Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Vile

Latest Posts

Page: 5 of 5
Posted in: can you covert hal-life maps to jk2
 Vile
11-22-2003, 3:41 PM
#12
since I hate radiant compared to worldbuilder, can I make a map in worldbuilder with entities than change the entities to work with JA (using notepad)? And than how I convert the .map to JA's .bsp?...  [Read More]
Posted in: WIP: Hilt Pack
 Vile
11-22-2003, 12:41 AM
#38
Milkshape is a independent modeling program that costs like $10......... gmax is the free version of 3DSMax just that gmax doesnt have all the bells and whistles....  [Read More]
Posted in: Coding-Tutorials
 Vile
11-19-2003, 11:24 AM
#12
ok cool that is good to know :p, so basically no one can mod JA coe wise as of now? But we can still add new models? and skins?...  [Read More]
Posted in: Coding-Tutorials
 Vile
11-19-2003, 10:47 AM
#10
I am also intrested in modding JK:JA, I have a firm background in the C programming language so if it is in C I can read it just fine :), but what I want to know, where to I get what .cpp files to mod the game? or is it not in .c or some other format...  [Read More]
Posted in: JA Modeling tutorial?
 Vile
11-19-2003, 11:13 AM
#15
so it is impossible to model a character in gmax? Or will I have to make the model than have someonw with 3DS finish it to work with JA? Also there are no MAXScripts for gmax that do what 3DS does to bind the model to the JA skel....if not oh well I...  [Read More]
Page: 5 of 5