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Jennaida

Latest Posts

Page: 2 of 4
Posted in: Ask Your SWBF2 Questions Here!
 Jennaida
11-04-2005, 10:24 AM
#42
I think "orbital bombardment" basically is replaced by the exploding scout drone for the class that has it, basically. Orbital Bombard was fun though, I admit ;)...  [Read More]
Posted in: Ask Your SWBF2 Questions Here!
 Jennaida
11-03-2005, 10:32 PM
#28
If you press and hold the crouch key, you get down onto one knee for a lower crouch. No prone. Which doesn't bother me in the least, since I've never gone prone deliberately in the original....  [Read More]
Posted in: Jedi temple
 Jennaida
11-04-2005, 10:27 AM
#10
Glad to see I'm not the only one to think the shotgun is vastly superior against Jedis. ;)...  [Read More]
Posted in: Jedi temple
 Jennaida
11-03-2005, 10:28 PM
#6
Repair the bookcases, yeah. That'll get you through it easily enough. It's the only thing I know of that's very successful for doing it. That, and the shotgun is nasty at close ranges. :)...  [Read More]
Kashyyyk is a tough level. Naboo is a tough level in Rise of the Empire, for certain. So is Mustafar. Mustafar has a huge bug on the 3rd objective, which makes it problematic. There's an auto-turret that somehow doesn't collision detect even for a cl...  [Read More]
Posted in: Hoth Impossible
 Jennaida
11-04-2005, 10:05 AM
#19
That's not it entirely, Sobek. It's also a matter of how the AI works. The "improved" AI simply looks at a player tag on anyone who fired on it. Consider this: If you and another ally are shooting at an enemy AI, it will automatically fire...  [Read More]
Posted in: Hoth Impossible
 Jennaida
11-03-2005, 11:12 PM
#15
I'm still trying to secure the walkway over the lava pit on Mustafar, myself. And getting picked off every time while doing it....  [Read More]
Posted in: Hoth Impossible
 Jennaida
11-03-2005, 10:39 PM
#13
Ugh. I'm stuck on the ground at Mustafar myself. :( Driving me nuts....  [Read More]
Posted in: when will it stop
 Jennaida
08-14-2005, 2:53 PM
#18
yes, after the end of the current KOTOR trilogy, it will be time for a new one. How about KOTNR: Knights of the New Republic? Certainly what I want to see. And for the one who commented about the YV, well, there's plenty of stuff a KotNR could do, w...  [Read More]
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 Jennaida
05-05-2005, 4:54 AM
#22
Glad to hear that a real fix for this is being done. The only times I'd ever seen the compartment work right were when the game bugged up because with NS as planet 1, Visas intro and the Red Eclipse pirates tried to spawn on top of one another. And f...  [Read More]
Posted in: Alternate Hawks and Load Errors
 Jennaida
04-10-2005, 5:41 PM
#1
I'm not sure why, but in my last two games, during Nar Shadda, when I've gone to fight the Red Eclipse after talking to the guy who claimed to own the hawk, I've had a problem show up. It saves after all the mercs are dead, then puts me on an 'altern...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Jennaida
08-18-2005, 11:15 PM
#111
I'd hope it's a /little/ sooner than 5 years... :)...  [Read More]
Basically what I was saying is have every different char name as a 'node', and having every save with that particular char as subnodes. If I know I was running through as Aiso, then I could just click open the Aiso saves, and check there. Or whatever...  [Read More]
This is related to my last suggestion, but it occurs to me... is it possible KSE can organize savegames by character name? This on top of the other suggestion would make it far easier to find a particular save. I'm not quite in the worst situation y...  [Read More]
Thanks :) Hmm... I hate to be annoying, but... For 3.3.3 (when you have enough changes to do a 3.3.3), could you start the game nodes in collapsed position as well, so we can expand the one we want to be working on? Some of us have a lot of savegam...  [Read More]
I'll keep testing it. Thanks for the fix on the .sig files :)...  [Read More]
I've been editing it while game was running for several versions of KSE, just that this was the first version to do what this is doing :) I'll just keep deleting the .sig files :)...  [Read More]
Originally posted by jedigoku I'm a programmer and if TK says KSE isn't the problem I tend to believe him Ah yes. And I'm just an ignorant end-user. *shrug* I'll re-download it. The only mods I'm running now that I haven't before are the whereamI...  [Read More]
They ONLY show up after using KSE, jedigoku. Not from regular saves, or from anything else. And deleting them is the only way I've found that fixes the problem. And they are only put there by KSE. This has not happened before 3.3.1, either. If it's...  [Read More]
Well, all I know is that when I delete the .sig files, it works. You think KSE might be corrupted? tk102: I have tried loading them, multiple times. And they freeze at the same spot, every time. Until I delete the .sig files....  [Read More]
Okay. One of my 'normal' savegames frombefore has the following files: [list=1] GLOBALVARS.RES PARTYTABLE.RES SAVEGAME.sav savenfo.res screen <image> [/list=1] The one edited with KSE now has the following files: [list=1] globalvars.res (same...  [Read More]
Does it mean anything when a KSE modified game seems to be saving several extra files, and not loading until they're deleted?...  [Read More]
Originally posted by tk102 v3.2.2 released - Fixed bug where 'short list' of TSL Force Powers was not displaying powers that were already possessed in blue and would not add new powers correctly... Thanks Jennaida! *cheers* Thank /you/ tk! Now I...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
04-17-2005, 1:12 AM
#1297
Wow, playing the game finally. Congrats! Hope you're enjoying it! :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
04-16-2005, 4:36 PM
#1291
I dunno...svosh's second submission looks nice to me. Not 'too busy' as another said :) They all look nice to me, though. :) Is the modified chitin key being much of a pain in the butt to work through, Fred?:)...  [Read More]
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