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deathdisco

Latest Posts

Page: 2 of 11
Posted in: Question about Dialog Making
 deathdisco
04-26-2010, 5:06 PM
#8
Check all of K1's k_con_*.nss scripts. These are all the conditional scripts that have an available source file. You should be able to adapt them to your needs....  [Read More]
Posted in: Darth Cryptic's HK Droid items
 deathdisco
03-25-2010, 5:07 PM
#4
I take it the items have to be cheated into the game? What does K2TemplateTags.bfd do? It looks like some sort of master list of items....  [Read More]
Cool, it's finally out. :thmbup1: Just a heads up: The default installation path is "C:\Program Files\Program Files\LucasArts\SWKotOR2". I missed that the first time and wondered why there were no changes to my SWKotOR2 folder. :blush2:...  [Read More]
Posted in: Spawning hologram planet TSL
 deathdisco
02-04-2010, 4:33 PM
#2
I'm by no means a scripter but you have to remove the "//" for that part of the script to be compiled in the *.ncs. That's used for comments or to block out a part of a script you don't want to run. void main() { location lHolo = Location...  [Read More]
Posted in: Armored Robes
 deathdisco
01-25-2010, 5:48 PM
#23
Poorly I might add. That's a bit harsh. Especially since it's not even part of the mod. It may not be up to the professional level but it still looks good enough for an advert for this mod. Darth Darkus your PS skills have nowhere to go but up. Nic...  [Read More]
Posted in: Player & Party Underwear
 deathdisco
12-26-2009, 12:07 AM
#10
This is a great mod. I like it alot. @deathdisco Hey deathdisco, haven't seen you around here in a while. I'm usually around. I mainly lurk as you can see by my paltry 600 posts in six years. Hmm.. 100 posts/year ... only four more years 'til i can...  [Read More]
Posted in: Player & Party Underwear
 deathdisco
12-23-2009, 5:22 PM
#4
Nice socks Bao-Dur! :p Good work. I especially like the female/Visas dark side underwear. :thmbup1:...  [Read More]
Just curious about the canon...Bastila's bik clip fighting Revan with the single bladed hilt, that was her Padawan sabre, right? And Revan hesitated seeing he didn't want to slaughter a young, innocent girl (she'd be 18-19 in this sequence if she's a...  [Read More]
Here you go: BasSingleSaber.zip (http://home.comcast.net/~deathdisco/files/BasSingleSaber.zip) Dump every thing in the Override folder. The only bug is at the very end of the Leviathan confrontation. Before the door closes on Malak and Bastila she d...  [Read More]
You'll also need to edit: k_ptar_hassaber.ncs -> Checks if you looted the saber from Brejik's corpes k_ptar_lootbreji.ncs -> If not Bastila will loot him during your convo. bast_temp_saber.uti -> Leviathan template for Bastila vs Malak. I'v...  [Read More]
Posted in: Daniel Erickson Clears Up Darth Revan Backstory
 deathdisco
12-11-2009, 5:22 PM
#11
5) Oh look, canonically male. Yay, we get to have the poorer half of the story as canon and yet another male lead. **** you Bioware. Um, we all ready knew this. Canonically Revan = male, The Exile = female. :eyeraise: Poorer indeed:p. The rest I'l...  [Read More]
Posted in: Belt Hooks?
 deathdisco
11-12-2009, 10:16 AM
#2
Try baseitems.2da "defaultmodel" column....  [Read More]
Posted in: Animations
 deathdisco
11-10-2009, 5:32 PM
#3
Also that animation may be exclusive to Hanharrs' model. Check the dialog file for that cutscene to see what animations are being used. If it's not done with a dialog animation check the scripts that are fired during the scene....  [Read More]
Posted in: Recruit Arren Kae
 deathdisco
11-09-2009, 6:09 PM
#7
Uh, slight problem with this, Queen... By the time of KotOR, Arren is presumably... Dead. :p Fixed!...  [Read More]
Posted in: Disbeliever's crazy project!
 deathdisco
11-20-2009, 5:30 PM
#153
Hmm how so? In 3dsm i just have a simple skylight to make renders nicer. In game we use the settings in the area files. In your opinion did my in game shots for the landing bay look better? I have not gotten the complete merchant area in game yet :...  [Read More]
Posted in: Disbeliever's crazy project!
 deathdisco
11-19-2009, 10:05 PM
#147
The one thing I'd like to point out is the lighting. It doesn't feel like your outside (sunlit). Especially compared to the skybox texture. What's it look like in game?...  [Read More]
Posted in: Disbeliever's crazy project!
 deathdisco
11-10-2009, 5:26 PM
#104
Update time kiddies. The entire landing area is in game :) Have some texture stretching issues to handle, as well as a PIA walkmesh that needs to be put in its place. Q and I will have it straight soon. Here are some screens: Is Trask wondering w...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 deathdisco
11-09-2009, 5:52 PM
#123
I have started a little work on this,I've got most of the files sorted out(still a few I'm not sure about) as to what may need changed. It's mostly .dlg files and a few on-enter scripts. If you want I'll send what I've sorted out so far. That'll be...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 deathdisco
11-08-2009, 9:48 PM
#119
You guys wouldn't happen to have a list of what conflicts with USM? I know your priority is to get this past the beta stage. I'm only asking if you happen to have any notes from the creation process on the subject. If not I'll figure it out....  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 deathdisco
07-01-2009, 10:32 PM
#43
A) Use a hex editor (HxD (http://mh-nexus.de/en/hxd/) is my favorite lightweight one) on the new N_StarForgeA.mdl and replace "pmbj01" with "N_StarForgeA01". When hex editing textures you have to use the same number of characte...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 deathdisco
02-08-2009, 11:20 PM
#12
- ALOT OF THIS GAME IS BASED AROUND DATAPADS NAMED 'PLOT TAGS' (IT MADE SCRIPTING ALOT EASIER). NEVER SELL OR REMOVE ONE OF THESE FROM YOUR INVENTORY OR THE GAME WILL NOT WORK CORRECTLY!!! I believe if your *.UTIs are marked as "plot items&quo...  [Read More]
Posted in: Spawning a placable in a different module?
 deathdisco
11-24-2008, 9:08 PM
#8
For the record, In K1 there's a seperate Ebon Hawk used for the Unknown world. That's why all your NPCs are gathered around the holo projector after the dialog cutscene when you land....  [Read More]
EDIT: It worked =) Now just got to do the last module and see if deathdisco will give me permission to release loading screens for it. And thanks DStoney for your help if I do release it ill give you some credit in the readme. =) Fixed! Sure go ahea...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
04-16-2009, 4:49 PM
#115
Hi everyone , I have looked at the different topics and I believe here is the proper place to ask , my question is the next one I downloaded from this page http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316x#1760296 the...  [Read More]
Maybe Lil' Jawa's classic mod (http://www.lucasforums.com/showthread.php?t=121075). You'll have to ask if anyone has it handy. The DL links no longer work. I probably have it somewhere but I'd have to dig it out....  [Read More]
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