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JeeMonkey

Latest Posts

Page: 2 of 5
Posted in: Error_max Patch Planes
 JeeMonkey
12-03-2004, 2:02 PM
#5
lil killa, i apologize. u were right, all i had to do was redo the patch from scratch. the reason i kept saying that i had already done that and that it didnt work was cause i never thought the problem was with the roof of the hut, i just asssumed i...  [Read More]
Posted in: Error_max Patch Planes
 JeeMonkey
12-02-2004, 9:21 PM
#3
ive already done that. i replaced my patches with brushes, and then back to completly new patches. i could make the whole hut into a .ase model but im afraid of doing so because i already have like 20 models of trees and such in my map and i have...  [Read More]
Posted in: Error_max Patch Planes
 JeeMonkey
12-02-2004, 4:05 PM
#1
hey all, everytime i load my map to play in it, i get this error. i know what causes it, and i know the brushes that need to be deleted in order to correct the error. PROBLE: I DONT WANT TO DELETE THOSE BRUSHES. ive tried everything from less brushe...  [Read More]
Posted in: modifying a model
 JeeMonkey
11-18-2004, 9:08 PM
#3
haha, i know i said plz post something, but nm cause after hours of trying to find a solution i remembered that i had the original .map file of my model on my other computer......all is well sry to waste space in the forum....  [Read More]
Posted in: modifying a model
 JeeMonkey
11-18-2004, 5:09 PM
#2
SOMEONE RESPOND PLZ!!!! sheesh!...  [Read More]
Posted in: modifying a model
 JeeMonkey
11-18-2004, 12:12 PM
#1
hey all, a while back i hand made my own model into an ase file. but now i need to tweak it a bit. how do i change an .ase file into a .map file so i can work on it again???????...  [Read More]
Posted in: MP test crashes
 JeeMonkey
11-17-2004, 6:29 PM
#1
hey all, long time no see. i once again must seek your ultimate wisdome (actually im only talking to WadeV here haha) PROBLEM: ive finished part of my map, ive compiled it. but when i start JAMP and i "/devmap mymap" the game crashes.........  [Read More]
Posted in: Terrain Maker
 JeeMonkey
10-10-2004, 3:22 PM
#4
OMG THX A LOT U GUYS, NOW ILL BE ABLE TO GET THINGS DONE IN THE LIMITED TIME I HAVE...  [Read More]
Posted in: Terrain Maker
 JeeMonkey
10-09-2004, 10:03 PM
#1
hey all, long time no see. i got a huge problem on my map...........i need a lot of terrain in my map (like moutains!!!!) and even when i use very very large but realistic triangles to make the mountains it would still take a very long time to make t...  [Read More]
Posted in: bspc file missing
 JeeMonkey
08-07-2004, 3:44 AM
#1
hey all, i had to reinstall q3map2toolz and i can not locate the bspc file needed to work q3map2toolz correctly. can anyone find a link where i can download the file, and also tell me where the file should go once downloaded....  [Read More]
Posted in: Error: Max_original_edges
 JeeMonkey
05-12-2004, 8:34 PM
#6
hey wade, what if i want to make my entire railing w/ all of its posts a model??? the railing is shaped as a semi circle, so would i move the railing so that the origin (o,o,o) is half the diameter (length wise) and half the radius (width wise) and t...  [Read More]
Posted in: Error: Max_original_edges
 JeeMonkey
05-12-2004, 7:15 PM
#5
thx for the help wade. i couldnt get q3map2 to open (i kept getting an error and it kept closing to fast for me to read it) so i had to use q3map2toolz. anyway, i made the .ase file. but when im dont with my map and i want to comnpile it what directo...  [Read More]
Posted in: Error: Max_original_edges
 JeeMonkey
05-12-2004, 2:27 AM
#2
i could make a model of the post and then just copy it till i have enough to fill my railing. but i just got gmax and i have no idea how to use it. so would someone be willing to model this for me or teach me how to model??? its a common railing styl...  [Read More]
Posted in: Error: Max_original_edges
 JeeMonkey
05-11-2004, 11:55 PM
#1
hey all, i get this error when i compile my map and i searched for the cause of it, and it is caused by using CSG subtract, or by just having a lot of tiny little brushes., and i do have a lot of tiny little brushes. the only problem is, that if i re...  [Read More]
Posted in: textures n effects
 JeeMonkey
04-27-2004, 4:25 PM
#2
P.S. assume i do not know anything...  [Read More]
Posted in: textures n effects
 JeeMonkey
04-26-2004, 9:40 PM
#1
hey all, i need some help with texturing and modeling. i know how to adjust effects using fx editor but the effect never looks the same as it does in the game. so i have to go through like 100 trial and errors till i get it right in the game. now wit...  [Read More]
Posted in: bon fire
 JeeMonkey
04-15-2004, 10:07 PM
#6
i saw a sections of the effects file when i opened it up in notepad, and i tried changing a couple to the dimensions i wanted but it came out invisible when i compiled my map. what exactly am i supposed to change when i open the effects file (fx_fi...  [Read More]
Posted in: bon fire
 JeeMonkey
04-14-2004, 8:05 PM
#5
i seem to remember editing the size is quite simple ive done it before for some weapon mods haha were u trying to make the wepons bigger? or something? the way u worded it just sounds funny. anyway ill get back to u on the changing the size in note...  [Read More]
Posted in: bon fire
 JeeMonkey
04-13-2004, 5:56 PM
#3
nope, that just made a wall of fire that was the same size as if i put 4 regular flames side by side. the default flame is 16x16x16 units. what im going for is a flame that would be as big as 256x256x256....  [Read More]
Posted in: bon fire
 JeeMonkey
04-10-2004, 3:33 AM
#1
hey all, i searched everywhere for this and nothing came up that would answer my question, just similar topics. anyway i want to make a huge flame in the center of the main room in my map like the one in ragnos's deciples. only i dont want to use lik...  [Read More]
Posted in: gmax help
 JeeMonkey
04-06-2004, 1:05 AM
#2
oh and btw, HAPPY EASTER EVERYONE :max: , AND SRPING BREAK!!!!:D...  [Read More]
Posted in: gmax help
 JeeMonkey
04-06-2004, 1:01 AM
#1
ok i searched everywhere for the answer to this and no luck, and the modeling/skinning forums are no help so im posting here. can someone plz give me a gmax tutorial, it is so ****ing confusing. or if you have the time, just tell me how i can open a...  [Read More]
Posted in: Texturing models
 JeeMonkey
03-30-2004, 7:36 PM
#8
lol, sry mercenary. when i searched prior to my first reply i typed g-max. lol, that sent me to some sports page but i fixed my spelling and now i have found it. sry bout that....  [Read More]
Posted in: Texturing models
 JeeMonkey
03-30-2004, 6:42 AM
#4
where can i get gmax?...  [Read More]
Posted in: Texturing models
 JeeMonkey
03-29-2004, 7:34 PM
#1
hey all, i reolize that this is not the forums to ask this question but i have tried in the modeling forums and the skinning forums and people arnt responding after 2 weeks. so heres my question ------------------------------------------------------...  [Read More]
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