Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Scripting a specific battle animation

Page: 1 of 1
 Silveredge9
11-03-2007, 3:19 PM
#1
I'm trying to script an NPC attacking another using a specific battle animation. Which in this case would be the Melee Power Attack animation.

I picked up the script below through searching in existing threads. Though I'm not exactly sure how to tell which animations in animations.2DA represents a corresponding attack animation. (Names like f4d3, g4r2 and g8a1...?)

AssignCommand(oNPC2,CutsceneAttack(oNPC,217,1,10)) ;

Any help on this would be greatly appreciated. :)
 deathdisco
11-04-2007, 12:07 AM
#2
Maybe this (http://www.lucasforums.com/showthread.php?t=133683) thread might help.
 Silveredge9
11-04-2007, 10:01 AM
#3
Thanks, it did help. :P
Page: 1 of 1