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bneezy

Latest Posts

Page: 1 of 7
Posted in:  MECK Project - The Insidious Plot
 bneezy
02-01-2005, 8:04 PM
#32
Holy crap! Nice work on Qui-Gon....  [Read More]
Thanks for the info. I've run into my fair share of broken quests. Although, I only keep a 10 slot rotation. But 5 per planet? Hmmm.... God knows we have the space....  [Read More]
Posted in: First day of release and a bug...awesome.
 bneezy
12-09-2004, 1:03 PM
#3
(Oops...sorry about that.) I'll try that, thanks....  [Read More]
Posted in: First day of release and a bug...awesome.
 bneezy
12-08-2004, 6:35 PM
#1
Well, this is fun. Anyone else have this problem? I've been battling HK-50 for about 15 minutes. He just stands there and doesn't die. I can even leave and come back. He doesn't even fight me. He just keeps a little health, stands there, and doesn't...  [Read More]
Cheats are always the same for created items with .uti files. Just use the "giveitem" cheat and type "giveitem "uti_file_name"....  [Read More]
Posted in: New MDLOps
 bneezy
11-19-2004, 9:20 PM
#32
[Dominate Mind] Bneezy... you really... really want to polish those off, get the authors permissions, and release those sabers! Although the site the screens are on is down, I don't think we'll need to thanks to svosh (from what I've been reading). I...  [Read More]
Posted in: New MDLOps
 bneezy
11-18-2004, 6:31 PM
#26
cchargin, you are the man! http://img.photobucket.com/albums/v427/bneezy21/dooku1.jpg http://img.photobucket.com/albums/v427/bneezy21/dooku2.jpg http://img.photobucket.com/albums/v427/bneezy21/windu1.jpg http://img.photobucket.com/albums/v427/bn...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 bneezy
10-29-2004, 2:22 AM
#18
Great job, T7! We finally have "The Mask". Like the new site layout as well. I like how you did the WIP....  [Read More]
One thing I love about Star Wars is stormtroopers, regardless of whether they can hit anything or not. This (http://atomfilms.shockwave.com/af/content/recruitment) may clear some things up. "Get this man a sniper rifle!" I am still in aw...  [Read More]
Since I am not a model, no I can't make my own rifle. LOL, I don't know what that has to do with the rifle, Prime. Although, I haven't seen any of the MODs those girls from Victoria's Secret are putting out....  [Read More]
Posted in:  Segan Wyndh Armor Released! ...finally...
 bneezy
10-16-2004, 12:58 PM
#3
Wow! That looks pretty damn sweet....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-19-2004, 5:27 PM
#212
I dont' think the head will move since the only successful way to add those are to add them to a head model. Xavier2 gave me some tips with the body meshes. I'll see it we can get them to work. I'll post an update when I see what happens. Update: He...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-19-2004, 4:33 AM
#208
Originally posted by Darth_ToMeR And how much time it's gonna take? Not sure really. Prime is just starting on the Clone trooper armor textures. The Jango and Boba Helmets are pretty straight forward, but the tetxures they use have a funky "pi...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-18-2004, 5:19 PM
#204
Hap's E-11 is an original model but it uses the JA texture. No dice. The one Orsan made was a straight port from JA, model and texture. It really shouldn't be up for download (for KotOR, anyway.) Update: The Clone trooper and ARC Trooper models and...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-17-2004, 4:55 AM
#191
Unfortunately, the stormtrooper texture is symmetrical, meaning that the same thing is applied to both sides of the model. So there is no way to create the shoulderpad without having it on both sides. So that is why I decided to make them all regular...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-08-2004, 9:58 AM
#177
My trial for Photoshop CS expired, so I can't post any new screenshots until I get it downloaded again (which, by the looks of things, will be a while). When I get it working I'll post a size reference: HERE. Or Prime could use the files I sent him...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-08-2004, 9:28 AM
#174
And how do you get around replacing the PMBH01 with the Stormtrooper texture and not having the "Heavy Battle Armor" look like a Stormtrooper? You don't! You make g_a_class9001 the new Stormtrooper armor and you make up some BS like: "...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-08-2004, 8:31 AM
#171
Yes, the disguise works on taris with no problem. I'm working on the .UTI's now to make the armor useable by PC's. Yes, Helmet and Armor will be useable individually. There should be (correct me if I'm wrong, Prime) two sets of files: 1. Set to ch...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-08-2004, 8:03 AM
#168
"W00T!" as the kids say. Everything on my end is completed. All that is left is the readme and possibly a new "Sith Disguise" icon. Great work, Prime! And thanks a lot, T7....  [Read More]
Posted in: Best Sith Lord Quote
 bneezy
10-26-2004, 4:59 AM
#26
Darth Vader: Apology accepted, Captain Needa. It's obvious that the Empire goes through a lot of Naval Officers, so they need to stay well stocked. You should really check out their latest Recruitment Video (http://atomfilms.shockwave.com/af/content...  [Read More]
Posted in: svцsh's work in progress
 bneezy
11-25-2004, 7:06 AM
#209
That is awesome!...  [Read More]
Posted in: svцsh's work in progress
 bneezy
11-19-2004, 8:42 PM
#191
fotopic.net is acting up right now, but I'm sure they are amazing, svosh....  [Read More]
Posted in: svцsh's work in progress
 bneezy
11-01-2004, 5:31 AM
#172
Wow.......  [Read More]
Posted in: Bandon is recruitable
 bneezy
10-19-2004, 6:25 PM
#30
Darth Wanubion, if you want to add a comment onto your post, use the edit button, it keeps the forums a little bit cleaner. Just use a color option when you edit your post and just type "Update:" so it stands out when people read through...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 bneezy
10-19-2004, 5:02 PM
#786
It's like you read my mind Fred. It was tedious opening all the different editors from the menu. The keyboard shortcuts helped some. Now that you have shortcut buttons, it's not that tedious anymore. Although, this would make it extremely easy. Great...  [Read More]
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