ok this is getting wierd, certian textures show up as the grey and white lines ingame (messing texture thing) and it only happens to certian textures that should work as they are from the official SP game and some that are doing it are custom ones that I made for the map, and the other custom ones work but certian ones dont, any reason it does this?
First of all be sure if they are JPEG's that they are Standard Encoded (in all save as dialogs for JPEG you should get an options button).
Secondly they must have dimensions that are powers of two, so 32,64,128,256,512,1024. Any mix will do, so an image 1024x128 is fine.
now what about the textures that are already in the game as in the single player and stuff some of them do the same thing.
Missed that bit...have you installed any custom maps? The matrix map for one totally destroys the bespin shaders I believe which of course affects SP. A silly oversight in the shader creation of the authors.
The textures that are not showing up, are they shaders or just common textures?
since I was a majot and good Half-Life mapper I am still trying to learn the terms and ways of Quake engine mapping (JA) so what is the difference between shaders and textures ?
And yes I have the matrix maps :p
The patch has been known to screw with some of the shaders and textures...
I and many of my clan mates can no longer see the beacon lights on the Hoth Single Player level.
I hope this can be resolved...
I found a fix for it, I just take the texture I want to use and add it to my maps textures file and use it that way, but that is only temporary.
Originally posted by Vile
since I was a majot and good Half-Life mapper I am still trying to learn the terms and ways of Quake engine mapping (JA) so what is the difference between shaders and textures ?
A shader is a textfile that contains certain information about a texture (glowing, reflecting, impact sound, ...) while a texture is just the image.
In gtkradiant they appear almost identical, but shaders have a white square around the texture, and when you shift+click on them you'll automatically open the shader file associated with that texture.