "custpacki.bif...  [Read More]
Posted in: Star Wars-KOTOR: Darth Revans Costume
 Achilles
10-11-2004, 2:56 PM
#19
Originally posted by Adam G. Or click here (http://lucasforums.com/forumdisplay.php?forumid=324) and more specificially here (http://lucasforums.com/showthread.php?s=&threadid=124284) or here (http://lucasforums.com/showthread.php?s=&threadi...  [Read More]
Page: 76 of 113