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JeeMonkey

Latest Posts

Page: 5 of 5
Posted in: How 2 Add New Textures
 JeeMonkey
02-19-2004, 7:10 PM
#9
now that i know how to use textures i have made in my map, how do i make them so they arnt distorted? i dont want the pattern to be too tiny but i dont want the pattern to be too blury either, how do i fix this?...  [Read More]
Posted in: How 2 Add New Textures
 JeeMonkey
02-10-2004, 10:50 PM
#1
SITUATION: hey all, i found these great, free, legal, textures on the web and i want to use them in my map. ive put them into a .PK3 fiel and i am able to add them to my map using gtk-radiant. however, when i go to compile my map, some of them cause...  [Read More]
Posted in: How to make Textures
 JeeMonkey
02-10-2004, 5:12 PM
#1
SITUATION: hey all, i found these great, free, legal, textures on the web and i want to use them in my map. ive figured out how to access them in gtk and apply them to a brush, but some of them cause sompiling trounble, some of them show up (while in...  [Read More]
Posted in: Seriouse Compiling Troubles
 JeeMonkey
02-09-2004, 12:37 AM
#1
hey all, in my map i have used many 'simple patch mess'es to make a variety of curves in my map. and then u use regular brushes to cover the sides of my new curve. but when i compile and load my map, all the brushes touching the 'simple patch mess' b...  [Read More]
Posted in: Circular rooms
 JeeMonkey
02-07-2004, 10:49 PM
#1
Hry all, im trying to make a room that is curved, one thats like an oval and one that is like a semi circle. QUESTIONS: 1) how do i make a round room w/o useing endcap (because i need both sides of the wall to carry a texture)?????? 2) how do i clip...  [Read More]
Posted in: Map Leaked
 JeeMonkey
02-07-2004, 10:44 PM
#1
Hey all, i just made a simple 2 room map, with one room as a semi circle that has the floor and cealing capped to fit into the semi cirle, and the other room as a square. when i go to compile my map it says map leaked and when i follow the red line t...  [Read More]
Posted in: Help W/ Spot Lights
 JeeMonkey
01-20-2004, 5:59 PM
#1
hey all. in my map i have a waterfall that i want to illuminte, meaning i want it to look at though a spot light is shinging down from inside the waterfall so just the stream of water is lit up. i tried using 1 light entity and connecting it to about...  [Read More]
Posted in: HELP W/ LIGHTING 2 questions
 JeeMonkey
01-15-2004, 12:04 AM
#1
hey all, im a beginer mapper and i got a couple of questions about lighting. 1) when i am trying to change the radius of a spot light, what is 1 unit equal to? is it.... A) 1 unit on grid .25 B) 1 unit on grid .5 C) 1 unit on grid 1 D) 1 unit on gri...  [Read More]
Posted in: Mapping: Help W/ Lighting 2
 JeeMonkey
01-13-2004, 11:11 PM
#1
hey all, im a beginer mapper and i got a question about lighting. when i am trying to change the radius of a spot light, what is 1 unit equal to? is it.... A) 1 unit on grid .25 B) 1 unit on grid .5 C) 1 unit on grid 1 D) 1 unit on grid 2 E) 1 unit o...  [Read More]
Posted in: Mapping: Help W/ Lighting
 JeeMonkey
01-14-2004, 12:07 AM
#1
:ewok: hey all, im a beginer mapper and i need help with lighting. how do i change the intensity of the light coming from a spot light? do i...... 1) move the spot light closer to the null 2) do something in the entity sub-window 3) something else?...  [Read More]
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