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Vile

Latest Posts

Page: 3 of 5
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-01-2003, 6:27 PM
#1
ok in my map I have some tie fighters and some x-wings right, but there is one problem, they are automaticly activated when spawned, as in they fly in a foward direction non-stop till they die and than start the damn process over again..... now why a...  [Read More]
Posted in: textures not working for some reason?
 Vile
11-30-2003, 5:06 PM
#1
ok this is getting wierd, certian textures show up as the grey and white lines ingame (messing texture thing) and it only happens to certian textures that should work as they are from the official SP game and some that are doing it are custom ones th...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
12-01-2003, 1:06 PM
#9
Wade and Scotty I suggest we all go over to the OJP as they may be the best thing to do combining all of our talents :)...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
11-30-2003, 5:51 PM
#5
my point..... so your only modifing things ok, Iwill do the all new force powers myself later on :)...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
11-30-2003, 5:04 PM
#3
how about making new force powers like levitate (yourself or another object), a special form of force push that causes like a big blast of force push around you (costs 100 force points or whatever they are called) and the level can determine how powe...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
11-30-2003, 4:06 PM
#1
please make this sticky or better. To all people that are making new maps please dont include copy vehicles as in I have seen MANY new map .pk3's with swoop2 and AT-STx and stuff like that, all you are doing is screwing up people like me's base fold...  [Read More]
Posted in: Ladders?
 Vile
12-01-2003, 12:52 PM
#9
well that just blows, force jump can only go soo far....... oh well elevators and stairs it will have to be :(...  [Read More]
Posted in: Ladders?
 Vile
11-30-2003, 5:52 PM
#5
well that is just fooy, why did they take it out? Oh well sucks to have to use damn elivators for everything.......  [Read More]
Posted in: Ladders?
 Vile
11-30-2003, 4:41 PM
#3
I want it to work like in Half-Life, as in you just press fowards when in front of the brush and you go upwards, no sounds needed but that would be nice :p...  [Read More]
Posted in: Ladders?
 Vile
11-30-2003, 3:55 AM
#1
is it possible to emulate the effect of an ladder like in Half-Life? Or is it out of the question for JA?...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 4:04 PM
#9
celebrate!...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 2:44 PM
#7
that really sucks, I cant get rid of the error, my map doesnt add anything new...maby it is a .pk3 in my base folder that is causing it....too bad there isnt a way to make the limit larger (unless there is a way in the SDK)...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 2:38 PM
#5
ok I am getting this error still and I installed the game into C:\Star Wars Jedi Academy that is the most I can do without installing it into the C:\ drive itself without an folder, so what is up.?...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 12:59 PM
#3
what do you mean 12 new vehicles in /base/ do you mean you cant have more than 12 vehicles on a map (cant be true as kotor_flight_school has more than 12), or do you mean as in adding in all new vehicles to the game? Or is it none of the above and I...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Vile
11-30-2003, 2:47 AM
#1
I just started getting this error, question is why?...  [Read More]
Posted in: Max_map_visibility
 Vile
11-29-2003, 6:27 PM
#5
sorry for the whole misunderstanding as I got that impression....so ok all is fine and dandy now :D...  [Read More]
Posted in: Max_map_visibility
 Vile
11-29-2003, 5:54 PM
#3
I KNOW DETAIL GOD DAMNIT, please dont insault me like that........ I need to make the visibility larger as I am making a flight map as in you fly around in ships and stuff, and the normal max visibility map size is WAY to small for a ship fight map,...  [Read More]
Posted in: Max_map_visibility
 Vile
11-29-2003, 5:02 PM
#1
is there anyway to change this value?...  [Read More]
Posted in: Intricate design.. But how do you...
 Vile
11-29-2003, 2:52 PM
#2
just make it flat......OR you can apply NODRAW to the rest of the box.....but the best is make it really flat as NODRAW will allow people to walk thru it....  [Read More]
Posted in: Shader Info
 Vile
11-27-2003, 3:28 AM
#4
that is all you want, well you can find them in the byss textures ;) now as for making it transparent and passable.....that is a new problem as I have no idea....  [Read More]
Posted in: Jedi Academy Multiplayer SDK
 Vile
11-27-2003, 2:26 AM
#3
YEA! the SDK is out for MP, w00t! w00t! celebrate!!!!!!!!!...  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-30-2003, 2:39 PM
#7
oh and mean they spawn already activated, as in if someone was in it.........  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-29-2003, 9:10 PM
#6
quick question why on earth do the vehicles spawn activated and fly away?...  [Read More]
Posted in: how do you add a vehicle to a map....?
 Vile
11-29-2003, 7:55 PM
#4
ok tie-fighter works now what about other ships besides that one as that seige3_shipspawn thing only does tie fighter, x-wing, and the shuttle...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Vile
12-01-2003, 12:14 PM
#149
hmm I think a way of making blocking more like a fighting game (ie: Soul Caliber 2) would be really nice have like a block button and have it that you have to block high and low and if possible add in guard impact and parry :p, I will start looking i...  [Read More]
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