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deathdisco

Latest Posts

Page: 4 of 11
Posted in: 6 Degrees of Kevin Bacon
 deathdisco
09-14-2007, 12:59 AM
#6
Here's an obscure one: Courtney Love was in "Sid and Nancy" with Gary Oldman Gary Oldman was in "Murder in the First" with Kevin Bacon 2 degrees....  [Read More]
Posted in: What are *.ute files used for?
 deathdisco
07-11-2007, 12:26 AM
#3
..You can also set one or several spawn points where the creatures will appear and the game will automatically pick the one that's farthest away from the player so they won't spawn on top of you, which is handy if the trigger area is big and the play...  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 deathdisco
06-24-2007, 12:55 AM
#15
If you look closely at the end movie you'll notice the Hawk is dinged up around the cockpit area....  [Read More]
Posted in: Bao-Dur an available party member.
 deathdisco
06-21-2007, 1:18 AM
#2
From nwscript: // 696. IsAvailableNPC // This returns whether a NPC is in the list of available party members int IsAvailableCreature( int nNPC ); So possibly: int StartingConditional() { return(IsAvailableCreature(1)); }...  [Read More]
Posted in: Anyone have a tutorial on how to add rooms?
 deathdisco
05-11-2007, 12:42 AM
#3
It's a custom placeable that I cut out of a different area model that blocks the doorway. Though it should be possible (by manipulating the *.lyt file) to re-arrange the rooms in a given module. The *.lyt defines how the different area models are lai...  [Read More]
Posted in: Editing Bastila's weapons on the Star Forge
 deathdisco
04-23-2007, 12:34 AM
#10
k_sta_bastatt.nss (http://home.comcast.net/~deathdisco/files/k_sta_bastatt.nss) Using DeNCS to decompile the source code. Prepair to sift through 3,432 lines of code. ;)...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
07-19-2007, 2:51 PM
#79
Could you post the contents of installlog.rtf? The main purpose of the installer is to add data to other mods .2da's. Is the planet on the galaxy map? Can you travel there?...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
07-18-2007, 11:51 PM
#77
This seems like a very nice mod, but sadly I can't install it correctly because it is unable to alter the placables.2da because I have the Azgath'N Dul tomb mod installed. Any idea for a fix? If you have a placeables.2da in your Override from another...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
05-30-2007, 2:03 AM
#71
UPDATE: Multi-Language patch. Download (http://home.comcast.net/~deathdisco/files/TSL-C-JT_MultiLanguagePatch.rar). Thanks to TK102's DLGConv Language converter all dialogs should display text no matter what language version of the game you have. Unf...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
05-23-2007, 12:01 AM
#69
Your computer skill is fine. Have you tried a save game from before you entered the Temple? What other mods do you have installed? @Lachton Do you not have the option to pick the lock on the door? Does your PC/NPC have any points in the security ski...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
05-22-2007, 1:31 AM
#66
The highest computer skill that i have is 28 and it isn't enough. Do I use the one in the library or the one in the storage acess one? That's strange, 28 is more than enough to open the armory and Council Chamber doors. You need access codes to open...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
05-21-2007, 12:02 AM
#64
Do you mean you're denied access at the terminal? If so try using an NPC with high computer skill or use items that boost your computer skill....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
04-02-2007, 12:33 AM
#50
Could be the save game is corrupt. Do you have a different save you can test with? Can you warp there? ie: "warp 954cor"...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-30-2007, 12:02 AM
#46
What level do you have to be to access the Sith Holocron? im @ level 22 (level 7 sith marauder) but i still cant access the holocron it says to come back when im stronger It's an attribute check: Your Wisdom needs to be at least 18....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-27-2007, 8:45 AM
#44
I brightened up the lightmap textures like DarthInsidous posted in his tutorial (http://www.lucasforums.com/showthread.php?t=175095). I also posted how I edited the skybox in that thread....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-24-2007, 12:00 AM
#40
In KT you'll find them under: ERFs->Modules...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-16-2007, 8:50 AM
#37
The items aren't in the override folder. They reside within the module(952cor). They would have to be extracted and placed in the override folder before you could use KSE to add them to your inventory....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-14-2007, 1:10 AM
#33
I'm Having the same problem as Quatra. the only 2 files that didn't go thru are k_sup_galaxymap.ncs and a .2da file. i tried to reinstall it, but it still won't work. Would the holowan plug-in, recruitable dustil, or imperial knights mods conflict? E...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-05-2007, 2:37 AM
#28
I had no problem getting into the Ebon Hawk but i am wondering why i couldn't go to the planet normally... btw... good job :) Could be something went wrong upon installation. :giveup: I like the ideas of the mini quests within this world, but Its...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-04-2007, 11:53 PM
#25
You shouldn't have a problem getting back into the Ebon Hawk but just in case: warp 003ebo...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-04-2007, 9:10 AM
#23
Have you tried a different save game? You can also try to warp there if you have cheats enabled. At the console type: warp 954cor If nothing else, could you post the contents of the installlog.rtf file. It's created when you run the installer and wi...  [Read More]
You don't need to "decompress" the .mod. Just drop it in the modules folder. I don't know what the difference is between a .mod and .rim file extension but they are essentially the same thing....  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 deathdisco
05-17-2007, 11:56 PM
#60
You do realize that you have all ready distributed resources from my mod without permission. :disaprove :tsk: 5. Get permission before using someone elses work Most modders have no problem with people using some or all of their work for other proje...  [Read More]
Posted in:  [REL]Lightsaber Forms for KOTOR1
 deathdisco
03-30-2007, 12:23 AM
#12
I posted direct download links (http://www.lucasforums.com/showpost.php?p=2131785&postcount=33) to all my mods hosted at pcgamemods on the first page of the "Mod Link Requests from PCGM and other Sites" thread....  [Read More]
Posted in: Exar Kun Tomb mod
 deathdisco
05-30-2007, 1:38 AM
#13
Did you install the mod after having visited Yavin station? If so you'll have to warp to get there. IE: ~warp ekun...  [Read More]
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