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Ockniel

Latest Threads

Page: 1 of 3
Posted in: BehaveEd
 Ockniel
05-16-2005, 5:36 AM
#1
Are there any good beginner tutorials for BehaveED? please and thank you ;)...  [Read More]
Posted in: where is everyone?
 Ockniel
12-22-2004, 11:45 PM
#1
wow, okay, I've been away for a while due to my JA cd breaking, but now I come back to see whats going on, and there are barely any posts and half of them are "how do I map?" posts :( What happened?...  [Read More]
Posted in: Luke as a sith...
 Ockniel
10-16-2004, 2:44 AM
#1
Wouldn't it have been awsome if Luke had joined the dark side, and killed vader to rule at palpy's side? I mean, can you picture Luke on his own Super Star Destoyer ordering people around, killing people on whims, and going straight to the rebel base...  [Read More]
Posted in: DVD troubles.... :(
 Ockniel
10-13-2004, 6:27 AM
#1
okay, here's my problem. I bought the Stat Wars OT DVD last weekend, and I can't find the battlefront demo. :( all it gives me is a trailer of it. I want to ask you guys though, does it show different things if its in a DVD player, or in your compute...  [Read More]
Posted in: official DVD pictures thread
 Ockniel
09-19-2004, 6:08 AM
#1
okay guys, post your DVD pictures here, I know many of you already got yours, so show us unfortunate people whats there!...  [Read More]
Posted in: fx stuff
 Ockniel
07-19-2004, 9:08 AM
#1
hey, can anyone tell me a good fx file for: A) a normal flame, not really large, but not really small, about medium I guess ;) B) a good flamethrower type fx, but I need the flamethrower to be albe to go UP. thanks guys ~Ockniel EDIT: I need thes...  [Read More]
Posted in: botroutes
 Ockniel
07-18-2004, 1:29 AM
#1
hey, would anyone be willing to do botroutes for my map? its just one main outdoors area, without alot of levels, I dont think that he would need to jump anywhere.. thanks if you can...  [Read More]
Posted in: yes Im having bunches of problems
 Ockniel
07-15-2004, 2:47 PM
#1
okay, I havent done any mapping for about a month, and when I come back, my GTK wont work! I uninstalled jk3 and cleared everything out of gamedata and base, then reistalled gtk, and I still get the same error: http://server6.uploadit.org/files/Ockn...  [Read More]
Posted in: the newbiest skinner EVER.
 Ockniel
07-15-2004, 4:27 AM
#1
okay, I am trying to skin the galak model, I colored everything, changed wherever it said galak_..... to 'myskin'_..... and the name of the folder in 'players' from galak to 'myskin' when I load up JA, It shows his icon to click on, and play as, but...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-13-2004, 7:58 AM
#1
well yeah, this isn't mapping, but I've had this problems with textures before Im pretty sure, so anyways, I made this image, and I want to see it in game, but I get this when I start up: recursive error after: LoadTGA: colourmaps not supported w...  [Read More]
Posted in: mountains
 Ockniel
06-26-2004, 2:37 AM
#1
hey im making a hoth level and I need to be able to make some huge hothlike mountains surrounding the main area, I know raven did some kind of portal to display a large model around their maps in JA, but thats not what I need, I need something that y...  [Read More]
Posted in: button >> vehicle
 Ockniel
06-25-2004, 5:10 AM
#1
Is there a way to make a vehicle spawn by pressing a button without using scripts? If so someone tell me how:biggs: Also, would this eliminate the need to make the ship respawn as long as you use a trigger_multiple for the button?...  [Read More]
Posted in: Atat
 Ockniel
06-24-2004, 4:23 AM
#1
hey I need an atat for a map im making, has anyone released and atat vehicle? If you know where please tell me. thanks...  [Read More]
Posted in: crusher thing...
 Ockniel
06-19-2004, 7:54 AM
#1
you know those big crusher things in ns hideout from jk2? how did they make it so that the big crushers in those goes down faster than it goes up? anyone understand that?...  [Read More]
Posted in: brush or patch-mesh?
 Ockniel
05-15-2004, 1:47 PM
#1
ok, if if doesnt matter in any "I need to give this brush a key" kinda way, which creates a better fps, brushes, or patch-meshes?...  [Read More]
Posted in: BF1942 editing
 Ockniel
05-10-2004, 9:43 AM
#1
ok, Im thinking about getting battlefield 1942 and was looking around for any hints that MAYBE you could map for it, and I found that you can, but I dont know whats the mapping software is like and what capabilities it has, so Im asking you guys: Hav...  [Read More]
Posted in: water that pushes you
 Ockniel
05-09-2004, 1:26 AM
#1
hey people, Im making a level kinda like the one in dark forces II called "the jedi's lightsaber" I've got these long aquaducts that have water running down them, but I need the water to push you in that direction. how?...  [Read More]
Posted in: macs
 Ockniel
05-04-2004, 7:55 AM
#1
hey, I have a friend who is interested in mapping but he has a Mac-- I heard that its possible to map with a mac with some tweaking, can anyone help?...  [Read More]
Posted in: screenshots
 Ockniel
04-24-2004, 10:25 AM
#1
how can I take screenshots in-game?...  [Read More]
Posted in: Gtk won't start
 Ockniel
04-22-2004, 7:36 AM
#1
ok, my GTK won't start up, it just does this: --------------------------------------------- glXMakeCurrent failed An unrecoverable error has occured. Would you like to edit prefereces before exiting Radiant? ----------------------------------------...  [Read More]
Posted in: to entities in one?
 Ockniel
04-08-2004, 3:22 PM
#1
is it possible to make one brush two entities at one? ie: trigger_push and func_rotate?...  [Read More]
Posted in: newbie questions
 Ockniel
04-07-2004, 9:10 AM
#1
ok, here we go and I dont know why I havent asked before: 1-- when you make music on your map, can it be a .mp3 or does it HAVE to be .wav? 2-- when I make a trigger_kill and set the dmg to -1 it just adds one health to the guy really fast until he...  [Read More]
Posted in: another bsp problem
 Ockniel
04-03-2004, 6:30 AM
#1
------------------------------------------------------------------------ The application failed to initialize properly (0xc000012d). Click on OK to terminate the application ------------------------------------------------------------------------ Th...  [Read More]
Posted in: flying..?
 Ockniel
04-02-2004, 8:21 AM
#1
how can I make a misc_model "fly" bye in a map? ie: like in the jk2 corescant level when the ships fly by above....  [Read More]
Posted in: cliffs
 Ockniel
03-26-2004, 10:53 AM
#1
ok, I search through pages and pages of results for like half an hour and it was all wasted... anyways, how can I make cliffs that look "real"? I tried the bobtools plugin thing or whatever, but it has lots of claulky lines all through it...  [Read More]
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