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Vile

Latest Posts

Page: 2 of 5
Posted in: shader file not found linkage problem
 Vile
12-03-2003, 11:24 PM
#1
in the Stages (Blending) tab what am I supposed to put for the file link? I tried just adding it from on my C:\ drive but than it becomes file not found ingame after it is in the .pk3 the texture is in the .pk3 but what I put in the line that links t...  [Read More]
Posted in: light effect question
 Vile
12-03-2003, 10:40 PM
#2
go into your base/maps/mp folder and find duel8_sample.map load it and it will have the best example of what you are asking....  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 Vile
12-03-2003, 9:42 PM
#5
another quick question than you can lock/move/delete this out of place thread how I bring up console as the normal ( ` ) button is not doing it...  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 Vile
12-03-2003, 6:00 PM
#3
sorry I was suggesting it as to have it in the OJP mod as I have never seen dismemberment in multiplayer...... and on a curious quesion where does those two lines of code go? in a map?...  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 Vile
12-03-2003, 12:14 PM
#1
I was just wondering if anyone has any ideas on how to get model dismemberment working for multiplayer as I would just love to start hacking apart people with my saber online :D:D:D...  [Read More]
Posted in: Basic Submission: More Force Disable Options
 Vile
12-03-2003, 12:04 PM
#2
coolio...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Vile
12-05-2003, 10:41 AM
#15
yeah I know and make it than you can use it on your own team (to get to real high places or for tactical reasons) I know that n00bs will try and use it on there own team to kill them that is why I can have a escape option for friendly people that it...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Vile
12-03-2003, 1:53 AM
#12
hmm about the force fall idea, that could be tied into my levitate idea? as I would like to use it as like Dooku does in the Clone Wars cartoon (if you watch it) it could allow you to use your force jump and than use the levitate to float there (till...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Vile
12-01-2003, 9:50 PM
#1
ok I want to add some new force powers into the mix here at OJP...I have only 2 good ones as of now. I also plan on coding these powers into the OJP and doing the animations for them (hopefuly :p) 1: Force Levitate = allows you to levitate an object...  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-05-2003, 10:36 AM
#5
??? darn this, I have tried anything and everything and my ships still have a mind of there own....  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-03-2003, 8:09 PM
#4
what could the problem be this is very annoying, I have CINEMATIC checked so what is up?...  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-03-2003, 1:34 AM
#3
it is checked :( as I thought the same thing would fix it....  [Read More]
Posted in: textures not working for some reason?
 Vile
12-03-2003, 7:34 PM
#11
cool...  [Read More]
Posted in: textures not working for some reason?
 Vile
12-03-2003, 11:56 AM
#9
I found a fix for it, I just take the texture I want to use and add it to my maps textures file and use it that way, but that is only temporary....  [Read More]
Posted in: textures not working for some reason?
 Vile
12-03-2003, 2:33 AM
#7
since I was a majot and good Half-Life mapper I am still trying to learn the terms and ways of Quake engine mapping (JA) so what is the difference between shaders and textures ? And yes I have the matrix maps :p...  [Read More]
Posted in: textures not working for some reason?
 Vile
12-01-2003, 10:05 PM
#4
now what about the textures that are already in the game as in the single player and stuff some of them do the same thing....  [Read More]
Posted in: textures not working for some reason?
 Vile
12-01-2003, 7:25 PM
#2
anyone know ?...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Vile
12-01-2003, 8:51 PM
#11
normally a map should come in one single .pk3 file. In there is the map, extra textures/shaders, any new models, NPC's, and even new weapons and changes, the map image for the loading screen, and music and custom sounds, if you have any....  [Read More]
Posted in: Max_map_visibility
 Vile
12-03-2003, 9:41 PM
#12
why you say that the flight engine for JA is great VERY VERY fun and with my map will be more fun....  [Read More]
Posted in: Max_map_visibility
 Vile
12-03-2003, 6:31 PM
#10
my ausome space_fight map I am making is at least 20 or more times larger than kotor and i have yet to have any slowness at all what-so-ever and it has lots of ships as well....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 Vile
12-01-2003, 9:51 PM
#19
on this new force power check my new thread and direct ideas there....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Vile
12-03-2003, 12:11 PM
#180
looks more like some sorta broken arm deal...I want to be able to cut people in half and stuff online. :D...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Vile
12-03-2003, 10:49 AM
#178
having the saber get stuck in the person when you throw it at them before you pull it back would be wicked! Also about model dismemberment.....Could we get it to work in multiplayer (if it isnt already, as I never get to see someone cut up in multip...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Vile
12-01-2003, 9:43 PM
#153
ok I will look for the interview and sorry will make new thread. so what about the IM? :D So on topic any already plans for new styles? or moves?...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Vile
12-01-2003, 8:01 PM
#151
ok so blocking is covered, great now about my new force powers, I have an idea for Force Levitate and for Force Blast. Force levitate will allow you to levitate and obejct (if possible) or yourself (not fly but allow you to jump from very high place...  [Read More]
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