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Vile

Latest Posts

Page: 4 of 5
Posted in: Shader Info
 Vile
11-27-2003, 2:03 AM
#2
I too am trying to get a shader that animates like that and you can walk thru it....  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-27-2003, 2:03 AM
#3
thanks :D...  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-26-2003, 10:55 PM
#1
Grrrrrrr, damn I thought I did it right but still not ingame. I want to add a tie fighter to my map BUT! it wont show, I have the key npc_type equal tie-fighter but nothing........  [Read More]
Posted in: annoying leak
 Vile
11-26-2003, 8:09 PM
#3
thanks, it was a WAY misplaced info_player_deathmatch :P...  [Read More]
Posted in: annoying leak
 Vile
11-26-2003, 6:12 PM
#1
ok I have a leak that is outside my map as in the whole red point line is outside the main worldbox.?.? what is up?...  [Read More]
Posted in: Team FFA spawn points?
 Vile
11-26-2003, 7:04 PM
#3
I am making a map that has a team style set up but is deathmatch in play....  [Read More]
Posted in: Team FFA spawn points?
 Vile
11-26-2003, 6:15 PM
#1
are they special entities for Team FFA so that only one team can spawn at that certain point? Or do I just use the CTF red blue team start point entities?...  [Read More]
Posted in: making brushes transparent and passable
 Vile
11-26-2003, 8:26 PM
#4
I dont want to make it invisible....I want it to have an texture but be able to be passed thru by an player, like an force field that you walk thru kinda effect....  [Read More]
Posted in: making brushes transparent and passable
 Vile
11-26-2003, 4:32 PM
#1
what i need to know is how do you make a brush transparent and passable as I am trying to make a static field that you can walk thru and see thru........  [Read More]
Posted in: How do my set the direction of the light
 Vile
11-26-2003, 5:23 PM
#2
go into the entity properties (the 'n' button on the keyboard) and do a key, angle with a value of whatever you want the lights angle to be. that is if you are working with a spot light like light, including the sun I would think....  [Read More]
Posted in: How do I add text in the load of the map..
 Vile
11-26-2003, 4:20 PM
#2
you mean the map's levelshot? the levelshot is an .jpg file and all you would have to do is go into Paint or whatever you use for that kinda stuff and add the text than save it and put it in levelshots/yourmap.jpg <-has to be the same name as the...  [Read More]
Posted in: Sun?????
 Vile
11-26-2003, 1:41 PM
#5
it is a lot more fancy than just setting the ambient in worldspawn to say 200, allows for better shadows and such, can give a time of day as well....  [Read More]
Posted in: Who turned out the lights!!!
 Vile
11-26-2003, 2:47 PM
#5
if you want an default light value go to the worldspawn entity and put in a key, ambient with a value 200 is normal lighting level like, mid-afternoon like brightness. Or you can go a step higher and add in a sun to the map (kind of a HUGE spotlight...  [Read More]
Posted in: Someone Can you help
 Vile
11-25-2003, 12:16 PM
#3
some one likes Rurouni Kenshin :rolleyes:.............................. that show is ok but personally Kenshin looks like a girl........most the time, he like goes from guy to girl 5-8 times a episode (or at least from the 3-4 that I have seen) hmm...  [Read More]
Posted in: UV unwrapping?
 Vile
11-26-2003, 1:49 PM
#3
I have tried using that ChiliSkinner thing to make a UV Map but it didnt turn out very well (as in I got a flat mesh but it didnt represent the model what so ever.......  [Read More]
Posted in: UV unwrapping?
 Vile
11-23-2003, 10:32 PM
#1
how do I go about unwrapping a model in gmax so to make the skin for it....?...  [Read More]
Posted in: n00b Radiant question
 Vile
11-25-2003, 7:29 PM
#14
I got that done, I was refering to Worldbuilder the ambient is what I needed. So how do I add in models like a land speeder?...  [Read More]
Posted in: n00b Radiant question
 Vile
11-25-2003, 11:40 AM
#12
final bump ^^ sorry to bump but my thread got pusshed to the second page in less than a day, wow!...  [Read More]
Posted in: n00b Radiant question
 Vile
11-24-2003, 9:59 PM
#11
oh ok light_environment is what acts like the "sun" in Half-Life. That or it acts as the normal light level thru the whole map. probably not the last question, how do I add in a independent model like an land speeder to my map. Also in ra...  [Read More]
Posted in: n00b Radiant question
 Vile
11-24-2003, 1:46 AM
#9
now what about the light_environment?...  [Read More]
Posted in: n00b Radiant question
 Vile
11-24-2003, 1:41 AM
#7
ok got ya thats how it is done :) ok not be dumb but I am just learning Raident, so questions keep comming :p is there a light_environment entity for Raident? as there isnt in the normal list and if I make one as in class -> light_environment it...  [Read More]
Posted in: n00b Radiant question
 Vile
11-24-2003, 12:59 AM
#5
and last how do you add custom music to the map I know where to put the files and stuff but in the map itself what trigger or entity do I use for the music?...  [Read More]
Posted in: n00b Radiant question
 Vile
11-23-2003, 3:52 PM
#3
another question, lol how do I check the properties of an entitiy you know the values for like trigger_hurt and stuff...  [Read More]
Posted in: n00b Radiant question
 Vile
11-23-2003, 2:31 AM
#1
how do I select objects without creating a object......as in when I make a selection box it becomes a brush entity?...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Vile
11-25-2003, 12:22 PM
#105
nice!, FP_Telepathy <- that is Force Sight for NPCs (unless you know already than sorry for re-stating that) question, for model dismemberment.....is there a way to have that in multiplayer? or it is already in multiplayer? As so far I have never...  [Read More]
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