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[Apologies] Have Searched and No Answer (func_door)

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 Jedi_Vogel
03-01-2004, 2:40 PM
#1
Either I'm blind or something is very wrong, but I rebuilt the door and it still disappeared when I tested it under JA.

I have searched both JA and JO Mapping threads and can't find what I'm looking for (though did find some other useful information!!).

Anyone any ideas why a brush would just "vanish" during compile?

Thanks :)
 WadeV1589
03-01-2004, 3:36 PM
#2
What textures have you used on the door?
 Jedi_Vogel
03-02-2004, 7:53 AM
#3
h_door2 (from the Hoth set) - on both main sides
and
metal_noclip for the edges of the door.

:)

And while I'm talking about hoth someone said I could get a hoth sky from the jnegretetest texture set - which I applied and it gave HOM effect, so I assume the actual textures are missing. Any idea where I can find a Hoth sky, as the "hothsky" in the hoth texture set isn't actually a "sky" texture, just a shade of blue. lol

Thanks Man :)
 WadeV1589
03-02-2004, 10:27 AM
#4
Have you tried replacing metal_noclip, that's designed to be a nonsolid texture...to be honest though it doesn't make sense that would cause it here but there is no other logical reason!

Add a soundSet to the door (key/value=soundSet/impdoor1) just so you can hear if it's there or not.
 Jedi_Vogel
03-03-2004, 7:27 AM
#5
I used the same texture on the edge of a walk way without many issues! But thanks, I will try that and get back to you. I'm struggling to find decent mapping time at the moment, which is annoying.

Thanks for those tips, I'll see what I dig up :)
 Jedi_Vogel
03-08-2004, 7:39 AM
#6
Ok I rebuilt the door this time and all is well, except for finding a sound that starts and finishes when the door starts and stops moving.

It must've been the _noclip so thank you for pointing that out.

One other query though. I tried using the area_portal to cut down the triangles drawn by the engine but when I turned on the ability to see the triangles, it was still drawing all of them beyond the area_portal, even though the double-doors were blatently shut. :s
If anyone has a clue, that would help, thanks :)
 *Dark
03-08-2004, 4:38 PM
#7
you would need to put an antiportal in the middle of the door just to block JA from drawing anything beyond it.

ps. what is the command to draw the triangles, i tried r_showtris or something but it did not work for me
 WadeV1589
03-08-2004, 6:24 PM
#8
devmap mapname
developer 1
r_showtris 1
 Jedi_Vogel
03-09-2004, 7:23 AM
#9
Originally posted by *Dark
you would need to put an antiportal in the middle of the door just to block JA from drawing anything beyond it.

This is going to be a dumber question than normal :p But I assume when the door opens and I walk through that JA will draw and render the room? :o

Anti-portal is a new object for me so I have no clues as to its effects. The tutoral said "area_portal".
 WadeV1589
03-09-2004, 8:58 AM
#10
Make a brush covered in textures/system/skip and then texture one side only with
textures/system/areaportal . Obviously it needs to be one of the faces that touch all 4 sides of the doorway.

When the door shuts the game will now stop rendering behind the door, when it's open it will render fine.
 Jedi_Vogel
03-09-2004, 3:29 PM
#11
Originally posted by WadeV1589
Obviously it needs to be one of the faces that touch all 4 sides of the doorway.

*is confused* :o

How can 1 face touch all 4 sides of the doorway..?

I'm sorry...? :o
 fahtajorj
03-09-2004, 3:50 PM
#12
like if your looking straight at the doorway. its the face your looking at.
 *Dark
03-09-2004, 4:58 PM
#13
ty 4 that, but i have found that putting an antiportal in the middle (and as part of) the door works fine, better look at that tris thing though, see how that works
 Jedi_Vogel
03-10-2004, 7:37 AM
#14
Thanks again people, you'll be grateful when I've had few months experience of this and stop asking dumb questions :lol:

But thanks, I'll give these things a try when I get time and see how I get on again :)
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