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Vile

Latest Threads

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Posted in: NPCs in Duel maps
 Vile
12-07-2003, 2:55 PM
#1
how do you make an NPC in a duel map not count for the duel victory if one of the players kills that NPC? Or is it just not possible....  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-03-2003, 11:24 PM
#1
in the Stages (Blending) tab what am I supposed to put for the file link? I tried just adding it from on my C:\ drive but than it becomes file not found ingame after it is in the .pk3 the texture is in the .pk3 but what I put in the line that links t...  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 Vile
12-03-2003, 12:14 PM
#1
I was just wondering if anyone has any ideas on how to get model dismemberment working for multiplayer as I would just love to start hacking apart people with my saber online :D:D:D...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Vile
12-01-2003, 9:50 PM
#1
ok I want to add some new force powers into the mix here at OJP...I have only 2 good ones as of now. I also plan on coding these powers into the OJP and doing the animations for them (hopefuly :p) 1: Force Levitate = allows you to levitate an object...  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-01-2003, 6:27 PM
#1
ok in my map I have some tie fighters and some x-wings right, but there is one problem, they are automaticly activated when spawned, as in they fly in a foward direction non-stop till they die and than start the damn process over again..... now why a...  [Read More]
Posted in: textures not working for some reason?
 Vile
11-30-2003, 5:06 PM
#1
ok this is getting wierd, certian textures show up as the grey and white lines ingame (messing texture thing) and it only happens to certian textures that should work as they are from the official SP game and some that are doing it are custom ones th...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
11-30-2003, 4:06 PM
#1
please make this sticky or better. To all people that are making new maps please dont include copy vehicles as in I have seen MANY new map .pk3's with swoop2 and AT-STx and stuff like that, all you are doing is screwing up people like me's base fold...  [Read More]
Posted in: Ladders?
 Vile
11-30-2003, 3:55 AM
#1
is it possible to emulate the effect of an ladder like in Half-Life? Or is it out of the question for JA?...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 2:47 AM
#1
I just started getting this error, question is why?...  [Read More]
Posted in: Max_map_visibility
 Vile
11-29-2003, 5:02 PM
#1
is there anyway to change this value?...  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-26-2003, 10:55 PM
#1
Grrrrrrr, damn I thought I did it right but still not ingame. I want to add a tie fighter to my map BUT! it wont show, I have the key npc_type equal tie-fighter but nothing........  [Read More]
Posted in: annoying leak
 Vile
11-26-2003, 6:12 PM
#1
ok I have a leak that is outside my map as in the whole red point line is outside the main worldbox.?.? what is up?...  [Read More]
Posted in: Team FFA spawn points?
 Vile
11-26-2003, 6:15 PM
#1
are they special entities for Team FFA so that only one team can spawn at that certain point? Or do I just use the CTF red blue team start point entities?...  [Read More]
Posted in: making brushes transparent and passable
 Vile
11-26-2003, 4:32 PM
#1
what i need to know is how do you make a brush transparent and passable as I am trying to make a static field that you can walk thru and see thru........  [Read More]
Posted in: UV unwrapping?
 Vile
11-23-2003, 10:32 PM
#1
how do I go about unwrapping a model in gmax so to make the skin for it....?...  [Read More]
Posted in: n00b Radiant question
 Vile
11-23-2003, 2:31 AM
#1
how do I select objects without creating a object......as in when I make a selection box it becomes a brush entity?...  [Read More]
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