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Slider744

Latest Posts

Page: 5 of 8
JA+ Mod block all debug cmds and cheat cmd since the beginning of the mod it is even one of the main things i did when i begun with JA+...  [Read More]
Posted in: can someone explain this trick to me? (meditate)
 Slider744
06-10-2004, 3:29 AM
#8
Originally posted by Kurgan The "Emotes" in mods like JA+, etc (which all come from mods like JediMod and Jedi Academy Mod in JK2) not really sorru kurgan but all emots or moves are coded in the game you just have to add some code to en...  [Read More]
Posted in: Chat bubble stuck: HELP
 Slider744
06-07-2004, 6:28 AM
#15
in the new 2.1beta1 JA+ version if you try to script force use or attacks or weapon use, you loose the god while chating...  [Read More]
Posted in: Jedi Academy SDK for Mac
 Slider744
06-05-2004, 7:20 AM
#5
yes but is is possible to compile this MAC sdk using a compiler that run on windows or linux because i don't have MAC......  [Read More]
Posted in: Jedi Academy SDK for Mac
 Slider744
06-04-2004, 6:07 PM
#3
are we obligated to use MAC with programm provided with MAC to compile this code? can i compile this code for MAC usin a windows programm or a linux programm?...  [Read More]
Posted in: A Plea to Lucasarts/Raven
 Slider744
05-29-2004, 6:47 AM
#9
in JA+ 2.0 i decided to put by default the basejka damages execpt for one or two cvar that alter the gameplay and also the damages you have in the FAQ section damage, all the cvar with their value to come back to basejka code with no alteration als...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
06-02-2004, 4:16 PM
#46
there is nothing is japlus.pk3 it was just to make the mod appearr in the load menu mod when there was no client plugin...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
06-02-2004, 3:30 AM
#44
before to go on the forum there is the readme of the plugin it says to replace all old file by the new provided with the plugin there is a PK3 and several cfg...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-21-2004, 7:01 AM
#32
DF+ mod really exists see by yourself 209.216.233.91:20060 67.15.20.187:29070 67.15.21.115:29070 but it is not really my problem at all i don't come here to protest i only say that the risk or removing those ampunish cmd is to increase the problem...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-20-2004, 4:05 PM
#25
i know now Razorace since a few days indeed i confirm he is a nice guy hehe PS; just to say that you were right n the anti abuse detection change the admin ranck to a normal player without admin right until a rcon user remove his IP from the admin...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-20-2004, 8:04 AM
#20
ok but you know keshire, in europe you can't ban player with dynamic IP because a lot of internet provider give a new IP with only the frist digits mask remain constent so if you ban fore example 130.0.0.0, a lot of players won't be able to connect...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-20-2004, 6:44 AM
#17
yes i agree but the problem is that for several abuser player the fun is to go aginst rules and waste other player funs... the problem is that abuser players don't realize that when they are coming on a server it is like your home... you have to re...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-20-2004, 4:32 AM
#15
thanks for the suggestions but you know if i begin to code several ideas of Xmod, everybody will come to say that i stole the xmod ideas... on the other hand, plenty of personns like the ampunish because they finally are very usefull to stop defini...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-19-2004, 4:44 PM
#10
i made a antilaming features with god chat and autoprotected inactivity but all authomatic system are not as good as a real human admin player...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-18-2004, 3:55 PM
#6
yes indeed the flamethower was causing lag because it was not a client side support.... now the way the flame are drawn will not cause server lag.. (it will cause the same lag as lightning could do) the only lag that remain can be occur at client s...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-17-2004, 4:32 PM
#4
yes you have to bind it if you typed /+button12 just type now /-button12 to stop so bind it using your menu if you use the plugin or in console /bind X "+button12"...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Slider744
05-17-2004, 1:27 PM
#1
http://japlus.fragism.com/download.php hello i am pleased to present this new version which introduce a total new generation In the JA+ serie. indeed, now you can play with a client plugin on JA+ server. WHat is very nice is that, player who have...  [Read More]
Posted in: Sound problems...Missing Sounds Sets
 Slider744
05-09-2004, 5:50 PM
#2
you have too many pk3 in your base folder so the game does not succeed in loading all of them when you join a server, some of the data belonging to the unloaded pk3 are requiered... so you have error solutions ==> remove all uneeded pk3 from y...  [Read More]
Posted in: New Animations WIP
 Slider744
05-18-2004, 5:12 PM
#51
hi all, razorace told me that you were about to make new animations? i think it could be great that you released also a separate package of animation so that others mod can link it in in their code... it would be great that this anim pk3 become a r...  [Read More]
Posted in: The Official ICC Makefile for JKA's SDK
 Slider744
04-09-2004, 2:02 PM
#2
is ICC supposed to compile the .so file better than gcc for intel hardware CPU?...  [Read More]
Originally posted by Lathain Valtiel Plus, there's no Yoda model for JK3 yet. Third, there is no penalty for it as far as I can tell. In the old scaling mods you took more damage for being small. That does not appear to be the case here. the mode...  [Read More]
Originally posted by =X=Master HeX - Fixed the saber with no owner bug a bit more to delete sabers with no owner i am just a little curious of what u changed? is it a basejka bugs ot just a bug caused by your mod? because i saw in the code somet...  [Read More]
Posted in: JA+ 1.8.b version
 Slider744
03-07-2004, 8:20 PM
#1
available here http://japlus.fragism.com/ or directly here http://www.sithalliance.com/Files/JAplus/JAplus_v1.8b.zip don't for get the New JA+ bitrate calculator v1.1 made by accident http://www.pcgamemods.com/4577/ *************************...  [Read More]
Posted in: JA+ Mod 1.8 Damages?
 Slider744
03-07-2004, 9:37 PM
#10
yes it is very hard to improve hit detection without causing a cpu use increase.... well if you find a better compromise than me without increasing CPu use , let me know.. i never looked at the JK2 SDK, but the hit detection seemed to be better in...  [Read More]
Posted in: JA+ Mod 1.8 Damages?
 Slider744
03-07-2004, 1:12 PM
#8
razorace, by default the MP style, take only the current saber position to check if the saber must inflige damage or not... it is what i understood... it is not good because on quick saber attack which crosse quickly the victime, the server may mis...  [Read More]
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