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Jennaida

Latest Posts

Page: 4 of 4
Posted in: Party Dialogue Global Variables for KSE
 Jennaida
12-13-2004, 9:51 AM
#3
Interesting, since that's one of the k_swg_ files that I couldn't find... hrm. *digs more* That's partly why I wondered if someone had compiled a list of the variables and what they do, somewhere. It would be wonderful for everyone who uses KSE :)...  [Read More]
Posted in: Party Dialogue Global Variables for KSE
 Jennaida
12-13-2004, 9:35 AM
#1
Is party dialogue totally level controlled? Essentially, I reached level 20 before one character told me everything, and I'm trying to find out how I can get the last conversation from them to trigger their sidequest, so I can get them all in. If...  [Read More]
Posted in: 10,000 Downloads
 Jennaida
12-07-2004, 2:53 PM
#7
*gets wide-eyed at seeing razorace from OJP* :) Hm, I suppose it's a good time to have a month or so of break, with holidays, finals, and such going on. :) I'm just anxious for it to get done :)...  [Read More]
Posted in: 10,000 Downloads
 Jennaida
12-07-2004, 12:52 PM
#4
I'm just hoping more is going to be done soon, after saeeing the demo I'm very much looking forward to this.:)...  [Read More]
Posted in: (Missions) You know, it might be nice...
 Jennaida
11-18-2004, 7:06 AM
#1
If you actually had the chance or option to complete mission objectives outside of capturing posts... As it is, they might as well remove such objectives, they're bull. The game doesn't give a shizz what you do about them. Of course, if we could ac...  [Read More]
Posted in: Post 'BUGS IN 1.1'
 Jennaida
11-17-2004, 10:31 PM
#7
There is a simple fix for this problem, hit 'F2' when there's someone outside, then you can pull a comp char in. as 'well' as I fly snowspeeders, when I'm in one, I just fire the cable and rear gun, and let the computer fly around the walker. Because...  [Read More]
Posted in: Missile Launcher Issues
 Jennaida
11-18-2004, 7:18 AM
#7
Originally posted by mrflippy 4. Against ships: Barring obstacles, if a rocket is locked on, it should hit the ship. The rocket shouldn't loop all around the ship or follow it for a minute -- it should hit the ship within a few seconds. Ships probab...  [Read More]
Posted in: Sound Woes
 Jennaida
10-17-2004, 11:09 PM
#1
I don't know if it's my PC not liking me (I've got an Athlon 2800+, GeForce FX5200 vid card, 512mb memory, nForce2 audio), or the game not liking my PC, or what, but I've been noticing that a lot of times the sound seems to stutter and skip, during t...  [Read More]
Posted in: Sniper bug: head shots
 Jennaida
10-08-2004, 8:09 AM
#1
Is it me, or does the game fail to acknowledge head shots a good deal of the time? The area for a head shot kill needs to be the HEAD, not just a very tiny point that fails most of the attempts....  [Read More]
Posted in: 1sy person in vehicles
 Jennaida
10-08-2004, 8:42 AM
#2
Speaking just as a PC player, I'll say this: 1st person on vehicles is a BAD IDEA. I always switch to 3rd person anyway. In 1st person on PC, you don't see enough terrain around you and to the sides, and you bump into EVERYTHING when you turn /bank,...  [Read More]
After whapping some of my other modding enough for this mod to work right, this is great :) I'm looking forward to seeing the new version as well :)...  [Read More]
Posted in: 1st Custom Armor Finished
 Jennaida
10-16-2004, 12:33 AM
#55
Not to be a bung and ressurrect a long dead thread, but this was the mod of the week, and I need to ask: can you /please/ release this in .zip form?...  [Read More]
Posted in: Starting items and attribute gain
 Jennaida
06-03-2004, 10:48 PM
#3
Yes, but again, that thread appears to note a problem in that a whole gob of footlockers suddenly start having the same items in them... :)...  [Read More]
Posted in: Starting items and attribute gain
 Jennaida
06-03-2004, 10:11 PM
#1
I'm looking for how Attribute gain and starting items are handled within the game. I was going to try tinkering with the things the character gets on the Endar Spire, I'm just not sure where its stored, to put different things into the footlocker abo...  [Read More]
Posted in: Holstered models
 Jennaida
06-25-2004, 2:03 PM
#10
*scratches her head* Hrm. It'd be nice if there were something holsterable around for some of the other models, like the custom one in JK:JA. Guess I didn't look close enough before installing it, was hoping this was that mod. Guess not....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-29-2004, 3:29 AM
#306
*blink* it is? I wasn't sure the code would understand I had all the feats, I guess. Now how do I set a feat in availability to be available for only specific extra classes, not all of them? Hrm... I essentially want to snare a couple things from th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 10:20 PM
#304
Hmm, wonder if that was part of my problem. I tried to make it automatically give me the master ones right away at level 1, without any manual upping during levelups later....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 7:52 PM
#302
I'll try putting asterisks in everything first after saving a copy of the current one. (reviously I put in 0's instead of asterisks, thinking that in another table 0 was level 1.)Right now I'm wondering if I've acdidentally missed something with some...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 5:33 PM
#300
Trying that now... hope this works... *comes back* Hmm, nope. I'd swear I got the 2DA files right, as well. And I put feat 2DA into the Override folder (that's right, isn't it?) but whenever it gets to Feats in custom chargen, it seaches the disk,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 4:54 PM
#298
Not to be a pain in the butt as a new poster, but, um, is there anything special I should consider when I'm editing featgain.2DA and feat.2DA? I was trying to see, for a reference, if I could give a char all the non-Jedi feats at level 1, tell it 'n...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-29-2004, 4:29 AM
#56
*blink* it is? I wasn't sure the code would understand I had all the feats, I guess. Now how do I set a feat in availability to be available for only specific extra classes, not all of them? Hrm... I essentially want to snare a couple things from th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 11:20 PM
#54
Hmm, wonder if that was part of my problem. I tried to make it automatically give me the master ones right away at level 1, without any manual upping during levelups later....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 8:52 PM
#52
I'll try putting asterisks in everything first after saving a copy of the current one. (reviously I put in 0's instead of asterisks, thinking that in another table 0 was level 1.)Right now I'm wondering if I've acdidentally missed something with some...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 6:33 PM
#50
Trying that now... hope this works... *comes back* Hmm, nope. I'd swear I got the 2DA files right, as well. And I put feat 2DA into the Override folder (that's right, isn't it?) but whenever it gets to Feats in custom chargen, it seaches the disk,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Jennaida
01-28-2004, 5:54 PM
#48
Not to be a pain in the butt as a new poster, but, um, is there anything special I should consider when I'm editing featgain.2DA and feat.2DA? I was trying to see, for a reference, if I could give a char all the non-Jedi feats at level 1, tell it 'n...  [Read More]
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