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bneezy

Latest Posts

Page: 2 of 7
Posted in:  The Roleplay Padawan Mod
 bneezy
10-07-2004, 9:22 AM
#9
Great job! Your MOD is SEAMLESS. This will be in my Override for good. The dialog is high caliber as well. Loved it. Good work....  [Read More]
Posted in:  Verpine Implant Integration Visor
 bneezy
09-29-2004, 5:36 AM
#2
Good call on the idea for visor implants svosh and T7. Very nice! They could become the new visor/helmet upgrade "standard" for future MODs. That, I would love to see. Keep thinking outside the box...err tree...squirrel cage, svosh....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-08-2004, 6:13 AM
#164
Woo Hoo! It looks like my problem hex editing the models was not the programs, but my choice of names. Thanks so much, T7!...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-05-2004, 6:53 AM
#152
What is a good hex editor to use? I've got Hex Workshop 4.2, but my models keep crashing. What do you use, T7? And when you save them, do you need to do anything special?...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-04-2004, 9:36 AM
#150
Yes! Why didn't I think of that? PMBH02. The skeleton head you were referring to. It worked! Great thinking Xavier2! T7, I still want to find out what the heck is my problem when hex editing the head model. I've sent the files over....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-04-2004, 9:17 AM
#148
Originally posted by T7nowhere All you have to do is rename the model and I mean all referance to the other model MUST be changed. If you still are stuck after that, I can help you guys out. When I go to hex edit the model, I'm not sure if I'm chan...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-04-2004, 8:23 AM
#145
Everything seems to be coming along nicely, very nice! First of all, Prime is insane. I can totally understand wanting perfection (at least in what you wanted to accomplish with the back of the Stormtrooper model) with the texures, but WOW. They're...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-02-2004, 8:58 AM
#126
I'll try that Xavier2. Would it be possible to extract the models with Kotor Tool as usual, and hex editing those so it looks for PMBH15 (or whatever the texture will be called) instead of PMBH01 (default)?...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-02-2004, 8:38 AM
#124
Adding a .uti for the helmet and the armor for use by PCs is already done. I did this to get my screenshots and Prime did the same for his (or you couldn't equip them anyway.) Everything we're doing now is just trying to change all Sith troopers (onl...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-02-2004, 8:08 AM
#122
Ok. When I added the helmet to the head model, I converted it successfully, changed heads.2da accordingly, changed the "normalhead" correctly, and renamed the head model. Everything works.....except that the head model I used originally (PM...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-02-2004, 4:59 AM
#118
Originally posted by T7nowhere did yopu paste PMBHS in texa it should be PMBH Woo Hoo! Thanks T7 and everyone who helped make this (http://img.photobucket.com/albums/v427/bneezy21/finally.jpg) happen. It's about time! I need to take a nap after thi...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-01-2004, 1:54 PM
#114
I'm getting closer (http://img.photobucket.com/albums/v427/bneezy21/closer1.jpg) and closer (http://img.photobucket.com/albums/v427/bneezy21/closer2.jpg). What the deal with the texture is, I don't know. The only things in the override are the helmet...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-01-2004, 1:05 PM
#111
I've changed the appearance correctly in "appearance.2da". I get the same effect changing the appearance file as I do completely changing model files (renaming PMBHS.mdl/mdx to n_sithsoldier.mdl/mdx) so I know it is working as it should. Wh...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-01-2004, 11:40 AM
#108
Well it's progress (http://img.photobucket.com/albums/v427/bneezy21/traskhead.jpg). Xavier2, clean out that mailbox. That's a lot better (http://img.photobucket.com/albums/v427/bneezy21/traskhead2.jpg)....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-01-2004, 11:32 AM
#106
I replaced the Sith soldier files with PMBHS and renamed them "n_sithsoldier". I then renamed the armor texture to PMBH01 (which is what the game gave me (PMBH01) when I changed the files.) The bodies work fine, animations and all. The corr...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
10-01-2004, 9:14 AM
#101
I seem to be hitting a snag. I changed all the sith troopers on the Endar Spire to the first large male caucaisan and then give them the same helmet, armor, and blaster. Some work fine, but some (like the ones in cutscenes and others) either don't ha...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-30-2004, 7:15 AM
#79
Originally posted by Prime After looking at them some more, I agree. The one on the left is like a car that has been repainted with house paint. That Stormtrooper hadn't received his clear coat yet. He was only sporting primer....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-30-2004, 6:30 AM
#77
Originally posted by Prime Also, does anyone know if Orsan who made the blaster is still floating around? I want to ask him permission to include and "Englishize" it with the mod. Just wondering if he is still floating around here... The...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-30-2004, 5:36 AM
#74
I was having all sorts of problems with the whole .txi file creation until I realized the little thing I was doing wrong. I had to make sure that when I saved the text file with "envmaptexture CM_Baremetal" in it, I chose "All Files&qu...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-28-2004, 5:57 AM
#36
Originally posted by Airrazor OMFG :drop2::drop2::drop2::drop2: That pretty much sums it up for me. WOW!...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-27-2004, 6:35 PM
#30
Originally posted by Prime I'm thinking of having a negative "to hit" modifier. :) LOL! Yeah, that would be realistic....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 bneezy
09-27-2004, 4:38 AM
#18
That is better than anyone could have hoped! The one on the right. Great job. I didn't know Stormtroopers were so sassy (http://www.ga501st.com/ArmorTips/armor/Stormtrooper/StormTrooper2.jpg). That's definitely not the position of attention....  [Read More]
Posted in: The way it should have been
 bneezy
09-25-2004, 12:22 PM
#51
I think I'm going to pick back up on that one soon. Darth333 and KnightFxr have been kind enough to offer to write scripts to incorporate them into the game. That makes me want to see this one finished even more....  [Read More]
Posted in: [WIP]Sword Of Darkness- My first attempt at modelling
 bneezy
09-29-2004, 5:31 AM
#16
Originally posted by Juha Avery When will it be ready? E-mail Edited by Darth333: email removed as per the forum rules (http://www.lucasforums.com/showthread.php?s=&threadid=127725) - use PM system if you want to tell me :) Prime about to lose...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 bneezy
10-02-2004, 8:44 AM
#88
That is SO COOL! Thanks for doing this. I can finally "Google" myself. Not like that nasty, its a search engine....  [Read More]
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