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Avitor

Latest Posts

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Posted in: Star Destroyer Bridge ---> ****pit OPT
 Avitor
09-20-2002, 2:31 AM
#3
Can anyone help with a DXF or full OPT for this?...  [Read More]
Posted in: Star Destroyer Bridge ---> ****pit OPT
 Avitor
09-19-2002, 2:02 PM
#1
Can anyone help in converting the Star Destroyer bridge from JKII into a ****pit OPT for X-Wing Alliance? You see it's possible to make capital ships flyable in that game but with out a ****pit model it really sucks. The ISD or Doomgiver bridge seems...  [Read More]
Posted in: Jedi Outcast/Academy --> Maya?
 Avitor
04-07-2004, 6:39 AM
#1
I use Maya 5 for 3D modelling, as that is what is taught at my school, and I want to edit JO/JA character models like the Rocket Trooper. I'm at a loss as to how to get those models into Maya though. Is there a plugin I haven't found that can import...  [Read More]
Posted in: Win32 Dedicated Server version 1.011 requirements
 Avitor
03-16-2004, 8:37 PM
#1
Where can I find the minimum and recommended operating system and hardware requirements for the Star Wars Jedi Academy dedicated server for Win32, Version 1.011?...  [Read More]
Posted in: Dual Monitor support in Jedi Academy?
 Avitor
03-03-2004, 3:55 AM
#1
Is there any kind of dual monitor support in Jedi Academy? I'm running a Radeon 9600XT and a PCI Radeon 7500 under Windows XP SP1a and I've got one monitor on each card. Can I do anything with this in JA?...  [Read More]
Posted in: Falling in love all over again ...
 Avitor
03-03-2004, 8:38 PM
#3
Yeah, I stopped playing JA for a long time, but because of school in my case. Then I got a new motherboard, processor, and video card and had to test the system out. My Jedi Academy test to a few days....  [Read More]
Posted in: Getting Dismemberment to work!
 Avitor
02-10-2004, 2:31 PM
#36
I put the following into an autoexec.cfg and it works fo me: helpusobi 1 g_saberPickuppableDroppedSabers "1" set g_saberMoreRealistic "1" set g_dismemberProbabilities "100" set g_dismemberment "3" set broadswor...  [Read More]
Posted in: Maya and Jedi Academy
 Avitor
10-03-2003, 1:20 PM
#1
Is anybody else out there using Maya to create models for Jedi Academy? I use Maya 4.5, but I've never done any Quake 3/Jedi Knight modding and I looking for pointers or even a tutorial....  [Read More]
Posted in: A chilling prospect. *SPOILERS + Speculation*
 Avitor
09-29-2003, 3:39 PM
#4
Hey now, be fair. Rosh was great... as a saber target....  [Read More]
Originally posted by Astrotoy7 i got something interesting when i put in saber dual_desann a red saber(normal length), you can press L to alter stances like in JO, one stance includes saberstaff stance, but only once side activated. in this stance yo...  [Read More]
Posted in: How the heck... **SPOILER**
 Avitor
09-19-2003, 3:18 AM
#1
See Question: How the heck do you get past or defeat the uber Rancor with all the green stuff?...  [Read More]
Posted in: Dismemberment working!
 Avitor
09-19-2003, 6:25 AM
#6
What would happen if you editted the cfg and then made it read-only before starting the game?...  [Read More]
Originally posted by ChangKhan[RAVEN] Well, a lot of the special animations unusual NPCs like the Rancor and Wampa do are completely AI-controlled, they don't go through the normal player-simulating control routines that most of the humanoid NPCs do...  [Read More]
Originally posted by ChangKhan[RAVEN] Hmm... that's a hard one, I don't think that's possible. That was pretty much hardcoded into the AI of the character that uses the scepter, it wasn't really set up like a generic weapon that anyone can use, sorr...  [Read More]
Originally posted by crow_nest Why not ask the Raven guy? he should know...Quit abusing "the Raven guy."...  [Read More]
I think we should all express some thanks to Chang for responding on this forum. A lot of game designers never do that kind of thing. And Chang, I'm with Wheelchairboy on the g_saberpickuppabledroppedsabers variable. Might we see it in an upcoming p...  [Read More]
Originally posted by Elliot334 More Emotes --------------------------------------------- type these commands in console to activate emote: taunt flourish gloat and, brace yourself for this one.... " bow " [/B] Don't forget meditate....  [Read More]
Originally posted by Wes Janson I'm still pissed to hell that jediknightii.net didn't publish my merc skins... Grrrr....... I know, I know. I shouldn't hold grudges. But still. http://forums.xwlegacy.net/images/avatars/414.gif Wes? Small world... A...  [Read More]
Posted in: EB games, releasing the 16th
 Avitor
09-16-2003, 6:03 PM
#11
Just bought mine at EB, about to open it......  [Read More]
Posted in: 16th or 17th?
 Avitor
09-16-2003, 6:09 PM
#14
Just bought my copy, about to open it, at EB Games. There's one on my campus, but they're in every American Mall I've ever been to....  [Read More]
Posted in: Fett in Jedi Academy? *SPOILERS*
 Avitor
09-15-2003, 10:22 PM
#20
Originally posted by BawBag™ Boba Fett?! Call me a craaaazy @sshole, but did Luke not bushwhack him in ROTJ? :confused: In the EU he's alive. However, I've read that as far as Lucas is concerned Fett is dead. I'd go with the EU on this one and ign...  [Read More]
Posted in: THE DEMO release (rumor)
 Avitor
09-03-2003, 7:22 PM
#179
I'm gonna give this until the end of the day Central time and then I'll be screaming for someone to ban this Jedi Elite2003 if no Demo appears....  [Read More]
Posted in: THE DEMO release (rumor)
 Avitor
09-03-2003, 6:16 PM
#175
Figures. :mad:...  [Read More]
Posted in: THE DEMO release (rumor)
 Avitor
09-03-2003, 6:09 PM
#173
http://lucasarts.com/products/jediacademy/ won't load for me. I pinged LucasArts and about half the packets were lost. Are they being overloaded with traffic because the demo is out, or does my school's network just suck?...  [Read More]
Posted in: THE DEMO release (rumor)
 Avitor
09-03-2003, 5:37 AM
#130
It's well after midnight in the Central time zone, where Raven is located, meaning it's the 3rd. Still no demo! *turns over hour glass* If the demo comes out tommorow, then I'll be really pleased. BUT if it dosen't.....:chop1: Time may yet tell...  [Read More]
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