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Codja X

Latest Posts

Page: 3 of 12
Posted in: Wip: Muunilinst
 Codja X
08-12-2004, 8:57 AM
#7
I've got a while to go with the architecture, so it's not urgent. I'll drop them a line later on during development. How is the AOTCTC coming along anyway?...  [Read More]
Posted in: Wip: Muunilinst
 Codja X
08-12-2004, 8:06 AM
#5
darthVADER, in your Sig, it shows you're the AOTCTC chief mapper - do you think it'd be okay to use some of the models your crew have created for use in this project?...  [Read More]
Posted in: Wip: Muunilinst
 Codja X
08-12-2004, 4:35 AM
#3
I'm glad you like. You've got to love the q3map_sunExt parameter:) It was originally going to be set on either Nar Shadaa or Coruscant, with Jaden chasing a rogue Jedi from the depths of the city to a final rooftop duel. The only problem is Nar Sh...  [Read More]
Posted in: Wip: Muunilinst
 Codja X
08-12-2004, 3:45 AM
#1
Hi all, This is the 1st time i've posted any shots of work i'm doing at the moment, so go easy on me. Following getting a copy of the Clone Wars Micro series, I have decided to set the map on Muunilinst. It will eventually end up being single pla...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Codja X
08-11-2004, 6:14 AM
#27
Originally posted by lauser Indeed Codja. Surprising that RAVEN released the maps and GAMES that they did considering how much talent is here in the community. I have seen many things surpass RAVENS mismoshed thrown together maps. rgoer and mslaf ar...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Codja X
08-11-2004, 5:20 AM
#25
Originally posted by lauser And the enviornments will look oh so UBER. :D They will, but they they will only be as good as the artist and designer creating them. If you're crap at making maps for JA, you're going to be crap at Doom III. What I so...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Codja X
08-10-2004, 7:41 AM
#12
Originally posted by WadeV1589 Also D3 has amazing lighting which is fully previewable in the editor and compiling takes a matter of seconds. My word! I like the sound of that. All we need now is a lightsaber mod for it and the JA community will...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Codja X
08-10-2004, 5:13 AM
#10
The JA community is dwindling, as is the Q3 engined game community in general. Doom III has just been release with a spanking new engine and Half-Life 2 is round the corner with the new Source technology. Both these engines come with plenty of Bell...  [Read More]
Posted in: Architecture Tips -- Help
 Codja X
08-08-2004, 4:45 AM
#10
Here it is butty: http://www.lucasarts.com/products/btm/default.htm...  [Read More]
Posted in: Architecture Tips -- Help
 Codja X
08-07-2004, 3:54 PM
#6
One of the biggest sources of inspiration I found was Ralph McQuarrie's concept art. If you own the old Star Wars Multimedia CD-ROM "Behind the Magic" then you'll find concept art for the entire original trilogy, schematics for all the sh...  [Read More]
Posted in: Architecture Tips -- Help
 Codja X
08-07-2004, 3:45 PM
#4
The learner becomes the teacher:) If you know how to manipulate brushes, patches and models already, then follow Vogel's ( blatantly 2nd hand:) ) advice :D If you don't know how to manipulate brushes, patches and the like then have a look on rich...  [Read More]
Posted in: Architecture Tips -- Help
 Codja X
08-07-2004, 1:00 PM
#2
Do a forum search for Richdiesal - there are plenty of beginners tutorials on his website...  [Read More]
Posted in: How legal is it
 Codja X
08-07-2004, 3:34 PM
#10
If your music is your own creation (i.e. not from any other lucasarts games or cd's) then you should be fine. And if it was a free download anyway and you're not making money off it, then I don't see the problem. Saying that though, i'm not a lawye...  [Read More]
Posted in: How legal is it
 Codja X
08-07-2004, 8:26 AM
#7
Just keep it quiet and don't make a big deal about it. Also, if you make a really good job of the dynamic music, most people wouldn't notice that it's something you've added - they would probably think it had already been included in game. Don't...  [Read More]
Posted in: How legal is it
 Codja X
08-07-2004, 7:57 AM
#5
Lucasfilm and Lucasarts are VERY, VERY protective of their Star Wars license. Lucasarts would have had to go through a ton of legality to get the tracks they wanted and so I wouldn't really chance it. If you are going to though, make sure there is a...  [Read More]
Posted in: Which scenes are changed on the DVDs, and how?
 Codja X
08-08-2004, 7:41 AM
#14
The reason i'm having confusion is that i'm not what the ghosts of the Jedi are meant to represent - do they show the Jedi as they were when they died? Do they show them in their prime? The point you made regarding Anakin ceasing to exist when he be...  [Read More]
Posted in: Which scenes are changed on the DVDs, and how?
 Codja X
08-08-2004, 6:55 AM
#12
Don't get my panties in a twist? I'm not the one going off on one. All I asked was a simple question - I don't understand why only Anakin and not Obi-Wan? I'm not having a go at GL or anything and reading all the other changes, I think they'd be...  [Read More]
Posted in: Which scenes are changed on the DVDs, and how?
 Codja X
08-08-2004, 5:59 AM
#10
If they replaced Sebastian Shaw with Haydn Christensen, why didn't they replace Alec Guinness with Ewan Macgregor? If they are going to make gimmicky changes, they should at least be consistent - that's my only problem. The rest of the changes are p...  [Read More]
Posted in: Major Issues!!!!
 Codja X
08-07-2004, 8:41 AM
#7
Try this: Open www.google.com in your address bar and type in the search: Lightmap texture coords out of range I've just done that and have found a LOAD of stuff that would help. I know it's easier to just ask someone on the forum how to fix a p...  [Read More]
Posted in: The millionth sky shader problem..
 Codja X
08-05-2004, 12:45 PM
#25
Originally posted by EvilJedi Can I put a brush in it's place but make it really far away and cover that in a sky texture? I dont mean make my whole map in a box but just a medium sized box around the rooms that I want to have a sky around? That'...  [Read More]
Posted in: Wip: Endor
 Codja X
08-11-2004, 7:07 AM
#36
Can you jump from tree to tree and branch to branch? While the Stormtrooper's are scouting the ground below, you're jumping and crawling throught the branches like a ninja jedi assasin, waiting to strike! How cool would it be to have a lightsaber f...  [Read More]
Posted in: Wip: Endor
 Codja X
08-11-2004, 4:59 AM
#34
Looks like the battle of the Endor mod's has begun! Just keep it civilised gents:D Both looking good as well. Lauser, have you considered making a skybox made in Terragen rather than using a sky portal? That should save you some FPS to use in ot...  [Read More]
Posted in: Wip: Endor
 Codja X
08-10-2004, 5:24 AM
#31
I really like the sense of scale in the map. How are you making the trees? Brushes, Patches, ASEs?...  [Read More]
Posted in: Wip: Endor
 Codja X
08-08-2004, 11:00 AM
#24
What sort of FPS are you getting there?...  [Read More]
Posted in: KotOR
 Codja X
08-10-2004, 8:01 AM
#77
it doesn't really matter whether KOTOR is canon or not - it's set 4000 years before the films, it doesn't contradict anything in the Tales of the Jedi comic books and it is highly unlikely that George Lucas will do anything set in this era. It doesn...  [Read More]
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