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deathdisco

Latest Posts

Page: 3 of 11
Posted in: Lightsaber Forms
 deathdisco
11-17-2008, 12:17 AM
#6
I was kind of expecting that. Thanks anyway. Out of curiosity, I've been looking through the scripting tutorials for making new force powers, and it occurred to me that it might be possible to add the saber forms to K1 by scripting them as a buff po...  [Read More]
Posted in: Lightsaber Forms
 deathdisco
11-14-2008, 11:43 PM
#2
Yeah, they're hard-coded....  [Read More]
Posted in: script problem?
 deathdisco
09-15-2008, 12:43 AM
#5
Irrelevant now since you got what you needed from your other thread (http://www.lucasforums.com/showthread.php?t=192130), but for anyone else; AddMultiClass is looking for an integer. From nwscript.nss // 389: This allows you to add a new class to...  [Read More]
Posted in: i need a script (again...) for k1
 deathdisco
09-15-2008, 12:22 AM
#3
//SOLDIER= 0 //SCOUT= 1 //SCOUNDREL= 2 //JEDIGUARDIAN= 3 //JEDICONSULAR= 4 //JEDISENTINEL= 5 //COMBATDROID= 6 //EXPERTDROID= 7 //MINION = 8 void main() { object oNPC=GetObjectByTag("npc_tag"); //NPC's tag goes here. AddMultiClass(4, oNPC)...  [Read More]
Posted in: Force Power Help
 deathdisco
09-15-2008, 4:49 PM
#10
Do you still end up with an *.ncs? If so the error is normal since include files do not compile and aren't meant to. They contain additional information used in compiling the source file....  [Read More]
Posted in: New Forum Icons
 deathdisco
09-02-2008, 4:18 PM
#22
Nice to see they're back to normal. :)...  [Read More]
Posted in: New Forum Icons
 deathdisco
09-01-2008, 10:16 PM
#1
I hope these are just temporary/placeholders. They look realy bad and of low quality. :(...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 deathdisco
09-01-2008, 12:48 AM
#65
Who's Vima? I know the first three you mentioned, but who's vima? Vima Sunrider (http://starwars.wikia.com/wiki/Vima_Sunrider)....  [Read More]
Posted in: A Script Request!
 deathdisco
04-04-2008, 12:43 AM
#2
Don't you mean k_ptar_02af_en? void main() { object oTar02_aptdoor = GetObjectByTag("tar02_aptdoor", 0); AssignCommand(oTar02_aptdoor, ActionCloseDoor(oTar02_aptdoor)); RevealMap(GetPosition(GetFirstPC()), 0xFFFFFFFF); }...  [Read More]
Posted in: could not read beyond the stream...
 deathdisco
03-03-2008, 2:02 AM
#2
Try this thread (http://www.lucasforums.com/showthread.php?t=160485)....  [Read More]
Posted in: 3 questions
 deathdisco
03-03-2008, 2:15 AM
#5
IIRC, There should be a checkbox some where for "plot item" which should do the trick....  [Read More]
Posted in: [W.I.P] K1 USM
 deathdisco
03-17-2008, 12:41 AM
#178
I think its possible to change where the player holts the hilt. I might look into this. Reposition the hilt along the Z axis relative to the Aurora base. I've done this with some of the Anakin style hilts to closer match the way it's gripped in the m...  [Read More]
Posted in: Encounter Question
 deathdisco
01-29-2008, 2:25 AM
#2
Is it labeled Geometry? That would be the trigger area that the player crosses to set off the encounter IIRC....  [Read More]
Posted in: K-GFFEditor does not load .git files
 deathdisco
01-13-2008, 2:40 AM
#6
Were you using kotor tool's module editor? It tends to eat the .git. If you were, after making changes in KT's module editor save then open the .git in k-gff and resave....  [Read More]
Posted in: How to lose Zaalbar on Kashyyk
 deathdisco
01-03-2008, 12:30 AM
#8
IIRC, You don't have to go back for Big Z after you get the starmap. As long as you don't talk to Freyerr(sp?) you can leave him on Kashyyyk....  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 deathdisco
12-25-2007, 11:07 PM
#18
K1: Yuthura Ban to Darth Talon Conversion (http://www.lucasforums.com/showthread.php?t=181595) by Prime....  [Read More]
Posted in: Scripting a specific battle animation
 deathdisco
11-04-2007, 12:07 AM
#2
Maybe this (http://www.lucasforums.com/showthread.php?t=133683) thread might help....  [Read More]
Posted in: EA to acquire BioWare
 deathdisco
10-18-2007, 9:38 AM
#93
Drew K's 2 cents (http://blogs.starwars.com/DrewK/11) Damn. I just got back from Vegas last week and all I can say is "sweet mother of Jabba"! In case you hadn't heard: the company I work for, video game developer BioWare - makers of Star...  [Read More]
Posted in: [k1] Flourishing a Weaon in dialog
 deathdisco
10-02-2007, 11:39 PM
#4
That function does not exist in K1....  [Read More]
Posted in: Quick Revan question
 deathdisco
09-30-2007, 3:43 PM
#2
They use the same texture....  [Read More]
Posted in: Jango fett PC character mod
 deathdisco
09-27-2007, 12:35 AM
#2
[K1] MECK Project - The Insidious Plot (http://www.lucasforums.com/showthread.php?t=143634) It's a "padawan mod" and that head is not for a PC character. In does include fantastic Jedi robes in it. Not sure were to download it since PCGamem...  [Read More]
Posted in: Ultimate Saber Mod Question
 deathdisco
09-16-2007, 1:21 AM
#2
Weapons Of The Old Republic (http://www.lucasforums.com/showthread.php?t=173733)...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 deathdisco
09-14-2007, 1:05 AM
#32
The original just used a blue shield effect so yes, it's possible. Nice work on the skin, looks great....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
05-06-2008, 12:37 AM
#105
You'll only receive Juyo or Niman once you have a prestige class. Weapon Masters get Niman, Watchmen and Jedi Masters get Juyo....  [Read More]
Posted in:  Exar Kun's Tomb
 deathdisco
08-29-2008, 9:08 AM
#26
Thanks for this mod. It was one of the first I ever installed, and was incredibly helpful in helping me learn how to make mods of my own. I have written my own dialogue for the mod, with reactions from most of your party members, and would be glad...  [Read More]
Page: 3 of 11